I have come to retrieve my power... You can't handle it. Vergil Combo Thread

Both the brady guide and the srk wiki http://wiki.shoryuken.com/Ultimate_Marvel_vs_Capcom_3/Vergil list it as mashable, but simply put there is an easily noticable difference in the number of hits when you mash compared to when you don’t. The easiest way to do this is to do a simple BnB against a small character (I.E. one that is more likely to be hit by one orb of DS at a time such as Joe or R.R.) and then watch as the counter increases by 4-6 hits instead of the usual 2-3.

Trust me, DS does gain extra hits and damage from mashing it. It just isn’t as obvious or easily noticeable because of the way dimension slash hits. It probably gains less than most mashable hypers due to the random properties, but it’s still worth doing. Also note you don’t have to mash like crazy for mashable hypers to be effective. Just pianoing L,M,H for the duration of the hyper is more than enough.

DS is mashable.

What’s the best/most consistent spiral sword loop combo currently?
Seems like there’s different components of the combo that all work.
ie.
Starters:
helm breaker x 2
lunar phase
sS sH

into Roundtrip

Enders:
sH or cH into judgement cut, cH
sS sH into judgement cut, cH

I only do lunar phase, crouch, lunar phase for consistency online but I’d like to learn the loop that’s the best.

extra low quality for you guys

[media=youtube]Sgva2EOiE6w[/media]

most consistent, and best spiral sword loop don’t go together. the loop is just finnicky as hell tbh. ender midscreen is always cr.H first, since it has soft knockdown.

for most chars midscreen the loop goes swords>lunar phase>round trip>cr.H>l jcut>cr.H>lunar phase>otg super.

corner ender is (swords)>[j.h>j.2h]x2>round trip>2h>l jcut>2h>lunar phase>otg super

Felinoter, i dont mash just M+H, I piano LMH, LMH, LMH for the duration of the hyper and ALWAYS get extra hits. If i have time I’ll set up my capture shit later today to prove the point.

Wait…, so its not mashable?

I pretty sure it was…, maybe was really bad luck?, did you tried on more than one character?

Did you land after the j.:s: and then jump and let go of :l: or did you let go of :l: before landing. Either way that’s pretty tough to pull off.

So I went to test, and, its weird.
#1 When you test, dont just do the super immediately. I got different results just throwing out the super against Sent depending on his standing animation. Even just a helm splitter, high rise super is enough.
#2 Against Sent, mashing wouldn’t ever do more damage, but it often did LESS damage. Im guessing that the faster hits and larger hurtbox causes him to rise up over the point where the bubbles are denser.
#3 Mashing seems most important during the super flash. So if recording, hit the ‘record’ button again to turn off recording the moment you do the super input, before the flash.

Unlike Felnoter i’ll try and show my findings without being a smartass:

So i decided to do 20 BnB’s ending in DS, 10 with mashing, 10 without, and record the findings based on small, medium, and large characters. Here’s what i got, along with a few observations.

First off the Combo i did is from the starting position of training mode: M,H,Stinger, Rising Sun, Trick down, J.M, J.H. J.S, land, H, Stinger, M trick, H, S, J.M J.M, J.H. J.2H. Otg 3H, xx Dimension Slash. (note that M wiffs on rocket raccoon at the starting position, so i wiffed 1 standing m, then did the combo for spacing consistency).

Here’s the findings.

Not mashing against a normal Character (Phoenix): Average hits: 46.0
41 (low)
51 (high)
42
49
47
44
47
46
45
48

Mashing against a normal character (Phoenix) Average hits: 45.2
43
54 (high) (highest against a normal size character)
44
44
43
45
50
46
41 (low)
42

Observations: Mashing gave me the best single result in 54 hits, both mashing and not mashing had the low against a normal character at 41 hits, however the average ended up going towards not mashing by just slightly, for now lets put a point towards DS not being mashable.

Not mashing against a small character (Rocket) Average hits: 34.5
37
35
35
32
30
32
33
42(high)
40
29 (low) (lowest against a small character)

Mashing against a small character (Rocket) Average hits: 36.9
36
39
39
43 (high) (highest against a small character)
32
37
37
40
35
31 (low)

Observations: Mashing got both the highest against a small character, the better average, and it’s lowest result was 2 hits better than the lowest result of not mashing. Also when watching the combo counter and the way Rocket bounces this is where visually mashing seems to have the most effect. The numbers lean towards supporting that mashing does in fact add hits, though this could just be luck of the bounce in what is a fairly small sample.

Not mashing against a large character (Nemesis) Average hits: 57.6
57
54
58
55
62
66 (high) (highest against a large character)
62
54
57
51 (low) (lowest against a large character)

Mashing against a large character (Nemesis) Average hits: 59.1
56
60
63
58
52 (low)
64 (high)
64 (high)
59
55
60

Observations: Not mashing got both the highest and lowest result, while mashing has a bit more consistency on hits and thus the overall higher average on hits. This is where it’s visually hardest to tell exactly what mashing does or does not do since big characters are hit by so many of the orbs of DS at the same time. The average says mashing improves your chances on more hits, but there was the single 66 hitter with no mashing that can detract from that.

1 major thing i noticed is that if i were to get that last lucky hit on DS that allows you enough time to do 3H again after the super, is that if I was mashing it added 2 hits to the final total, and when i didnt mash and got the lucky last hit it added 1 hit to the total, which again would seem to support that mashing does in fact alter how DS hits.

