Yeah, I understand what I need to do. I just have this problem where I tend to get really antsy when I’m nearing completion of a combo and up screwing up my timing on it, and in turn screwing up the combo, lol. My calling Dante too late or launching too early is caused by this. The rest of the combo I pretty much do w/o looking.
P.S. Anyone ever have trouble logging into SRK forums? I had to type in my pw 3 times before I was able to officially log in. After making this post, I wanted to edit it, but the forums logged me out for some reason. Anyone experience something like this before?
Can anybody give me what is the easiest “GO TO MIDSCREEN COMBO” for zero w/o assists? Does it have to be the “jump loop”?
I can’t seem to pull off what flocker was doing which was after you do magic series>M.M.H.S>upper right jump>dive kick (otg)>Lvl. 3 Buster>214L>dash?>s.M?> how was he doing this?
and do you have to jump upper right after the air magic series or can i just jump straight up into divekick (otg)? it seems that if i jump straight up they would be too far to be able to catch to continue the combo.
if you don’t like jump loop, then NEUTRAL super jump j.m j.m 623H buster cancel 214L relaunch
Assuming you hit with a clean magic series or j.h, you can delay the j.s after j.h in flocker’s combo to land closer to them, so you could neutral jump and get the combo. might wanna leave out s.M as well, they might pop out.
Thanks for the help specifically darkhadou, but one more thing. Now I’ve got the combo down midscreen and corner, corner ending in doom hidden missels into j.M>j.M>dive kick which allows me to rekkoha after netting somewhere around 800k dmg, question is what are great combos using his shadow super that allows me to kill using 2 bars? If possible midscreen as well, I’d love to hear it.
If you’ve seen the high damage combos with vergil/dante how have you not thought of Dante/Doom ones? asically you can use both enders together, but you have to use the Doom HM extender first. And instead of doing sj.xx:dp:+:h: just do sj.:qcf:+:h:. That way you retain charge to call OTG Dive xx Buster, Raikousen L, Call Dante, Launch then do the Dante Jam Session extender.
It works on everyone except the “weirdos”. AKA characters designed with wonky hitboxes on purpose like Joe Ammy Rocket Raccoon and Shuma. Thankfully they all have low health.
No prob, you can also do ground series, just before you launch call hidden missiles, launch, sj.:h: (2 hits):s: dash after landing cos HM will OTG. So jump up, j. xx lv3 Buster , :l: Raikousen, relaunch. air magic series, land and do the Dante ender. There are quite a lot of combo possibilities with those 2.
I figured that too - it’s just I don’t use Dante so I wanted to make sure I could just take that part out.
I really wanna go to Winter Brawl, so I wanna step up my training with a realistic, legitimate bnb. I’m looking at this and Avarice’s solo corner carry.
Right now it’s Cap (Shield Slash) / Zero (Ryuenjin) / Sent (Drones). Works really well, which surprised me as I had written off using Cap he disappointed in vanilla.
I’m all for coming up with something myself - but I just don’t understand the HSD in this game. It makes no sense to me.
The thing with lightning loopz is that even if they drop you have active hit boxes everywhere. You aren’t really at a disadvantage so there’s almost no reason not to try it if you aren’t sitting on enough meter to guarantee a kill through some other way.