Ibuki Combo/FAQ v1.6
=======Notations:
Low/Light Punch (LP), Medium Punch (MP), High/Heavy Punch (HP)
Low/Light Kick (LK), Medium Kick (MK), High/Heavy Kick (HK)
Crouching (c.) Jumping (j.) Super Jump Cancel (SJC)
- qcf (quarter circle forward)
- qcb (quarter circle back)
- hcf (half circle forward)
- hcb (half circle back)
- dp (dragon punch: toward, down, down+toward)
- rdp (reverse dragon punch: back, down, down+back)
- link (combo is a link, not a cancel)
- EX (Extra Special)
- SA (Super Art)
- {} (Strength of Super Art)
- throw (LP+LK, normal throw)
- UOH (MP+MK, Universal Over-Head)
- PA (HP+HK, Personal Action)
-
- (Special Note)
=======Target Combos:
-
Jumping/Air:
Veritcal or Diagonally Toward:
j.HP, toward+j.MK
Diagonally Toward Only:
j.LK, toward+j.MK
j.LP, toward+j.HP -
Ground:
HP, HP
toward+LK, LK, LK
close LP, MP (2 hit)
close LP, MP (1 hit), HP
close LP, MP (2 hit), c.HK, HK*
back+MP (1 hit), HP
back+MP (2 hit), c.HK, HK*
c.HK, close HK*
c.HK, HK*
close HP (2 hit), c.HK, HK*
LK, MK
LK, MK, HK
MK, HK
LP, MP, toward+LK
close LP, LP, MP, toward+LK
back+MK, toward+MK (does not combo)
*Note: Super jump cancellable on the last hit.
=======Combos:
rdp+K (Hien), (link) qcf+P (Kunai)
close LP, hcb+P (Raida)
close LP, MP (1 hit), hcb+P (Raida)
close LP, MP (1 hit), HP, hcb+P (Raida)
close LP, MP (1 hit), HP, (link) LP
close LP, MP (2 hit), c.HK
close LP, MP (2 hit), c.HK, HK
LP, (link) LK
LP, MP
LP, MP, toward+LK
c.LP, hcb+P (Raida)
c.LP, (link) LP
c.LP, (link) c.LP
c.LP, (link) c.LP, qcb+2K (EX Tsumuji)
back+MP (1 hit), hcb+P (Raida)
back+MP (1 hit), HP, hcb+P (Raida)
HP, hcb+P (Raida)
close HP (1st hit), hcb+P (Raida)
close HP (2 hit), c.HK*
close HP (2 hit), c.HK, HK*
LK, MK, hcb+P (Raida)
LK, MK, HK
c.LK, hcb+P (Raida)
c.LK, (link) LP
c.LK, (link) c.LK
c.LK, (link) c.LK, qcb+2K (EX Tsumuji)
MK, hcb+P (Raida)
MK, HK
toward+MK, (link) LP
toward+MK, (link) LK
toward+MK, (link) c.LP
toward+MK, (link) c.LP, qcb+2K (EX Tsumuji)
toward+MK, (link) c.LK
toward+MK, (link) c.LK, qcb+2K (EX Tsumuji)
toward+MK, (link) MP
toward+MK, (link) MK
toward+MK, (link) MK, qcb+K (Tsumuji)
toward+MK, (link) c.MK
toward+MK, (link) close HK*, (add follow up)
toward+MK, (link) close HK, SCJ, j.HP, j.toward+MK
toward+MK, (link) HK*
close HK, SJC, j.HP, j.toward+MK
close HK, (link) back+MP (1st hit), HP, dp+K (Kazekiri)
close HK, (link) back+MP (1st hit), HP, (link) lp
c.HK, HK*
c.HK, close HK, SJC, j.HP, j.toward+MK
c.HK, close HK, (link) back+MP (1st hit), HP, (link) LP
dp+2K, j.LP, j.toward+HP, (land) MK**** ->
*Note: Super jump cancellable on the last hit.
**Note: hcb+P (Raida), dp+LK/MK/2X (LK/MK/EX Kazekiri), and qcb+2K (EX Tsumuji) combo from any cancelable attack. qcb+LK/MK (LK/MK Tsumuji) dp+HK (HK Kazekiri) combo from cancelable medium and heavy attacks. qcb+HK combos from cancelable heavy attacks only.
