I am the worst Street Fighter Player of All Time

Around :40 you start doing raw Ultra. If you look at the input display, your inputs are all over the place. You need to make them more concise; you need to exert more control over the motion.

The easiest thing that I have found is to input like this:

down, down-forward, down, down-forward, forward+3 punches.

A small wiggle in the forward corner, and then you just roll forward like a regular Hadoken. The wiggle takes less energy to do than a full QCFx2, which is why I like it so much.

You next need to work on your Shoryuken > FADC. Just do it empty.

Make sure your inputs are clean. If you have to slow things down, then refer to RadicalFuzz’s post earlier in the topic, and practice individual parts of the sequence at your leisure.
This is called “chunking” and it’s the preferred way to learn combos, setups, and other things of the sort.

Once you are comfortable with the Ultra input, and with the SRK FADC input, then you put it together.

If you work on compacting the Ultra and keeping things clean you can actually do it too fast- so you have more time than you think after the SRK FADC.

The main points are keeping your inputs clean and practicing in segments. Identify the breaking points in the sequence by paying attention to your input history, and work on those parts individually.

Working on a quick SRK FADC gives you plenty of time to input ultra; you can actually do like Desk, and run “loops” to help practice this.

http://youtu.be/dnNcpKMvA_Q

In this case (done a little differently from the videos above), there are a couple of principles in action here:

  1. When using the Focus Attack, a forward input can be “stored”. Try this: Hold forward and walk towards the dummy. Hold down the focus (still holding forward), then quickly let go of forward and tap forward again. You should dash out of it.

If you stagger the inputs- press and hold forward, tap focus attack, let go of forward (return to neutral), tap forward- you’ll get a very fast focus dash. You can get it to the point where you don’t even see or hear the focus come out.

  1. The Shoryuken has input leniency. One of the “shortcut” inputs is sliding from forward, to down-forward, then back to forward+punch. This leaves you holding the stick in the forward position, which is the first step to the quick focus dash previously mentioned.

Some people may say this is an “illegitimate” way of doing things, thanks to the use of shortcut inputs, but it makes for an extremely rapid cancel.

Whatever method you choose, good luck with your training. Take it slow and steady, and carefully control your inputs.

Alright, yea I just have a hard time doing it so fast. I freak out and never get the inputs in at the right time.

Yea I use grip 1 pretty much all the time with the winegrip between my middle and ring finger.

Another problem I have is I freak out when doing the combo get super nervous and can never do it. Even if I calm down I start freaking out again. I guess I’m not doing two 2 ful qcf fast enough then.

Ok I’ll try this stuff out, and keep updating the thread then.

are you using the Windows PC version?

if so, you might want to tweak some settings for better input latency

disable Vsync, set framerate to fixed and number of pre-rendered frames to 1 in the gpu settings

A big problem I had in the pad to stick conversion was rushing through it. I don’t know if you have an music experience, but it’s exactly like learning a new piece or instrument. Practice it slowly and smoothly and get the motions right, and then speed it up. Slow is smooth, smooth is fast.

Wow! these post are very useful. I haven’t touched my fighting stick in two yrs so im a complete noob. I was learning but stop due to life (work n home). Now i wanna get back into the community. Need to start from the bottom

Like last person, I’m coming back to the scene after a hiatus. I’m also beginning the transition from pad to stick, and I had the same trouble as you - couldn’t quite get the hang of pulling off standard shoto supers - typically got an EX SRK.

My inputs were clean, but my timing was way off. In the past, I’d always done the movements as fast as I could manage with the D-pad, but I found that doing so with stick for this game just doesn’t work. You can SLOW it down and do the movement in a more controlled and conscientious manner. SFIV gives you a lot of leeway for stick input on supers/ultras. You can take your time and do each and every movement.

I had same trouble with doing Bison’s old ultra after Hell Attack, always ended up with something crazy or a teleport. Had to slow it down a tad to get it to work.

