Ibuki Combos and Glitches

It’ll be changed up a bit because of character height and such, as well as timing the SJC kunai properly but could loop a few times. It’s still the same concept of Ibuki’s starting loop which is LK Tsumuji Lp, s.mk (or just s.mk if LP wont connect for you, and can use the s.mk to delay the hits to catch a counter hit) just a modified version. Several of them are actually possible, and many of them lead into a wide arsenal of Option Selects as well.

c.lp, s.lp, s.mk xx lk tsumuji,s.lp, s.mk xx HP Neckbreaker- High stun/Low Damage combo, and easy to mix into because of the loop. Easiest to hit confirm as well since you have so many hit confirms before it to pretty much garauntee a link. Does almost 600 stun on it’s own (with the MK Tsumuji version getting up to about 650 or so).

lp, mp, hp, SJC, Kunai, LK Tsumuji,s.lp, s.mk xx LK Tsumuji, s.lp, s.mk xx EX. Tsumuji (Possible to raida afterwards)- Freaks your opponent out when you do this. Not much damage but it’s a tight corner loop.

And a bunch more that it would be retarded for me to list them all. Several variables can allow Ibuki to loop for high stun, and damaging combo’s such as yours.

so what’s the invincibility glitch they’re patching Ibuki for (mentioned here)?

It seems like its character dependent?
On Ryu I couldn’t land the close HK unless I was in the corner. vs Boxer I could land it for free midscreen.

Umm, how are you linking lk.tsumuji , st.MK? lk.tsumuji is +3 on hit but st.MK has a 6 frame startup…

You can definitely do kazegiri xx fadc , st.HK on Ryu anywhere, not just the corner.

yeah i cant manage to link lk tsumuji into sMK either :frowning:

I think it is character dependent. I couldn’t for the life of me land st.HK on Sagat after HK Kazegiri FADC forward. Ryu is doable but harder, and Dudley is cake.

basically it seems as if they are taking out thatshit that alioune found.

no biggie.

screen freeze unblockables are gonna go to… which is great.

-dime

Forgot my other s.LP input in the post. What I meant by linking it, I didn’t actually mean link it xP. Essentially, what I mean’t was that you could delay the combo by using s.mk to catch some folks off-guard after the initial set. Of course, I forgot alot of stuff in that post so I’ll be sure to fix that up.

376 damage / 455 stun 9-hit combo

LP xx MP(2hits) xx HP XX LK Tsumuji LP, MK xx Neckbreaker

opposed to 298 dmg / 373 stun with no lp mk links…time to learn those 1-frame links.

tsumuji loop tests (credit: CoosCoos)

1 rep works on everyone but: dan, juri, viper, cammy, blanka, t hawk, rose

2 reps work on: sagat, abel, dee jay, claw

thats my post on the tsumuji loop on the bottom.

About slide combos…
I know it was discussed in the video thread but there is a point want to understand…
what is the closest range you can combo the slide to st. lp…??
it worked with me in:
1- natural hit : in the range that b+mk put you when you do it in from far range
2- counter hit : after LP.MP.D+HK.HK combo (( i mean as a range not as a setup))

Details on what that was? Been away from the scene for a few weeks and searching this thread/Google didn’t reveal it (but showed all his other combo/ibuki vids). Thanks!

Ibuki seemed to have some extra invincibility frames on wake up. Can’t find the utube vid though.

Here: [media=youtube]SblmFPM4o1c[/media]

what is the notation for SJC command dash after c.HP cr.HK st.HK target combo? is it just TK motion after the st.HK?

:hp:, :d::hk:, :hk: xx :qcf::uf::hk:

Is what I do.

Appreciated!

I’ve been browsing around the combo threads and video threads trying to find a go to combo.
My BnB is c.Lp, Far c.Lp, Far st.Mk xx neckbreaker. it feel like it takes off as a grab, & good players can block the loop now.
Do anybody have a personal combo that they rely on in the heat of battle?

^
I use alot of TC6 and your said combo but with an extra cr.LP at the beginning, or an extra cr.LK at the beginning if I wanna try to catch my opponent not blocking low. More hit confirm is always good.

Personally i stick with
C.lp,C.lp,st.lp,st.mk,Medium tusimaki ending in low hit.

But iv head that this is now unsafe? Is it true? D=

if so ill just alter it abit to

C.lp,C.lp.st.lp.st.mk,Light tusimaki, st.lp,st.mk, neck breaker.

Im assuming that will work as light tusimaki moves you closer, but we shall see.