I would assume that it would launch you rather than SJC to U2 just like you can’t SJC U2 the close HK on hit.
The focus absorbs the c.hk so the opponent doesn’t get swept and the s.hk just hits them like a regular s.hk. Saw it in one of the videos. I would assume sjc U2 would work.
that would be a quick reaction to do it with though unless you were constantly buffering u2. It seems like it would work however it would be very unreliable unless , like I said , your reactions are gdlk. It would probably be more “reliable” to just go for the mixups off of it than anything.
Also , I don’t know how much hitstun S.hk does so it still might not combo with u2 even with the SJC depending on the frame data.
Can you link us this video? SJC U2 would work, of course, but I’m fairly sure the new target combo is a launcher, just like TC6.
OHh yah Shinku Tatsu is correct! i saw the video as well…cant remember where was it! though never thought of the SJC to U2…for sure will work in that case.
And it’s a launcher Mingo, though in that vid Guile i believe Focused the First Sweep and then the st.HKhit him normally without launching…we even talked bout this but dont remember where exactly >< just so weird lol
hi all, i was eating this pie today… twas pretty nice!
This is the video that was being referred to. The “focus absorb first hit, while second hits connectes” of the TC happens at the 1:32 mark.
[media=youtube]E5ulU9qU7jI[/media]
I do not think buffering into the U2 from this situation would be too difficult, and this could prove to be a really viable tactic, if it even connects. If this works, we would have our own version of sweep/raging demon, that would make Ibuki really scary when U2 is selected.
Hmm. That looks interesting. So the reset only occurs if the opponent was swept by cr.HK and was in that “swept” animation.
But how often will your opponent want to focus a long range target combo like that? You probably won’t be buffering SJC U2, but if you’re adept at it like some people, you won’t need to buffer. ie: you’ll be quick enough with the SJC U2 input that you can even do it off a st.jab.
And then there’s the common situation of buffering SJC for the likely SJC command dash, so then SJC U2 on reaction without buffering sounds plausible.
Nah no juggle properties…it’s just really fast now so its easier to use as an anti air (stuffs yuns divekick iirc). It already had good priority and is special/superjump cancelable for superjump/dash resets. Good option for those who want to try and empty jump outside of b.mp.
Some more thoughts:
Ok…so I’ve played alot of AE Ibuki now and am starting to incorperate alot of her new stuff into my normal game. Her footsies are very respectable now. First off…s.lk > s.mk TC is really good in footsies. I mean like awesomely good. Remember how I used to hype up this move because of its properties? Well its only gotten better imo. I started using it in every situation I would normally use c.lp…and it’s done wonders for my footsie game. I have never had s.lk stuffed or have it trade with anything with less priority than a sweep. It can be linked off of c.lk now as well. Hit confirm into Ultra is not as difficult (you have more time to delay the mk now that mk is faster).
c.mk is now a poke I use much more often. On Counter hit it’s easy to confirm c.HK . s.HK TC into Dash to get in safely. This is good because it even connects near c.mk’s tip range if not tip. I say spam it until the learn that they have to respect it. Then…start droping the lk tsumuji’s.
The complaints I had with divekick pressure stemmed from b.mp nerf and jump back kunai both, though I think i’ve found a pretty good solution to Yang/Yun’s pressure. B+mp timed as if were a crouch tech will stop alot of superjump canceling from Yun/Yang’s s.mk. Sweep goes under EX lunge punch from Yun and Ultra 1 punishes Yangs 2 and 3rd mantis slashes on block.
Meaty c.RH OS s.HK is also a good tactic vs. Balrog/DeeJay/Yun’s wakeup reversals i’ve found. On block/hit SJC into whatever. I’ve been trying to use option select c.RH > s.RH but its kinda tricky to confirm in time to capitalize on the reset unless they are near the corner.
Cr mk should also be good against those character’s wakeup since you can link the cr mk into st mk easier now. You would just need to hit on the 8th frame. And if they block, then you would be at +2 which is good.
fuck those vids are awesome! love the shenanigans after the focus attacks connect!
