Ibuki Combos and Glitches

Does the sjc kunai only work off of c.hp or can you do it from other normals as well?

also is this combo safe on block? or does it not give enough frame advantage.

You can do it off standing HP but timing is really weird. For that sjc link you can also do lp air kunai (or TCs) -> c.HP -> sjc kunai -> target combo into neck breaker for like 600 stun and around 400 dmg. This could be practical in the vortex…

You can also c.HP -> sjc -> super too.

^^
hey dominus. i accepted ur friend invite last night. anyways, any attack for ibuki that can be sjc can be linked into kunai …though the only attack were u can do any follow up after is the cr.FP.
that as far as i tested and researched…didnt hear or see anyone so far that did something like wut ur sayin(if that wut u meant).

For that sjc link you can also do lp air kunai (or TCs) -> c.HP -> sjc kunai -> target combo into neck
errr…i really dont mean to be rude, but target combo’s into c.fp?? wut target combo is that or wut did u mean?

vi3t_hugh: if u done it correctly then it’s safe on block. it’s exactly like as if ur doin a vortex…that from wut i tested/know

would st.mk > sjc low kunai > etc. combo as well?
nope >_>…i tried that as well as stabby and others, it seems non of the regular attack that can be SJC can have a follow up like cr.fp one.
i think the reason might be because of the SJ, if u tried to do a SJ into Kunai when u land i guess there’s more frame recovery than a regular jump (I GEUSS…am just making that up as an assumption). though cr.FP dont need a SJ to preform the kunai into TC loop, it’s jump a regular jump not a SJ one…maybe that’s why, not sure.

i tried to do follow up kunai’s into TC after those and non of them seems to work like cr.FP:
-b+mp -St.mk
-d+mp -f+lk
-St.fp
if it was possible to link a loop after those with a sjc, ibuki would’ve had tons of infinities…

sorry it should read:

lp air kunai (or air TCs) -> c.HP -> sjc kunai -> TC -> neck breaker

And also what I meant by s.HP sjc into a kunai was that it combos. So I was putting it out there to see if anyone could do more with it (like c.HP) but I guess you have had no luck it seems :\

I would think that cr hp jump xx kunai would be quicker than sjc kunai cause of the sj startup? Not sure just going off viper sj stuff.

Nah you sjc the cr.hp so it gives the move less recovery frames.

Can anybody explain why we’re only able to combo off of cr.hp sjc kunai, like framewise? Is it just something built into the system to prevent her from doing infinites.

Also why the hell is it so easy to sjc kunai off of a c.hp while its extremely hard to do off of other normals that clearly give more frame advantage on block and hit?

Can anybody

Ok but thats assuming it gives less recovery vs a normal jump xx, cause sj has more startup than jump does. That could be the reason why it only works for cr hp?

I think it also includes the recovery for the kunai throw, because I tested this a bit more and that seems to make a significant headway in ur ability to combo after cr.HP. It pushes the player back allowing the player to sjc and kunai and recover in time to combo.

Then again I could just be spouting nonsense :<

^^ nah actually that does sound logic, the same thing i assumed…so it’s not just me who assumed something like that, it’s buncha others as well.
i was doin nothing for the past hour but tryin them AGAIN for the Bazillion time, u cant at all PERIOD!! and i dont think even prog stick would help…if something like that possible, then to be honest by now some people could’ve done combo vids with those stuff as well as some logical Infinities. non so far exists.

I just made this nubby vid with some fun stuff, i dont know if u guys know em or not. just hope that they might be useful to anyone

Vid notation/script:
01- On abel, jump deep with MK. st.lp,mp,fp (TC), f+lp, st.mk XX tsumuji.lkXX f+lp,st.mk XXTsumuji.lkXX f+lp , st.mk XXEX tsumuji. can be followed after by WUTEVER u want.
the combo is INSANLY hard for me, i only did it once or twice and never wanna come out again! i believe Prog stick will make it cake in that case

