"Hunting Mavricks, one combo at a time," The MvC3 Zero Combo Thread

For Zero / Vergil / Dante, at the end of the combo when you pop them up with S and call Dante, how do you keep them from teching? There’s not enough scaling after Vergil to get the S > Dante j.M Lightning blah blah stuff it seems like.

Also what is the most reliable Rekkoha > Spiral Swords combo?

Call dante, wait about a second then hit S, gotta call Dante as soon as you land.

rekkoha, hold up during super flash j.mm H (you can skip that if you feel like you dhc’d too late or you’re not comfortable with it) sj.HS round trip immediately S judgment cut when you land (if you spaced the super jump right your round trip will hit them on the way down, it’s not character specific), cr.H stinger judgment cut cr.H lunar phase, use an assist to get on the other side if you want then just dimension slash

Masa summed it up, call Dante as soon as you land, pause a bit then launch. They’ll never have time to tech out.

i honestly see no reason not to use lightning loop

even me, a 360 pad warrior, will go for it if rekkoha won’t kill. something like 3 loops is already pretty easy and by then you do more dmg then rekkoha, and if you fuck up, free chip… and what most people end up doing is doing a back tech into corner and i autopilot to another TK lightning and i get a reset lol

capcom really needs to remove the lightning loop…

Best thing about fucking up the lightning loop, IMO, is forcing a few blocked reps and then crossing up with a delayed L Raikousen. FUCKING LOVE THAT BUFF!

Well, it “kinda” depends, I sometimes do it, but i dont like relying on it too much, because there’s always the chance of dropping (unless you’re godlike and can pull it every time, I’d buy u a drink if you can do that) but its good for certain situations, like if the opp doesnt have too much life left and you, for some reason, can’t get a rekkouha ender, go for it.

But really you shouldn’t need to use it if you can just DHC and kill them anyway, right? I mean sure it’ll cost you a meter, but who gives a shit cuz zero builds too much anyway and there’s no chance you’ll drop it.

guys i’ve been looking but i can’t seem to find the annotations for the lightning loop any help? I know its pretty self explanatory but i don’t know when to do a full jump into 623L or when to tigerknee it, or when to throw out the buster.

yeah of course, if theres an option to DHC i’d rather take it over lightning loop

but sometimes i end up with 1 meter at end of combo off a weird starter so i go for it then

Yea, I could see that problem happening but running with Zero/Vergil/Dante, you get so many assist combo extenders that this is rarely an issue. But of course not everyone runs that, and I can see why, Vergil is so awkward to play and a different style than the staple Zero/Dante, not to mention Dante being a poor anchor.

But Vergil allows for some pretty derp ToDs, I definitely seen people try to go for LLoops in tourneys and I don’t think its worked out for any of them, I don’t see how you can drop the Vergil extender though ( To be fair I rarely see the Vergil extender come out either, not many top Zero players that go to tourneys in the US have been running Vergil, not yet anyway )

If you have to spend 5 bars to kill a char with Zero, do it. Really, he doesnt need meter, he builds 1.5/2 with his regular BnB anyways, he always has meter to kill you.

I think it’s 100% worth it to learn to be consistent with the lightning loop.

Firstly it’s not that hard anymore; the hardest part comes from thinking it’s hard thus making you nervous and throwing off your timing (you will do it too fast to compensate for your nerves, when you can just be calm and delay each rep pretty easily). If you’re confident with it you’ll land it almost every time (practice on people who are worse than you so that when you play better players you aren’t facing double nerves from the execution and the Wong factor). Sounds cheesy but I’ve found this to be true without exception. If I know I can finish RTL I’ll finish it, if I question my execution for even a second I won’t. Luckily even if you don’t finish it you get that bullshit instant crossup as long as the lightning comes out into another free combo.

Secondly, the bullshit instant crossup I just mentioned protecting you from bad execution.

Third and most importantly, each completed RTL does 250k more damage at max scaling than Rekkoha AND builds about 1/4-1/2 a meter back…that is huge. It’s seriously the difference between killing Magneto in one combo and killing Taskmaster in one combo.

I’ve got it pretty much on lock now, however I go for the 5 Raikousens before shooting lv3.Buster and then Raikousen again before the knockdown. A lot of people swear by 3 reps, then buster, then 3 more but I can NEVER get full buster charge until the 4th rep. The hell am I doing wrong? Am charging with H during Sougenmu and fire it using H too (and charge from then on using H).

As soon as I release lv3 buster I hold :h: again.

Working on this. Thx.

This is sort of a team build question. I agree if you can choose an easy option for meter that will kill to just do that. Zero/Vergil can do that nicely. If its a low life character DHC and end him. The Wolverines and Weskers pose a problem for non-Vergil teams though.

Other Zero teams (with team synergy other than DHC) can use the lightning loop and still get big damage. I run Zero/Doom(beam) and the easy combo with Drones extender into DHC does about 900 - 950k damage. Zero lightning loop into Rekkoha I’ve gotten 1100k. DHC or loop more Sougenmu’s for bigger damage if needed. Having the lightning loop practiced lets you trade DHC damage for a better team (hopefully) and still have that one touch kill.

There’s also the advantage of keeping Zero on point for the incoming character mixup. Zero’s options usually outshine the second character. Lightning loop is an advantage if you can do it reasonably well.

You’re likely doing the reps too fast. The easiest way to tell is if you’re having to TK raikousen really low.

Make sure the start is done asap (sougenmu->j.buster->L raikousen as fast as possible), but then calm down and go for slow TK L raikousens. You should be able to get 3 of them, have time to jump and wait for buster to charge and then shoot it before going for more reps.

This is useful because it’s more consistent across the cast. You can use buster to basically “correct” any height issues (you can even sj.buster to hit them with both shots if they’re really low after your third rep for some reason).

Another cool thing about the lightning loop is…if you drop it you can just go for an unblockable since you’re already in sougenmu (just call a lockdown assist, which will be protected by your dropped lightning loop, then just go an unblockable them)

lol Zero.

Hey guys, new Zero player here. What’s the current assistless BnB?

The original post is definitely outdated. Seems like a new thread should have been made since this is a new game.

the jump loop from vanilla basically.

Yes to the bold, although I use M actually but it doesn’t really matter. I start with L on the L-Raikousen before Sougenmu, then switch to M during the Sougenmu activation. After that it’s M charge til the end.