Ibuki Combo/FAQ v1.0

close LP > MP > c.HK > standing-HK

The MP should automatically be the b.MP if you chain it from the close LP, you don’t have to input any directions for it. The c.HK chains from the second hit of the close MP. And the standing HK chains after the c.HK connects, to learn the timing you can just mash it at first to get a proper feel for it, then try and learn to not mash it by pressing it at the right time. Generally, you cancel the crouching roundhouse animation after the hitstop occurs.

Yeah, I think that’s the problem.

After the standing HK, I SJC?

Yup.

Nailed it Xeno.

Problem was I was going from cr. RH to forward or back RH, but I decided to see what happened if I went to neutral after cr. RH and got it out consistently.

I haven’t managed to perfect the SJC afterwards, but I’ll work on it tomorrow.

Thanks for the help man.

New question.

How do I do j. mp > j. hp in the air?

Or any two-hit in the air combo for that matter?

Aruka does it in this match with a close s. RH launch and then qcf + k crossup and reset.

0:33

EDIT: The one in the video is j. mp > j. mk.

I’m pretty sure that info is in the first post or on the wiki, but whatever, I’ll just post it again.

Ibuki has three air chains

j.LP > j.toward+HP
j.LK > j.toward+MK
j.HP > j.toward+MK *

The last one is the only one Ibuki can do from a vertical jump, and all three of them can be done from a diagonal jump. The one in the video is the last one.

The mixup I’m sure you figured out on your own already is just close HK then b.MP > HP > qcf+K. This will always reset Yun and Yang so you can always do a quick left/right/throw mixup right when they land. To avoid SGGK you can do c.LK > hcb+LP or c.LK > qcb+2K to beat high-parry/throw option select attempts.

EDIT: Nevermind, I learned to read.

Thanks for all the help Xeno. I’ll check the Wiki and first page from now on and ask if I see something I don’t read about.

OK so I’ve read about 90% of this thread and I think I’ve learned a lot from it. One thing seems to stand out as really important though.
DP+KK can combo back to the ground on tall characters using LP, T.HP. To me thats insane. Maybe the best gem hidden in all of xenozips posts.

If LP,MP(1hit),HP, EX Kazekiri, LP, T.HP, (land), MK, HCB+P works, the stun and damage must be insane. If you land close enough can you do LP, MP, C.HK, HK?

I need to test this out.

HCB+P won’t connect in that combo due to range, but MK qcb+K/2K or c.LK qcb+2K will.

But of course the execution required to do it is pretty high since the timing is very strict, and the opponents you can do it on is limited to the very tall characters.

Yeah…the couple times I’ve ever seen any competitive Ibuki players go for that combo they missed it. They usually just random something else in after the EX dp for pressure. Better off just sticking to the basic stuff.

I’ve seen Red perform it successfully a couple times in actual matches against Q.

Never seen Hossy do it, but I’m of the opinion he could if he wanted/needed to since he busts out the punch chain into MK link against crouching tall guys (in tournament matches).

Couldn’t you keep going as long as you have meter really? Just land and go right back into the EX kazekiri? Maybe throw in a MK for an extra hit. I’ll try this out when I get home. Seems pretty hard though.

This is my first time posting on this page. I see that I still have alot to learn. I will train HARD!!

It doesn’t loop because of pushback.

Heres a combo i didnt see in the list:

J.LP -> towards+HP -> s.MK ->Yami shigure (LP)

does 71 damage

This is a simple to pull off combo I found, and I’m interested in seeing how much use it will be to fellow Ibuki players.

s.LP -> Back + s.MP -> c.HK -> s.HK -> NOT VERY OFTEN but if the target is in the air long enough a j.MK or j.LK can hit the opponent on the way down.

I pulled this off on the CPS3 version of the game.

Oh man for a split second I thought you were going on about how LP -> MP -> c.HK -> Hk was the combo you discovered and I fucking LOL’d hard.

But seeing that is not the case. I’m sorry for laughing at you.

Next time I’ll try to be helpful, considering I just saw the same damned thing in the OP and then some. >_>

EDIT: Next time I’ll post when my brain matter obeys me… you are free to disregard THIS particular post.

You don’t need to press :l: for the s.mp.

Sorry if this was asked already but what is the MAX no. of hits her SA I can do?