Ibuki Combos and Glitches

It doesn’t work because like you said, LP has the lowest priority out of all the buttons, except select.

The first input will certainly get you LP. But the LP+MP input will get you MP because MP has priority. This is generally speaking, as priorities can change; specifically when you chain LP, such as cr.LP xx cr.LP. This is also how option select sweep works for a lot of characters.

Correction, cr.LK , cr.LP does put you within range to kara throw.

I guess there’s no real reason to do cr.LK , cr.LK then unless you want to be able to plink the LK.

Also point blank cr.MP puts you within kara throw range, lol. Useful if you go for the meaty cr.MP setup option select vs Bipson.

LP has lowest priority out of all the buttons, therefore your interpretation of your plink inputs are incorrect. That would result in your imputting lp and then mp consecutively 2 frames in a row…which does nothing for your tsumuji loop combos. The only thing you can is re-wire your stick in order to plink jab with select, or double tap your jab…but at BEST, double tapping your jab would only result in the lp input coming in 1 frame apart…which doesn’t work very well for 1f links, but in case you mis-time your buttons presses 2 frames late, you’ll land it.

Yes, I know =/
I just thought that since if I plinked reversedly it would count as a LP too, since the MP doesn’t come out.

Oh well…no easy loops for me.

I guess you could assign the extra buttons on your stick to jab, so that you can piano 3 jabs? It’s not ideal, and you must have freakishly long fingers to avoid cramping, but I guess it beats just tapping jab once or twice.

I don’t know about 3 buttons, but plink with one of them is totally doable. Does it work or the game just reads as one input?

Doesn’t sound like it works since I think you can only get one unique input. That is the game waits for the key release before registering a new push for the same input (in this case, jab). I could be wrong though.

You cannot plink a jab without the use of a select button. It’s just the way the game engine works. At best, you could do my piano 3 jabs idea, but it would still only input 3 jabs spaced exactly 1 frame apart (if you piano’d perfectly), which isn’t too helpful if you’re trying to land a 1f link with jab.

But hey, at least you get 3 chances to input a jab in fairly quick succession, it might be helpful to someone out there. Personally, I’d just rather press the button with perfect timing, which is difficult to do, but for me, I land my jab combos better without the use of double taps.

Sako did an unbelievable combo on Tokido on Topanga stream I was told : f+MK, close LP, HJC XX Super, land, far MK, HJC, Hashinsho.

I tried by myself earlier and I managed to land it ONCE. I don’t think he used close LP, I used far MK instead (which becomes then a 1 frame link), so “real” inputs would be :

f+MK, st.MK, HJC, Super LP, land, (invisible step forward), far MK, HJC, Hashinsho (42 hits, 705 damage)

https://p.twimg.com/Ajnk_h1CEAArFeq.jpg

Because of PC lag, and because I don’t have anything to record on console, I couldn’t record it, but if anyone does, that would be great (or wait for the match to be leaked…)

The hardest part is linking the far MK after Super, the trick is to walk a little bit (hold forward less than 2 frames I guess once Ibuki lands).

Thank you Sako for making us look like fools … :frowning: Doing undoable combos in actual ONLINE matchs…

its Sako,what did u expect ;d

=/ That is actually old news, but it’s nice that he pulled it off in an actual match. sakonoko has rewired this stick for when he plays online =)

I also liked Sako’s cr.LP st.MK MK Tsumuji f.LK Kazegiri FADC st.HK j.HK. Must deals tons of stun, I’ll have to take a look at it.

At least Sako makes Ibuki look top tier =)

Do you know which super it was?

We’ve known about this for a while, but never had a real use for it. It seems Sako uses it for when his opponent is crouching, it allows him an extra 30-50 or so damage. It’s a 1-frame link though, and forces you to end either Kazegiri or LK Tsumuji/EX Tsumuji because f+LK does not combo into Neckbreaker.

[media=youtube]QDGk60hPIUg[/media]

Spreadsheet: https://skydrive.live.com/redir.aspx?cid=b50572e008f310ec&resid=B50572E00…

Write-up: This combo is only useful if you want the extra damage from the Energy Blast, yet still want an [Untechable Knockdown]. The Energy Blast does no Stun so it is a good choice if you want your next Mix-up to Stun without much damage-scaling. In the spreadsheet you’ll see that some characters it does 1-3 hits on them. It is simply not worth going for on those characters, you waste meter for less damage than a simple Neckbreaker.

[media=youtube]4TCbvZ9zVNw[/media]

Managed to record it !

Isn’t f+HK supposed to be -1, +3 on counterhit, in AE 2011? I can’t seem to get it. Can anyone else do it?

It’s -3 on block, +2 on hit, +5 on counterhit. I think…

That’s AE 2012.

oh woops I saw AE 20xx and assumed 2012
Edit: I suck at reading.