For those having some trouble landing some links in the combos, here is what I do:
-For s. lp, s. mk link, although this is relatively easy to link, the visual cue of when to hit it is when Ibuki begins pulling her arm back after hitting them with her palm. This is important for the next part…
-The reason why you want to get that link down to a tee is because the timing of the two separate links in the lp-mp-hp, s. lp, s. mk ender is different and can mess you up, even if you can do either link fine on their own, so it’s important to know when you should be doing both. Unfortunately, I can’t really explain how to do the link after the target combo, you just hit it as soon as you recover at the end of the chain. I guess the closest thing to a visual cue is it’s somewhere in the beginning frames of animation when the character bows their head down, but something like that is hard to keep track of in the middle of battle.
I also want to note that the above link is not worth it unless you combo into neckbreaker, otherwise, the stun/dmg differential isn’t worth the risk.
-I don’t know why I see so many Ibuki’s doing the c. lp x2, s. mk link, when c. lp, s. lk-mk is much, much easier and the dmg/stun differential is nil. The timing for c. lp, s. lk-mk is, you just wait like half a second after you press c. lp and then do it. You can do it earlier than that, but only the s. lk will combo and the mk will not come out.
-Off an overhead (and it’s really, really important to be able to combo off the overhead consistently, or they will have no fear of blocking low and your chance of winning decreases drastically) s.lk-mk chain is the easiest to connect, but it does have slightly less range than c. lp, s. mk. Near max range, you can only connect c. lp, s. mk. When done correctly, the entire animation should be smooth, as soon as you land/recover from the hammer kick, you should c. lp, and as soon as you recover from c. lp, you should s. mk.
-Reminder that Tsumiji doesn’t fully connect against crouching Chun (although it will on Blanka), you must combo into neckbreaker, and be careful with your block strings against her…