Overall when I watch things like the way small characters react to mashing vs not mashing, the increased averages against small and large characters and the extra hit on the final lucky bounces of DS, I’m still inclined to say that mashing does in fact add hits to DS. That being said, there’s also evidence here that it’s all based on a lucky bounce here and there. It may be that mashing DS causes some odd reactions in the coding and makes the characters bounce more or it could mean jack shit.

At the end of the day the Guide, the wiki, and official sources say you can mash DS for extra hits. My little study shows that for the most part in the long run it does help, but at the end of the day your reward for mashing is pretty minimal (the best case seems to be 2 extra hits). So take that for what you will.

TL : DR version:
Mashing may or may not get you an extra hit in the long run. Mash if you feel like it, don’t feel bad if you don’t: There isn’t enough solid evidence to prove mashing does or does not affect Dimension Slash just yet.

congratulations, your findings are useless because in the first place, you aren’t using a recording for dimension slash, so you get 100% inconsistent results which somehow leads you to thinking mashing affects damage even though its just a placebo effect

i don’t know why you bother trying, you’re making yourself look stupid lol

  1. the timing of when you super affects the number of hits and how it hits. i have no idea when its best to do this, but you can consistently get 5 dimension slashes via training mode record feature - its not random.
  2. idk
  3. even if you set the the recording to end right as it supers and you start mashing, the result is the same

let me explain something - when you mash a super, you’re not actually getting more hits (outside of the combo counter) it just does more damage. 1 hit becomes “2 hits” and dmg is increased 20% for most supers afaik - with vergil even if you mash the damage stays the same, and of course by using a recording you can also tell that it does not add more random bubbles either

Glad to know actually trying to do a little research and flesh out what you showed with doing 1 tiny sample is a waste of everyone’s time. You’ll notice I didn’t go out of my way to say you were wrong or jack you, that i was actually trying to show what kind of results would happen for a person in a real situation (news flash, you can’t record your inputs playing a real match).

In fact if you read further i even said theres evidence agreeing with you, i didn’t slant or alter anything i discovered, I just posted it up for people to think about and consider what might be possible with dimension slash. If indeed it’s not mashable (which yes, looks likely now), is it a glitch? Is it supposed to be mashable as listed in the guide and everywhere else? Or is it just a misunderstood super. How do you know for sure mashing isn’t doing something but doing it improperly compared to the rest of the hypers? Are you in the source code dissecting every last thing to make sure? No? Neither am I, so whats the harm in taking a little time and posting up some findings for people to use for future reference?

Pretty much you just proved my point that you’d rather call someone “stupid” for testing something out and pump yourself up for being right than having a civil discussion. Nice attitude to have.

first of all you need to learn how to mash. pianoing LMH isn’t going to do much, if you even manage to get any extra hits at all. tbh the best way is just to hit one button. test it with a beam super.

its how i mash with all my characters and yes i do get full hits. and no im not going to bother posting a video becuase i know for a fact it works fine.

I’m quickly remembering why i stopped trying to post helpful shit years ago on SRK, more often than not it’s met with people being an asshole or somoene who just tells you “you’re wrong” without ever even checking something as simple as how pianoing rapidly effects mashing.

Pretty sure just hitting one button really fast has the same effect, but if thats how you do it thats cool. Anyways throwing my 2 cents in I did my own little test and I am pretty sure that DS is not affected by mashing. I did DS 10 times mashed and 10 times unmashed, both following High Time (I also restarted after each DS). Highest I got while mashing was 32 hits, and the highest I got unmashing was 38. So judging from this even if DS is somehow affected by mashing, it would be pretty pointless to do so.

best solo combo in p1 midscreen/opponent in corner

2m>5h>6h>rising sun>trick down>sj. j.MHS>cancel j.S to round trip before landing>5s 5h>L judgment cut>2h 6h>cross up round trip>2h>L judgment cut>2h>whatever ender

[media=youtube]Uj5Hxx98HUE[/media]

in video, ender is

spiral swords>lunar phase>round trip>2h>L jcut>2h>lunar phase>[assist+high time+trick M]>otg super

assist at end is optional ofc

Been in the lab experimenting for a couple days but I’m stuck in a rut. Has anyone given much thought to optimized DT exclusive combos? Im really just looking for the most damaging follow up to Rapid slashxx DT starters without spending another meter

i honestly don’t believe that you get full hit by pianoing.

Taskmaster super unmashed: 24 hits. Pianoed: 48 hits.

You can mash however you want, I find it far less tiring on my hand to do an easy piano over and over again on L,M,H then it is to jam as fast as i can on 1 button. I didn’t say it’s the best way, I just said it works fine for me to get full hits and i don’t have to fatigue my hand as much to do it.

If you want to get your hypers mashed differently, fine, more power to you. But don’t sit there and tell me I’m wrong when i’ve been using the technique for over a month now and have always been able to get full hits.

Are we seriously arguing over how to mash buttons? If you don’t believe it works a certain way go into training mode and test it yourself. It takes 5 minutes at most.

From my experience mashing DS doesn’t consistently give higher damage, maybe its due to the variable patterns, time, positioning, maybe its just not mashable and the guide was wrong (god knows it wouldn’t be the first time), whatever. Fact is, a lot of supers do get more damage from mashing, so its not going to hurt anyone to get into the habit of mashing your supers.

honestly… best DT combo is just a bunch of heavy hits. everything else is inconsistent, and even then only deals at most 20k-30k more dmg than basic combo.

rapid slash>dt>5h>6h>rising sun>j.H>j.S>5h>6h>teleport>5h>5s>j.H>helmet breaker>trick>otg super 775k~ avg. if you add a medium anywhere in this combo… it does less damage lol. oh and 1 hit rapid slash is best.