***Note: Ibuki’s cancelable attacks are: close LP, c.LP, c.LK, back+MP, c.MP, MK, close HP, HP, and back+MP(1-hit)->HP.
****Note: This only works on tall characters: Alex, Dudley, Hugo, Q, Remy, and Urien.
=======Vs. Crouching Opponents Only:
toward+MK, (link) c.MP*
toward+MK, (link) c.MP, qcb+K (Tsumuji)*
*Note: these combos only work on a crouching opponent. They also work on an opponent who has a flashing stun guage (just entering stun).
back+MP (1st hit), HP, (link) MK**
back+MP (1st hit), HP, (link) MK, qcb+K (Tsumuji)**
close LP, MP (1 hit), HP, (link) MK**
close LP, MP (1 hit), HP, (link) MK, qcb+K (Tsumuji)**
**Note: These combos only work on crouching: Akuma, Dudley, Hugo, Q, and Urien.
=======Super Art Combos:
SA.1
close HK, SJC, SA.1{LP/MP} (LP/MP Kasumi Suzaku)
c.HK, close HK, SJC, SA.1{LP/MP} (LP/MP Kasumi Suzaku)
air qcf+LP (LP Kunai) from front, cross up SA.1{LP/MP} (LP/MP Kasumi Suzaku) from behind
rdp+K (Hien), SA.1{HP} (HP Kasumi Suzaku)
dp+2K (EX Kazekiri), SC-SA.1{HP} (HP Kasumi Suzaku)
LP, MP (1 hit), HP, dp+2K (EX Kazekiri), SC-SA.1{HP} (HP Kasumi Suzaku)
*The button pressed determins the angle of the knives thrown. Mashing punch buttons throws more knives and sends Ibuki further into the air.
SA.2
j.HP, SA.2 (grab version Yoroi Doushi)*
j.LP, j.toward+HP, SA.2 (grab version Yoroi Doushi)*
*Note: These SA.2 (grab version) combos do not work on Elena or Urien.
SA.3
c.LP, SA.3{LP} (LP Yami Shigure)
close LP, SA.3{LP} (LP Yami Shigure)
c.LK, SA.3{LP} (LP Yami Shigure)
MP, (link) SA.3{LP} (LP Yami Shigure)
LP, MP, (link) SA.3{LP} (LP Yami Shigure)
back+MP, SA.3{LP} (LP Yami Shigure)
back+MP, HP, SA.3{LP} (LP Yami Shigure)
c.MP, SA.3{LP} (LP Yami Shigure)
MK, SA.3{LP} (LP Yami Shigure)
toward+MK, (link) SA.3{LP} (LP Yami Shigure)
toward+MK, (link) MP, (link) SA.3{MP} (MP Yami Shigure)
toward+MK, (link) MK, SA.3{MP} (MP Yami Shigure)
c.HP, SJC, (cancel superjump) SC-SA.3{LP} (LP Yami Shigure)
HK, SJC, (cancel superjump) SC-SA.3{LP} (LP Yami Shigure)
qcb+HK (2 hit) (HK Tsumuji), SC-SA.3{LP} (LP Yami Shigure)
LP, MP (1 hit), HP, qcb+HK (2 hit), SC-SA.3{LP} (LP Yami Shigure)
dp+K (Kazekiri), SC-SA.3{LP} (LP Yami Shigure)
*Note: The strength of the button pressed determines the range of the knives thrown.
**Note: The Yami Shigure combos from any cancelable attack. It also links from MP or toward+MK. And it can be comboed by super canceling dp+K (Kazekiri), or the second hit of qcb+HK (HK Tsumuji).
=======Vs. Crouching Opponents:
UOH (MP+MK) from far away, (link) SA.3{LP} (LP Yami Shigure)
toward+MK, (link) c.MP, SA.3{LP} (LP Yami Shigure)
toward+MK, (link) c.MP, qcb+HK (2 hit) (HK Tsumuji), SA.3{LP} (LP Yami Shigure)
*Note: All combos that apply to SA.3 (Yami Shigure) also apply to the fireball version of SA.2 (Yoroi Doushi).
Please let me know if I missed anything. Thank you.
04-26-2004 update: Added 2 more Yami Shigure combos.
04-26-2004 update: Added 4 more combos.
04-27-2004 update: Fixed some minor technical details.
07-09-2004 update: Fixed some typos.
09-21-2005 update: Massive overhaul. Added combos, removed redundant combos, changed formatting, changed acronyms.
09-21-2005 update: Added 2 more Kazekiri combos.
09-22-2005 update: Re-did Yami Shigure combos section. Fixed some things.
Thanks NineT9.