the default is 12, the max is 20
True you donât, but if you want to skip the jab at the beginning, then yes, you need to hold back. Heâs probably listing the move itself, not the actual uh, combo sense of what happens.
However to add onto the âfound comboâ. You need to super jump cancel after the last S.RH; which will allow you chase them and either, get in J.jab-J.FP or you fall past them and get in a standing RH, then super jump cancel straight into the air after them and get in another J.jab-J.FP.
It can also lead into my favorite retarded reset, which is simply s.RH, walking jab, dash, S.Rh. Repeat it and simply change the S.RH to a sweep; or donât dash and do another s.RH to keep them guess and theyâll get relaunched alot. Definately doesnât work on good players all the time, but itâs fun to try once in awhile.
So if I mash the buttons as fast as I can I get 20 hits? Thanks mate.
Found some Ibuki matches on YT-
[media=youtube]wfQEH114Uzg[/media]
On the right you can find more similar matches.
Punch buttons specifically; not just any buttons.
I like RH launch to s.MK then u have this options:
xx qcf+MK/HK to RH relauncher
xx qcf+MK/HK LP->MP⌠etc combo
xx qcf+MK/HK c.LP -> hcb+P/qcb+KK
xx qcf+MK/HK
xx qcf+P to SA I (left or right)
xx qcb+HK overhead (its combo on stuned in the air too)
xx PA(HP+HK) -> SA II (best setup i found)
xx qcf+LK -> BLOCK! (sometimes you can bite EX or even Super with it)
or you can simply SJC RH to j.HP->f.MK for max damage and stun
Iâm having a problem linking c.HK, close HK.
After I perform the sweep the animation doesnât end pre-maturely and it doesnât link into the lunch kickâŚany tips or advice?
Really you can just mash on HK and itâll work. One thing you should do is make sure you let go of down before you hit HK again. The timing is basically as soon as the c.HK hits you let go of down and hit HK again.
Thk for the replyâŚ
Thk for the replyâŚitâs a simple link combo which i canât get done YETâŚbut based on what u said try to iâll figure it out
I seem to be having a hard time SCing her QCB+K, I read it is SC-able on the 2nd hit, but when I input the Super (SA3), it doesnât come out. Whatâs up with that?
I believe you can only super cancel the qcb+HK version of tsumuji (spin kick special). qcb+LK or MK donât have any super cancel frames AFAIK.
Yeah, youâre right.
The second hit of the HK version, the standing kick only.
The HK versions combos off heavies or if the opponent is crouching. So if youâre looking for a hitconfirm you can do stuff like the punch chain into HK kicks into super. The damage scaling for the kick chain into super is too ridiculous, better to save your meter IMO.
But equally practical hitconfirms are MP and toward+MK since they link so easily into super.
Though, in that regard, I actually forget the damage differences if you go directly from the punch chain to super as apposed to punch chain->kicks->super. The scaling for super canceling might effect it, so if youâre really considering using it then you may want to verify the numbers.
I see, thanks for clearing it up.
I usually do Jumping HPâ>St. MKxxSA3 when I have the chance.
Query-
If her SA3 were 2 stocks, did a little less Stun damage, how would that favour Ibuki?
Iâm having problems with Ibukiâs 2HK---->HK combo.
Iâm having problems with Ibukiâs 2HK---->HK combo. I believe the problem is the timing. any advice???
idkâŚmake sure you donât touch any direction when hitting the 2nd HK; if youâre holding down, or forward or back it wonât work at all
Combo
Trying a combo I thought up.
Itâs lp,mp, c. hk to standing hk, dp plus k, air kunai, then SA1.
Is this possible?
Is it already on the list?
Last message backspaced/editified, it was kinda lame (still need to know though), replaced w/ this one.
This is really helpful.
Is Ibuki Worth It?
I just got into street fighter competitively:tup: and I just started using Ibuki. And I know she is a really complicated character to use and it takes a while to get use to her moves (especially after using Ryu for so long.) But my question is, is she worth it? Especially in tournaments. Because there is one coming up and I donât want to practice using her for so long but then get beat by higher tier character!
I JUST started using Ibuki, too, after ALL these years of playing. I havenât really had any actual competitive matches yet: just getting a feel for her technical style. I think sheâs kinda like Gouki/Akuma, and not just cos of her low hp. She has a lot of tools, but she needs most or all of them to compete, and thatâs a lot of mental juggling to do. She certainly isnât a beginner character. Her execution isnât especially tough, overall, but you need good timing and positioning to win.
Have you watched Higa play, throughout this year?!?! There are lots of vids of his awesome style the general-strats section. He has been compared to one of the best-ever Ibukis: Aruka HIGA is actually the player who inspired me to try Ibuki, finally.