02- (Blanka preforming Horizontal Ball), Ibuki evade over him with f+mk, followed by Punishment of U1
03-(Guile sweeping) Block the first hit, SJ before the second XX preform LP kunai ~ cancel into Super
04-(Boxer charging ex with charge b, then f/d+punch) Ibuki reverse with f+FK, safely grabing Boxer right after with U1
05-(Bison preforming Psycho crusher) Ibuki evading by f+mk, punishng bison with unblockable U2
06-(Makoto preforming Abare Tsunami) Ibuki Blocking, last hit of block counter with Focus into wutever punishment u want to do afterwards
07-Link on Biggies only: jump deep with lk, f+mk. cr.lp,cr.lp,cr.lp,cr.lp, f+lp, f+lp, st.mk XX ex Tsumuji XX Kazegiri FC XX D+fp ~SJC CD

08-a Completely safe Okizeme if done form a distance, wither in corner or not: b+mp ~ sjc Lp Kunai, land into wutever Block pressure u like or even continue a vortex if it did hit opponent.
the b+mp is not guarenteed or a part of the combo, but the kunai into wutever u want are a chain as well as safe on block. apparently it only works on seth from wut i tried.

09-just a simple EHH mind game, might work or might not…though it’s just an idea: s.fk ~ sjc CD.lk XX d+fp~ cd.FK , cr.lp into b+mp (1 hit)~cd.lk into a regular throw.
just an okizeme example, not guarenteed ofcourse

10-AN okizeme in corner only. st.fk~ cd.lk XX d+fp ~sjc into Focus . followed by wutever pressure u would like to use
the sjc to Focus doesnt cost any bar meter at all (exactly like viper). though, it’s WAY harder to preform than viper due to many reason ( try doin it for example, a dash will come out insetad if u didnt preform it correctly)

11- on biggies, jump with wutever u want, cr.lp, d+mk, f+lp, st.mk string series
12- On biggies, jump with wutever u want, mp, cr.lp, cr.lp, f+lp, f+lp, st.mk XX tsumuj EX. only in corner as well
13- TC 4 (lp,mp,d+fk,fk) ~sjc into Focus (done in corner) (mind game/ tactic)
14-example of anything can be canceled into Ultra’s (any of those, b+mp, d+fp, d+mp, St.fp, TC’s)
st.fk~sjc cd.lk XX d+fp ~ sjc into U1 (comepletly safe to use if u just wanted to pressure burn opponent)
15- another safe okizeme or guard pressure, which can lead to a vortex. f+lk form a short distance into ~SJC Kunai lp. land with wutever Tc’s or pressure u want. completly safe on block and can be used as a vortex starter like number (08)

  1. Why are you notating it as f+LP? lk.tsumuji , st.LP is a 1 frame link, so you’re not going to be walking up for any frames except maybe 1 frame after the TC.

  2. Are you sure you can punish Blanka’s horizontal ball like that? It seems like he usually recovers pretty fast, hence why alot of Blankas like to whiff horizontal ball into throw.

  3. This is probably the most useful thing here, but too bad you’ll rarely ever see EX dash lower.

^^
Morning

1- well …the reason is , i even noticed it before (ofcourse if i said it in here people will make fun of me, specially someone like u lol…so i try to avoid any question in this case) but when i do f+lp it makes me chain stuff where i cant when i use just 1 button excute (st.lp)…or maybe am just used to playing too much Guilty gear and that i really dont need to preform f+lp in notation (unlike other games)>_>

2- Actually in the vid i made ,it wasnt guaranteed. it’s more like a mind game/trap. it’s doable by either U1 or U2 and many other punishments if done right, though for this example (U1) it wont be a grab and (U2) wont fully connect.
there’s this situation i was tryin to put but to be honest it’s somehow hard, and i actually didnt have time to keep editing/ tryin to pull it out, which is:

lets say ur somehow near the corner so if blanka did his Horizontal B u will be able to evade it as well as traping him in this small corner distance. if u done it right, u can catch Blanka’s ball with b+mp and SJC into CD.lk to wutever (u will catch him completely off guard in the air), though it’s SERIOUSLY SERIOUSLY hard and i really could’nt do it thnx to this horrible camera i use. it also works with d+FP but i believe Blanka can block it (will still put it to the test).
in the vid i was tryin to punish Blank’s ultra by doin b+mp (1 hit) ~sjc into U1 …though to be honest , flashy but Freakin hard to execute! so i ended up leaving it as just an Idea ya know.

