Ibuki Combo/FAQ v1.0

the default is 12, the max is 20

True you don’t, but if you want to skip the jab at the beginning, then yes, you need to hold back. He’s probably listing the move itself, not the actual uh, combo sense of what happens.

However to add onto the “found combo”. You need to super jump cancel after the last S.RH; which will allow you chase them and either, get in J.jab-J.FP or you fall past them and get in a standing RH, then super jump cancel straight into the air after them and get in another J.jab-J.FP.

It can also lead into my favorite retarded reset, which is simply s.RH, walking jab, dash, S.Rh. Repeat it and simply change the S.RH to a sweep; or don’t dash and do another s.RH to keep them guess and they’ll get relaunched alot. Definately doesn’t work on good players all the time, but it’s fun to try once in awhile.

So if I mash the buttons as fast as I can I get 20 hits? Thanks mate.
Found some Ibuki matches on YT-
[media=youtube]wfQEH114Uzg[/media]
On the right you can find more similar matches.

Punch buttons specifically; not just any buttons.

I like RH launch to s.MK then u have this options:
xx qcf+MK/HK to RH relauncher
xx qcf+MK/HK LP->MP… etc combo
xx qcf+MK/HK c.LP -> hcb+P/qcb+KK
xx qcf+MK/HK
xx qcf+P to SA I (left or right)
xx qcb+HK overhead (its combo on stuned in the air too)
xx PA(HP+HK) -> SA II (best setup i found)
xx qcf+LK -> BLOCK! (sometimes you can bite EX or even Super with it)

or you can simply SJC RH to j.HP->f.MK for max damage and stun

I’m having a problem linking c.HK, close HK.

After I perform the sweep the animation doesn’t end pre-maturely and it doesn’t link into the lunch kick…any tips or advice?

Really you can just mash on HK and it’ll work. One thing you should do is make sure you let go of down before you hit HK again. The timing is basically as soon as the c.HK hits you let go of down and hit HK again.

Thk for the reply…

Thk for the reply…it’s a simple link combo which i can’t get done :sweat: YET…but based on what u said try to i’ll figure it out

I seem to be having a hard time SCing her QCB+K, I read it is SC-able on the 2nd hit, but when I input the Super (SA3), it doesn’t come out. What’s up with that?

I believe you can only super cancel the qcb+HK version of tsumuji (spin kick special). qcb+LK or MK don’t have any super cancel frames AFAIK.

Yeah, you’re right.

The second hit of the HK version, the standing kick only.

The HK versions combos off heavies or if the opponent is crouching. So if you’re looking for a hitconfirm you can do stuff like the punch chain into HK kicks into super. The damage scaling for the kick chain into super is too ridiculous, better to save your meter IMO.

But equally practical hitconfirms are MP and toward+MK since they link so easily into super.

Though, in that regard, I actually forget the damage differences if you go directly from the punch chain to super as apposed to punch chain->kicks->super. The scaling for super canceling might effect it, so if you’re really considering using it then you may want to verify the numbers.

I see, thanks for clearing it up.
I usually do Jumping HP–>St. MKxxSA3 when I have the chance.

Query-
If her SA3 were 2 stocks, did a little less Stun damage, how would that favour Ibuki?

I’m having problems with Ibuki’s 2HK---->HK combo.

I’m having problems with Ibuki’s 2HK---->HK combo. I believe the problem is the timing. any advice???

idk…make sure you don’t touch any direction when hitting the 2nd HK; if you’re holding down, or forward or back it won’t work at all

Combo

Trying a combo I thought up.
It’s lp,mp, c. hk to standing hk, dp plus k, air kunai, then SA1.
Is this possible?
Is it already on the list?

Last message backspaced/editified, it was kinda lame (still need to know though), replaced w/ this one.

This is really helpful.

Is Ibuki Worth It?

I just got into street fighter competitively:tup: and I just started using Ibuki. And I know she is a really complicated character to use and it takes a while to get use to her moves (especially after using Ryu for so long.:sweat:) But my question is, is she worth it? Especially in tournaments. Because there is one coming up and I don’t want to practice using her for so long but then get beat by higher tier character!

I JUST started using Ibuki, too, after ALL these years of playing. I haven’t really had any actual competitive matches yet: just getting a feel for her technical style. I think she’s kinda like Gouki/Akuma, and not just cos of her low hp. She has a lot of tools, but she needs most or all of them to compete, and that’s a lot of mental juggling to do. She certainly isn’t a beginner character. Her execution isn’t especially tough, overall, but you need good timing and positioning to win.
Have you watched Higa play, throughout this year?!?! :smiley: There are lots of vids of his awesome style the general-strats section. He has been compared to one of the best-ever Ibukis: Aruka :slight_smile: HIGA is actually the player who inspired me to try Ibuki, finally.