I have come to retrieve my power... You can't handle it. Vergil Combo Thread

Ammy works really well,
I do a combo into helmbreaker, then call ammy as soon as I land, then wait a bit, then rising slash, and they will get caught in the ice, then do whatever
Its pretty good at taking the place of an OTG assist early in the combo

The strider one sounds awesome as well

Likewise, when we hit a raw rapid slash crossup, then cancel to devil trigger or swords,:

  1. Is one preferable to the the other and why? I had only seen DT but then someone on the frieda stream did swords and I was like “oh yeah, huh?”
  2. Either way, is there a specific combo that’s best to go into? I always seem to screw it up, especially in the visual confusion of a landed rapid slash crossup.

Its a relatively easy hit to land, would be nice if I did some dmg from it. Also, being new to all this, is there a specific way we want to cancel this to facilitate comboing? Or is it basically just confirm it hits, and just make sure they end up in range to hit a sword normal?

I suppose that makes sense regarding order, but I’m never quite sure how to handle the “FIGHT!” situation with Vi… Vergil. I figure just backing of and looking for an opportunity to call arrows and teleport ain’t gonna cut it. Oh, and when you mention ending a Wesker combo with gun shot, Rapid Slash, jump back HS… why jump back? Even in the corner doesn’t that just jump out of range of being able to connect a hit? Either you mis-typed, or I’m missing something here ($10 says it’s the latter).

Hmmm, I didn’t realize we couldn’t go into the Rising Sun combos! If that’s the case I very much would like to see the answer to this question, though in my case it would be off Hawkeye arrows crossup as opposed to Doom beam. For what it’s worth, I’m pretty sure you CAN go into Rising Sun stuff off a Disruptah crossup, but I guess that’s not relevant for AndyG nor me :slight_smile:

Well, with hawkeye you probably can. The problem with the doom beam is that it makes people airborne (which puts them a bit higher) and does a lot of hitstun scaling. Even raw it’s tough to connect doom beam -> rising sun -> sj.M.

I say jump back because it makes it beat every single tech direction while putting some space between you so you can’t be thrown. It doesn’t jump too far back, you can still hit every character (I think) with a jump back j.H j.S, as long as you were right next to them in the corner with the gun shot. Then Vergil combos them for you.

What’s really dirty is that you can do j.H j.S -> teleport forward, which means if they blocked, you get another crossup with Vergil (since he doesn’t hit high until later, so they’re not in blockstun) AND even if the j.H j.S hit, you still get the combo because Wesker lands fast enough to do c.L into whatever. Seriously, test it out yourself.

That’s a pretty sweet trick, I look fwd to trying it out, thanks! :slight_smile:

just picked up vergil and was wondering if there’s any trick to landing lunar phase consistently during spiral swords (more specifically the last hit), ive been trying ducking for a second before lunar phase so that i can lower them a bit with makes it more consistent but even that doesnt work 100% of the time.

Also is rising sun a good AA? if not what are his AA options.

good AA options with Vergil are s.L, s.H, s.S, and my personal favorite, jump M, which leads into H > d+H (charge RT) > wesker assist wallbounce blah blah swords loops more easily than the others, and is safer to whiff unlike the other ones

Anyone have an idea on this one?

Man i run the same team and I am having difficulty killing off characters after the combo scaling from the greyhound assist. Can these ToDs be done starting with just one bar? because i would love to be able to kill off zero at the start of the match. Right now I am just doing lunar phase loops. Any tips on maximizing damage would be appreciated.

I feel like without a solid strategy for what to do when the announcer says “FIGHT!” I’d still prefer Wesker first, with a goal of swapping them safely asap. Totally agree we want Vergil first, but would rather not start the fight with him. Is there a good way to “get going” with him, or do you Vergil-in-first-slot guys just concede the opponent the first initiative and count on your defense to win it back?

Similarly, I think in general Vergil’s worst spot is 1st (most strong players seem to agree, Viscant for example believes 2 is ideal)), but in this team’s context, he probably does want Wesker and Hawk (or whoever you choose to anchor) backing him.

Interestingly, the Japanese players play more anchor Vergil than Americans play anchor Wesker. And before anyone embarrasses themselves by trying to say the Japanese are so far behind us in Marvel, anything they do strategically, especially in great numbers, should be carefully examined.

Well for rapid slash I tend to go into DT because…it looks nice? But for max damage after the Rapid Slash you want to do nothing but H’s in the combo.