Pay attention to your timing. If you can’t get something to work, don’t keep trying to do it over and over with the same timing or you’ll get used to doing it wrong. Keep tweaking the timing of your inputs (execute slower or faster) each time until you get it right, and then try to repeat and memorize the correct timing to build the muscle memory.

Also, take a break. Let your brain chew on it subconsciously for a little while (scientific term for this is called Incubation), and then try again.

I am still horrible, i took a huge break which i probably shouldnt have but i was getting super discouraged within first week

Please tell me this is you!

One of my favourite games ever.

no its not but that is hilarious

So i still cant do it… i no longer shoryuken. Now i just ex hadouken almost every time. I freak out in between the fadc shoryuken and ultra 1 and jsut hadouken because im watching the guy fall down adn dont think i’ll have enough time for two quarter circle turns… This is the most frustrating experience i’ve ever had in gaming.

It’s a difficult technique, especially if you haven’t done it and don’t know how it feels.

You say you’re freaking out after you FADC. Why? The worst that happens is you mess up and don’t hit them. If you’re getting afraid or worried or scared of messing up, then you’ve already put yourself at a huge disadvantage. You’ve turned it from difficult into nearly impossible and made it into this huge obstacle.

If you wanna work on hitting them with the Ultra as they’re falling you can set the dummy to jump and then do a light shoryuken to hit them out of the air. That gives you enough time to connect with Ultra 1 before they hit the ground and eliminates the need for the FADC.

Ok yea I’ll try that and see how it works

Lol hahaha. The first thing you gotta do is throw this mentality out the window. Play to learn and play to have fun, cuz your not gonna be considered a good player for a long, long time.

Seriously, don’t be so concerned with “being good.” As long as you have fun with your matches (online SF4…your mileage may vary) and actually are trying to get better, than it should happen naturally over time.

Says he is worst SF player ever.
Username isn’t DarkSydePhil.

I think you’ll be fine with some practice.

An important thing to know is that in SF4 you can do df, d, df and a Shoryuken will come out. You don’t have to go all the way forward for the first input.

Wanting to be able to do this on day 2 of using a stick is a really tall order. Buckle up, cuz you’re in for a long ride. I’ve been playing on stick for about 7 months and I still fuck up my inputs sometimes.

Yeah picking up stick was like starting from scratch, don’t get frustrated and just go at your own pace. Took me a bit to get used to it but I can’t go back now.

I am, by far, even worse than DSP. I promise you this. While DSP does it all as a joke, I am serious. Serious about playing, serious about learning, serious about improving. What did it get me? Nothing. Ten months now… and I am terrible. Day 2 was no different than day 202.

Fighting games are maddening. You either have talent, or you don’t. This is the limitation. There’s no way around it. Most fighting games made in the past 5 years were designed with pros in mind. They are designed to be challenging for people that are already fighting game experts. Without talent, you are FOREVER doomed. This genre has a impenetrable defense of pros. They’ve been playing forever, and it was designed for them. It’s not really that your are bad, it’s just that you can’t possibly win.

Sorry to be so negative, but I can see that no one in this thread has given you a reality check.

You’re saying that SF4 & MVC3 were designed exclusively with players who had decades of fighting game experience in mind? I’m not even gonna touch that one.

As for the whole “You have talent or you don’t” thing being the only factor, that’s bullshit. Yes some people will just naturally be better than others to start, but to simplify it to the level you did is disrespectful. You’re ignoring any player growth, practice time, or obstacles that someone has overcome all to make yourself feel better about not having improved.

Daigo/Wong/Valle/etc didn’t just see SF in the arcade one day, play it once, and become masters at it. It took tens of thousands of matches, winning and losing, for them to improve to the level that they are now. With that logic you disregard every single match they’ve played and it all comes down to them “having talent” while their opponents didn’t.

If it cheers you up thread starter, i’m probably the worst street fighter player. I’ve been perfected by DSP like twice.

Although this is literally my first fighting game outside of casual naruto. This game is mad discouraging tho playing against grapples that mash specials hoping for you to drop a combo or characters that can leap across the screen at any time to do an overhead hit.