4-fun fact: u can do the same thing against Boxer’s other charging moves (the ones with Punch’s only not the kick). but in that case u will replace f+fk with F+mk, and timing will be a little bit strict.
i will test on em later on today to make sure (cause that from wut i remember…i even remember i posted those f+mk punishment stuff before,just dont recall which topic was exactly).

for instant, stuff that f+mk can do:
-Punish Viper weak thunder knuckle
-punish Psycho crusher EX and normal by either evading OR completely stop the move! (yup weirdly f+mk have priority other some EX moves O_O!)
-Evades some ultra’s THAT EASY and even punish some, like for example Abel’s U2(breathless) or Fei long (U1)

PS: my usual ideas of the vids is not for guarenteed stuff or combos for SF4 Series(doesnt mean that they might be!). the idea revolves around is that wut u will see might be GOOD IDEA thing, like either mind game, trap, Oki, something for fun, or even something that u might be like “ohh i didnt know it’s evadable, or doable…etc”. sadly this game is not Combo oriented like others, specially when it comes to Ibuki…so hmmm, like did u get wut am tryin to say? lol

  1. You’re not chaining any sort of st.LP. It’s a link.

  2. b+MP xx command dash does not require SJC. And I’m pretty sure you can’t SJC out of 1 hit b+MP anyways.

  3. I’m not so sure about this. I figure his EX dashes are just going to swat you out of the air except for the dash lower.

No good Blanka is going to horizontal ball when you can neckbreaker punish, unless it’s part of a combo. But even then he’ll be using electric thunder instead for better damage. No good Guile is ever going to cr.HK unless it’s for a specific punish. They know that it’s insanely punishable by pretty much the entire cast with even a simple FA. Not to hate on your video or anything but alot of the stuff shown is fairly useless.

^^

aghhh…yes mingo, i didnt expect much.they are misc stuff, they are stuff just to generate idea’s as much as possible more than anything. alot of the Combo’s and stuff u see in any vid are Usually Hard to use either in matchs/tourney or anything outside the box of flashy combo, training on frames, or to have a general knowledge of wut the charecter ur using is capable off.

  1. yes i didnt mean SJC, i still didnt sleep from last night cause am working morning shift now…so am at the office waiting for the coffee and so sleepy. so am srry it’s a typo that’s for sure

  2. doable but timely strict, try em out urself to make sure. (all EXCEPT the kick one, wither EX or not)

as for the blanka thing, as i mentioned there’s this situation where u can catch him OFF guard in his ball (try to be near corner as well). b+mp can catch him from the air and u can do wutever u want right after, but again it’s REALLY hard…i tried to capture it for like a good 30 min until i got fed up. but again i will record it just to show it to people, cause apparently not a lot of people know bout that.
and yes i know bout the blanka roll thing and how fast recovery it’s, though again my vid was just idea’s…not everybody knew that u can jump over blanka’s ball with f+mk, or that u can catch him off guard with b+mp in his ball and then u follow up with wutever u want…right?

as to prove that my vid is just idea’s and nothing more, for instant, did u know bout this loop if u didnt mention it two days ago in the question/answer topic? the tsumuji loop thing? and that when i told u that u can do it in a certain way u didnt believe me?
did u know bout the Boxer thing? see…got my point?

fun small facts i found for ibuki , and i just try to collect em and put em in a vid…some might know em and some might not :). not everybody know as much as u do with ibuki

thnx for the critique anyways.

It’s the same idea than trial mode… All the trial won’t be usefull in a fight, but if you can do them it means that you can also find and exploit the idea, link, combo or whatever this trial showed to you. I consider your vid with the same way xxteefxx, I have to say: thank you! :wgrin:

Finding!!!

Did anyone one else realise that F.MK and F.HK causes giefs green hand and most normals and sometimes a SPD!!! AMAZING i fought a 10k bp and 3k pp geif and I used that strategy… try it out

Didn’t see anything mention this but ibuki has a pretty decent kara throw off of a forward and agemen.

Bayman: hehe thnx dude .am glad my stuff was able to help u in any way :slight_smile:

sypherx: SPD? hmm i really dont get wut ur tryin to say ma man.

Did the gief try to st.HK you at all? Or any pokes at all?

Yeah I think her MK + throw is about half the length of Ken’s kara throw.

SPD = Spinning Pile Driver. Gief’s command throw.

Thank last combo was ridiculous