Soo Rapid Slash xx Devil Trigger st.B, st.C, Stinger, Rising Sun, j.H, j.S, st.H, Stinger, st.S, j.H, Helm Breaker into OTG assist into blah blah or High Time xx Bubble Shuffle

Figured I’d go ahead an answer my own question here.

Here’s the BNB I’m using with Vergil and Strider Vajra assist:

[INDENT=1]:m: :h: :f::h: Rising Sun and Trick, sj.:m::m::h::s: land :h: :f::h: M Teleport, :a2:+:h::s: :u: release Round Trip, :d::h: L Judgment Cut xx Spiral Swords, Lunar Phase, :d::h: release Round Trip, :d::h: L Judgment Cut xx Spiral Swords, Lunar Phase, :d::h: release Round Trip, :d::h: Lunar Phase, High Time.[/INDENT]

Total damage is 945,000. Uses 2 bars, builds 1.65.

Is there something better I should be shooting for without having an OTG assist available?

The Airbag combo - Enjoy! My new BNB -** 1,050,000 dmg** combo requiring only 1 meter to start (with virgil on point). Requires an** OTG assist** but It also works ANYWHERE on the screen which was my goal going into the lab. IF you start it in the corner, just dash back when you call the OTG (right before you release roundtrip).

sry for the shit video quality, laptop camera =/ (feel free to re-record it as long as you put my name on it =)

[media=youtube]6tlWZYUaKnI[/media]

Representing Vergil on point,

-Airbag

PS: <3 the Fighting game community

Ok, for everyone, this is **My Consistent **(read:simple) Version of getting 1,050,000 Dmg with Vergil:
[Requires otg assist[:a1:] and optional horizontal assist[:a2:]]
st. :m:,:h:,:f::h:,:s:, j.:m:,:m:,:h:,:d::h:,otg :a1:, rountrip,cr.:h:,:qcf::l:(charge),cr.:h:,:f::h:,Teleport M, :s:+:a2:,:h:[:a2: connects, preventing groundbounce],:s:,:h:, rountrip,cr.:h:,:qcf::l:, Spiral Swords(charge), (small dash) (j.:d::h:)x2, rountrip, cr.:h:, :qcf::l:, Spiral Swords(charge), lunar phase, rountrip, cr.:h:, (wait as roundtrip comes back) lunar phase, high time, super.
Builds:2.35 meters; Uses:3 meters

Honestly give this one a try, it works on every character, the only issue you have to deal with concerning small characters is neutral super jumping in the beginning launch so wesker gun(or whatever otg assist) actually connects. Lunar phases done during the second spiral swords won’t drop, because the two j.:d::h: in the first spiral swords spaces the opponent enough so that after a roundtrip loop ending in :qcf::l:, they’ll hit the edge of the circle, so they start off at the edge of the swords, where lunar phase will connect with the opponent. Also, this incorporates a horizontal assist in the middle of your combos, so you don’t have to either preemptively use them in your beginning LMH, teleport, LMH. If you don’t have the assist, then it can easily be omitted&you can just do :s::h:.

At start of matches: if both of you are up close back throw is probably vergil’s best bet, because if the opponent moves, his st.:h: covers a great deal of area, which, even if guarded, can go into :s::h::s::h: continuously. If they don’t pushblock quickly, after an :s:, press :h:+Hawkeye assist, then teleport :m:, which crosses them up as soon as hawkeye hits. Delayed jump into airthrow is good, which converts to huge damage/reset opportunity.
**if opponent is backing away **Distance yourself correctly. Know how far vergil’s st.:h: goes, and stay at that range, cause no one beats his normals in distance, and it can catch assists too if they call them from the start.
With the Wesker thing, my bad, I should be more clear. Wesker combo finishes, gunshot, call rapid slash,(here, they’re gonna recover in the air, and since rapid slash takes some time to start up, by the time they recover, it will be in motion), then jump back :h::s:. The jump back is to cover the forward air recovery, meaning they’ll land straight into your air :h::s:; neutral and back tech will be covered by rapid slash. If they block/get hit by rapid slash, which lasts a good deal of time, you have time to react to whichever situation.

