Ibuki Combos and Glitches

What about lk tsumuji, then going for st lp into sweep? Does that work on everyone ? Sorry note sure who the st lp after tsumugi works on or not.

Also just double checking what is the vortex off a max range sweep, walk forward a little then regular jump forward kunai? You still have enough time to sj kunai right?

@Dodeka, what were you being reversal’d with? MK Tsumuji thing. Just wondering.

@candeisis- You can do LK Tsumuji>st.LP>cr.HK since the st.LP to cr.HK is a one frame link (I believe). I’ve been using the sweep as a substitute for situations where I could have Tsumuji’ed, but was more viable if the opponent was planning to reversal my MK Tsumuji. Depending on how you combo in to the link determines weither or not it’ll work. If your doing it from the cr.LP>cr.LP>st.LP>st.MKxxLK Tsumuji, then you have to omi a cr.LP to get the preceeding link off the next st.LP to sweep. I mostly use it during Target combo’s such as LPxxMPxxHP.

And the vortex of max range sweep is the same as if though you ended with HK tsumuji Low Ender. Bascially, you’ll have enough frames to do anything from SJ Kunai, to CD>SJ Kunai, cross-up j.LK, and so on. Only downside is that you have to go slighty faster in inputs since your technically starting your vortex 5 frames later then the other ones.

@Klazzix- Basically anyone who has a good reversal (most shoto’s) can stop you clean at the start-up of MK Tsumuji, and in between the ending kicks. Most of the time I was being reversal’d by either a shoryuken, or flash kicks. Balrog can also cr.jab through it as well.

Why would you ever want to end with cr.HK when you can tsumuji low ender?

Because you take the risk of being reversal’d before you even get to low ender against characters with good reversals. So in that instance you can sweep instead which acts as if though you swept with a HK Tsumuji Low ender just with out the extra kicks. You still get the UKD, so you can get back into the mix.

If the combo all hits, they shouldn’t be able to reversal out of it. And if they’re blocking, why would you want to end your string with cr.HK?

Not to mention the bait potential. Doing a reversal right after TC4, trying to catch you on the startup of mk/hk tsumujis sounds incredibly unsafe.

Unless I’m missing something here, it seems tsumuji is the way to go.

Basically Mingo, go into training mode and set the CPU to do cr.LP.>cr.LP>st.MKxxMK Tsumuj, and play as ryu. after you have the CPU set and stuff, mash DP be it any punch, and watch as you get reversal’d right before the MK tsumuji comes out, and if in some cases, if you decide to do the low inputs, you’ll be reversal’d before the ender.

Baiting was always the case with it, but regardless, they can still mash DP when they see the Tsumuji. Also, the above combo is the most noticable of them all. LK Tsumuji is the only one thats safe inside a blockstring. And use common sense here though Mingo, of course if someones blocking you wouldn’t go into the cr.HK. Going into either cr.HK or MK Tsumuji is unsafe on block. Better just to go into LK tsumuji on block.

Yes I know you can mash reversal dp on block between the chain to mk/hk tsumuji. But it doesn’t make sense to opt for a much lesser damaging combo just because you’re afraid of reversal dp.
cr.LP , cr.LP , st.LP , cr.HK = 123dmg
cr.LP , cr.LP , st.LP , st.MK xx mk.tsumuji = 161dmg
cr.LP , cr.LP , st.LP , st.MK xx hk.tsumuji = 173dmg

You shouldn’t be doing low ender if the opponent is blocking anyways. Getting reversaled here should not be a concern. Unless for some reason the opponent isn’t blocking low on your tsumuji’s and you don’t think it’s a trap.

But im not saying that you have to Opt out to using cr.HK, it has always been, and always will be, another option. In some cases though, I dont go for just pure damage either. It all just depends on the current situation. And yes, getting reversal’d can be a concern in this case, especially when a reversal means a nice chunk of life off of Ibuki. Still doesn’t mean that you have to opt out for a less damaging combo, but you do have other options be it damage or not. The sweep gives the UKD, and bam, the vortex starts-up. You’ll make up more then enough damage within that instance to forgo if you decided to not MK/HK Tsumuji.

St lp to sweep is a 3 f link lol.

Edit- sorry was wrong about st lp into st mk whiffing, if st lp connects st mk will always connect too i think.

^ which characters are you talking about?

st.LP , st.MK is a 3 frame link as well.

Edit: I noticed something odd today in training mode. Against certain characters (ones with little pushback? I dunno) and in specific situations, if you do st.MK xx hk.cd, you won’t go through to the other side unless you do the cancel late. This only happens when your opponent is in the left corner. If your opponent is in the right corner, you’ll dash to the other side as usual. I only tested it against Sagat and Ryu.

cr.HK is punishable on block, better go cr.MK instead. cr.MK is pure pwn. Lol

How the hell do people keep thinking cr.HK should be used during a blockstring? No one has said anything about using cr.HK as a blockstring. this is simply ON HIT.

ON HIT you can opt for mutiple things during the following combo’s:
(loop possible)
cr.LP>cr.LP>s.MK>LK.Tsumuji>st.LP>s.MK>MK Tsumuji Low Ender/HP Neckbreaker
or or
>cr.HK
>HP Neckbreaker
or
>MK Tsumuji Low Ender

All of that, was for on hit. NOT BLOCK. With that, you can opt for several other options that I didn’t list/chart out. Tsumuji (And in LK’s case, specific) can be reversal’d out which means momentum is lost, and Ibuki isn’t in the position she should be in, i.e, their face. Not saying that you shouldn’t opt out for Tsumuji, but other options are possible. In some match-ups, you wont even have to if their reversals aren’t that great.

On hit, cr.HK isn’t really that good of an option when there’s Tsumuji / Neckbreaker, so yeah.

Plus, on hit, the only time you can get reversal’d is when you mess up your links. So don’t worry about reversals much.

cr.HK leads to the same options that Tsumuji, and neckbreaker lead to, so point not taken? Regardless of damage or stun, your going for a vortex at all times. You can make up that damage, and stun easily, and shouldn’t even be a factor while playing.

And you can be reversal’d on hit before you execute the MK/HK Tsumuji after the st.MK lands. And getting hit by a reversal, like stated before, is not good in Ibuki’s case. Getting around it can be just as easy, but it’s up to the player to make a mental note of that. And like using cr.HK, it’s just another option that some can use outside of Tsumuji. Mix-ups is the first thing that comes to mind here people.

Not sure about this but,
if you do a regular jump super after a neckbreaker knockdown the first will be crossover side and the rest regular side.(if timed correct)

How?

Using cr.HK for a vortex leaves you at a disadvantage. Generally not a good idea either. Meaty is fine though.

At 6:00 he does cr.hp > sjc low kunai > st.lp, mp, hp xx ender.

Does anybody know any other sjc low kunai combos? It looks freakn beast when put together. Dunno if its a safe blockstring but it seems to keep you in for pressure.

would st.mk > sjc low kunai > etc. combo as well?

c.HP into sjc kunai gives you time to link close LP.
You can do any normal combo you want from then on.

A while back I requested Maj’s help to try out a ridiculous combo using sjc stuff. Here’s a link if you missed it -> http://sonichurricane.com/?p=2768