The MP should automatically be the b.MP if you chain it from the close LP, you don’t have to input any directions for it. The c.HK chains from the second hit of the close MP. And the standing HK chains after the c.HK connects, to learn the timing you can just mash it at first to get a proper feel for it, then try and learn to not mash it by pressing it at the right time. Generally, you cancel the crouching roundhouse animation after the hitstop occurs.
Problem was I was going from cr. RH to forward or back RH, but I decided to see what happened if I went to neutral after cr. RH and got it out consistently.
I haven’t managed to perfect the SJC afterwards, but I’ll work on it tomorrow.
The last one is the only one Ibuki can do from a vertical jump, and all three of them can be done from a diagonal jump. The one in the video is the last one.
The mixup I’m sure you figured out on your own already is just close HK then b.MP > HP > qcf+K. This will always reset Yun and Yang so you can always do a quick left/right/throw mixup right when they land. To avoid SGGK you can do c.LK > hcb+LP or c.LK > qcb+2K to beat high-parry/throw option select attempts.
OK so I’ve read about 90% of this thread and I think I’ve learned a lot from it. One thing seems to stand out as really important though.
DP+KK can combo back to the ground on tall characters using LP, T.HP. To me thats insane. Maybe the best gem hidden in all of xenozips posts.
If LP,MP(1hit),HP, EX Kazekiri, LP, T.HP, (land), MK, HCB+P works, the stun and damage must be insane. If you land close enough can you do LP, MP, C.HK, HK?
HCB+P won’t connect in that combo due to range, but MK qcb+K/2K or c.LK qcb+2K will.
But of course the execution required to do it is pretty high since the timing is very strict, and the opponents you can do it on is limited to the very tall characters.
Yeah…the couple times I’ve ever seen any competitive Ibuki players go for that combo they missed it. They usually just random something else in after the EX dp for pressure. Better off just sticking to the basic stuff.
I’ve seen Red perform it successfully a couple times in actual matches against Q.
Never seen Hossy do it, but I’m of the opinion he could if he wanted/needed to since he busts out the punch chain into MK link against crouching tall guys (in tournament matches).
Couldn’t you keep going as long as you have meter really? Just land and go right back into the EX kazekiri? Maybe throw in a MK for an extra hit. I’ll try this out when I get home. Seems pretty hard though.