Glad you guys like the resets! People get maaaaaaad salty when I catch them with those LOL. Man those vids look scruby to me though. I’ve gotten way more control of AE ibuki at this point and have started using neckbreaker again. Kinda sucks everybodys gonna have to play catchup. By the time AE gets released on console…its either gonna be like when vanilla dropped here in america, or SF4 is gonna die because the top players will have too much of a head start :/. Not to rub it in, but AE Ibuki is so much more solid… I don’t even enjoy playing super anymore. For those of you that stick around until it comes out for console or find an arcade that has it…you are in for a pleasant surprise!
good idea! I used to use that against deejay/balrog alot on wakeup and link f+lk…but didn’t think to try using s.mk again. Thanks
Also some more notes:
On fat hitbox characters like Zangief/Deejay/Abel ect. lk > mk TC can be linked off of TC4 and mk 2hit Tsumuji. c.lk is overall better imo because lk > mk links off of it from a distance making it a somewhat easy hitconfirm into strong enders that’s solid against crouchers for those botched crouchtech situations.
s.Mk links off of hammer kick
Jumpback kunai in blockstrings usually leaves you too far for any counter followup besides slide/hammerkick/f+HK. Another option is jump forward kunai after jump back kunai. A lp kunai will usually hit them in the feet.
-edit
s.mk can punish ALOT of things that it couldn’t in super…most of Balrogs dash punches for one. I’ll make a list as I learn. Honestly I think Balrog is pretty free to Ibuki right now haha.
…that’s all I remember off the top, but im sure there’s more.
Link, when you say that her st.mk PUNISHES rogs dash punches… what is it exactly that you mean? punish usually means damaging the opponent after having blocked a laggy move ie punishing a blocked ultra with an ultra. or punishing rogs jab dash punch with chuns super on reversal. but to say that st.mk PUNISHES rogs dash punches caonfuses me. that would mean that those things go the major shaft and are atleast -5 on block, which i seriously doubt…
so are you talking about that you can beat rogs cr.lp after blocked dash punch (dash punch is -3 on block and rog cr.lp is 3 frame startup so 6 frame hole, with perfect timing it should be free for ibuki) or are you saying that st.mk counters/stuffs rogs dash punches during there startup better?
or are rogs dash punches -5 now? lol.
also i always thoought rog was a straight 5-5 for ibuki… but i may need to play better rogs… its been awhile since i played one that was REALLY good. played a good one yesterday and didnt lose to him at all, but that was super, not ae. also link, could you make sure to annotate your posts to let us know that you are talking about AE specifically? that way theres no confusion… most people are still playing console.
-dime
My bad didn’t clarify, quick edit haha. I straight up punished straight dash low (was that always punishable by s.mk?). The rog I played ate it after smash as well, though he could have just been being a scrub. The others are as you say…just able to beat jabs.
I seriously think the frame data is off on this move though. Feels more like 4 frames to me. I dunno shrugs. I’ve been punishing shit left and right with it that I don’t remember punishing in super. it being 1 frame faster shouldn’t make that much of a difference I would think. Unforunetly I know things by feel better than my knowledge from frame data in certain matchups.
This is all AE in this thread. Anything anywhere else is most likely console unless I noted otherwise. What’s questionable?
Boxer’s dash ground straight (jab version) is -8 on block. It’s most likely already punishable before AE.
lol yeah, your right… for some reason i thought this was DJ’s new thread… my bad
thanks for the clarification though. i need to play some more AE. we need to talk, gen has new shit that is straight bs in super and it probably carries on to AE.
-dime
So, I played AE for the first time a couple days ago. I don’t really have much new info that the Cali guys haven’t already discovered (Only played with her twice), but I can say that she definitely “feels” more solid. New HK target combo is awesome, pretty scary mixups off of it and it’s a great poke. Caught a couple of focus attacks with it, I went back to Super a day later and I really missed having it. It does whiff on crouchers, however. s.MK is amazing now, it’s an amazing counterpoke and the fact that we don’t need to throw in a s.LP to easily link it anymore is an incredibly welcome addition. I also linked it off an overhead a couple times, so good. Vortex after a neckbreaker feels wonky, but after a Tsumuji knockdown it feels the same as always. I didn’t really notice the nerfs to jumpback kunai and b.s.MP.
All in all, she “feels” better, and a couple people of people that I normally play with said she seems faster. I imagine that has to do with the hyped arcade atmosphere, but overall I would say that Ibuki players shouldn’t have to worry about her being overly nerfed, at least at first.
Fei is a new bad matchup in ae, don’t know if it applies to super as well, but probably. It also might not so much be that fei is a bad matchup, as it just might that that nigga is just too good. But myself and another ibuki player at the arcade plus about 5 other players got straight rolled for 52 winstreak… Gootecks rose finally brought fei down. The ibuki matchup with current looks like at least a 7-3. Hopefully we can discover some things to help out.
-dime
Can you be more specific on that please?
Thanks
I expressed my difficulty with the fei match
But it seemed no one had seen it or have exp.
His footsies are too strong
His jump in mp? Is so good
And that focus
But in AE our ground tools improved so I’m assuming its easier in AE than super,although I don’t know his AE changes.