Why is everyone posting the same combo from day 15 like it’s news now? I don’t wanna be “that guy” but seriously Vergil’s been doing 1 mil off 1 meter + otg assist for a while. These new 1 mil combos are just spin offs of my old combo which was just a quick spin off of Ramza’s. Why we trying to rename it and get credit for it? Why wasn’t the above combo put in the OP already so people wouldn’t be discovering/ posting the same combos? I wish I had a capture card so I could’ve made a video to go with it so maybe it would’ve gotten more notice months ago…

Just found a 600k combo without meter. Builds about 1.8 meter. May record later

EDIT: I think i found the way to get 3 round trip loops in the combo. Will attempt later

Ryose your combo did about 900k, and the most I’ve seen was 950. Nobody posted a video or claimed they could pump out 1 mil starting from 1 meter. The entire point of this combo thread was to discover the biggest, most efficient combo for the MOST damage. This “quick spinoff” as you put it is how combos get improved.

I’d also like to mention using the horizontal assist early allows for an easy mixup by delaying the assist slightly, you can also teleport to the front, which makes it a 50/50 mixup on block, in addition to building 2 meters throughout the combo. see below.

[media=youtube]6tlWZYUaKnI[/media]

After reading this I went to training mode and tried to figure out how you only got 900K then I realized you must have actually started the combo off a raw rising sun. Do lmh> stinger and the rest of that combo. It does over a mil. I’ve done it on regulars in the UMVC3 lobbies multiple times. Killing Nemesis with it from full life actually.

anything xx :dp::l:(rising sun/ hold :l:), sj. j.:m:, j.:h:, j.:d::h:(helm breaker), OTG ASSIST(dante crystal), throw round trip, :d::h:, judgement cut :l:(hold :l:), :d::h:xx :f::h:stinger xx trick :m:, :s:,:h:, round trip, :d::h:xx judgement cut :l:, :d::h:xx spiral swords(hold :l:), :dp::m:(lunar phase), roundtrip, :d::h:xx judgment cut :l:, :d::h:xx spiral swords (repeat lunar phase loop) and after judgement cut lunar phase, high time, slash dimensions. Its been here for a while, works everywhere and self sufficient from 1 meter. The only difference between it and your combo is magic series>stinger+ disruptor> another magic seriesxx rising sun>stuff. Oh and you saved the ground bounce for lunar phase later in the combo, which I think is a notable/ possibly better change. Regardless no one should be making a variant of the above combo and trying to claim ownership of it or give it a new name. I still give Ramza credit even though I was the first to post a combo that broke a mil for net cost of 1 meter (nov 30th back on page 4 or 5 I believe). I guess I should’ve posted a video from my phone or something so more people took notice and would be using it in tourneys.

It just bothered me cause it’s like someone making their own team specific version of a Dante bold cancel BnB and saying “look what I found, gimme credit for this” but it’s not really NEW they just gave it their own personal touch or flare.

I’m working on a combo that will level up FW. I’m still on the fence about switching Wolverine for Vergil but it makes a great deal of sense to do so. I have an idea of what I want in the combo to lead to a raw tag. If I can pull this off consistently:

cr :l: cr :m: cr :h: :f: :h: trick down :h: Swords :s: :h: Round-trip cr :h: Judgement cut Lunar Phase

Then I will make the switch. The Ground bounce gives me enough time to raw tag Frank and get 2 snaps with Jam Session assist.

I’ve tried this and I only get the last Lunar Phase hit sometimes. If I start this after Shopping Cart assist hits, then the spacing after trick-down is also different. Any tips on what I should change in the combo? This combo will solely be used for Frank and not for damage purposes, does around 500K IIRC.

… Check pg. 12, post #576.
Or better yet,
[media=youtube]ZbytUVuh184[/media]

Guys, I run Vergil with no OTG assist. Dormammu/Vergil/Hawkeye to be exact. I’ve gathered that the Ramza is the go to non-OTG combo. Are there any other good combos? I’ve been unable to land the the Ramza combo. I’m trying to do this version which uses jump d.H x 2 after the first spiral swords instead of the lunar phases.

cr.:l:, cr.:m:, cr.:h:, :f:+:h:, :qcb:+ :m:, :h: :s: :h: xx Round Trip, cr. :h: xx :qcf::l:, :dp:+:atk::atk:, [j.:d:+:h:] x2, Round Trip, cr. :h: xx :qcf:+ :l:, :dp:+:atk::atk:, :dp:+:m:, Round Trip, cr. :h: xx :qcf:+ :l:, :dp:+:m:* ( :df:+:h: xx Dimension Slash)*

I could REALLY use a video of this for visual reference. If anyone has a few spare minutes and a recording device, please show me what the timing for this combo looks like. Thanks a lot. I’m tired of doing shit damage with this character.
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