"Hunting Mavricks, one combo at a time," The MvC3 Zero Combo Thread

Hey guys can I have an optimum combo midscreen? I’m having trouble doing things like 2M>5H>6H>Launcher>j.MMHS>Divekick relaunch>buster>teleport down into a combo to follow up. I can do all his corner combos perfectly, I’m just having trouble with relaunching midscreen. Thanks in advance

That would be because dive kick^ and buster teleport down relaunch don’t go in the same combo. You’re either doing ground series, launch, air magic series, dive relaunch. OR ground series, launch, MM Buster, QCB+L, relaunch.

As for optimised combos, again- Jump Loop, Ryuenjin Buster Cancel combo or simply do ground series, launch, air magic series. Call multi hit or beam assist + nj. H Dive OTG. Dash (if needed) S, air magic series again.

That’s corner to corner for near enough every assist now.

has anyone got any specific combos against doctor strange and storm? floaters seems to somehow whiff zero’s OTG raikousen.

Thats it would you by chance have the notation for that combo or a combo similar to it. If been lurking around here for notation but i cant tell which ones belong to which combos .

Question…

I am working on the combo Nini posted using the Vergil and Dante assist but I keep dropping it at the very last relaunch where I call out Dante. It happens right when I do the OTG Dive Kick canceled into buster. They end up pop out right when the dive kick hits and so the buster never connects. Anyone else have this problem or know what I’m doing wrong?

I’ve had that happen to me a few times, but overall hasn’t been much of an issue. You just need to be really fast with the buster release. Release it the moment the dive kick hits. At least that’s how I think it should work.

My real problem is the timing between calling dante’s assist and S launcher to end the combo. I either call him too late, or launch too early, so I’ve only been able to complete the whole combo a few times.

I’ve been messing around with zero in training mode, and discovered a pretty neat reset. it’s basic ground series into air series, relaunch, air m.m. cancel into H raikousen, buster, into L raikousen, and then continue with a combo of choice. I’m not sure how viable it is, but it forces the opponent to block the other way in the middle of your combo or else they’ll eat the H raikousen into buster.

I think M raikousen works too, but if they air tech upwards it might miss.

That shouldn’t be a reset considering it combos >_>

Soon as you land from L Raikousen, call Jam Session, pause/ wait for the opponent to fall slightly, then launch. Works 100% for me. And it’s easy to get used to.

Can someone please provide transcript of jump loop and Ryuenjin Buster Cancel combo since the first post is useless? Thanks in advance

Ryuenjin Buster Cancel: [Only works on average and bigger sized characters mid-screen, works on everyone in corner]
Variant 1 (need to be charging already):
:l::m::h::f:+:h:xx :dp:+:h: (2-3 hits) xx lv.3 Buster, j.:dp:+:l:, land and quickly dash, j.:m:j.:m:j.:h:, land, j.:m:j.:m:j.:h:, land, j.:m: xx lv.3 Buster, j.:qcb:+:l: [land], (dash if needed), :s:, sj.:m:sj.:m:sj.:h:sj.:s:

Variant 2:
c.:m: :h: :f:+:h: c.:l: c.:m: :h: :f:+:h: :dp::h: xx lv.3 Buster :dp::l:, land then quickly dash forward, j.:m:j.:m:j.:h: land :h: :f:+:h: (1 hit) :s: sj.:m:sj.:m:sj.:h:sj.:s:

Jump Loop:
:l::m::h::f:+:h::s:, sj.:m:sj.:m:sj.:h:, (wait till you’re close to the ground), j.:m:, (land), j.:m:j.:m:j.:h:, (land), j.:m: xx j.lv3 Buster xx j.:dp:+:l:, (land), :s:, sj.:m:sj.:m:sj.:h:sj.:s:

Shoutouts to Destin going ghost.

Is it just me or are Lightning Loops kind of character specific? It’s a lot easier on say, Chris than Felicia but Buster and Lightning give fixed falling speed…

Yeah the intial buster > raikousen timing seems to vary on characters. Akuma seems to float a ridiculous amount so it’s easy on him. Was it Iron Man or V.Joe that drop really quickly so it’s a bit tighter on them.

Are you sure it’s fixed falling speed from Buster?

Yeah, totally sure it’s fixed.

Hey Zero experts, two questions:

(1) If I start with cr.M, H, Shippuga, launch, MMS, divekick H / Vergil assist corner carry, S, MMHS, would dive kick lightning relaunch—>Lightning Loop be ideal?

(2) What’s the best way to practice the lightning loop? Is it similar in terms of how high they pop up if you just do jump buster lightning soungenmu loop, or do I need to be doing full combos before each time? Trying to maximize my training mode time.

Thanks!

A few pages back you can find this stuff. Try this: Jump back, H Sentsuizan, buster cancel, Raikousen… or … After knockdown wait a second (do not jump imediately), Jump Straght, H sentsuizan… or… after knockdown, tk M sentsuizan (must to hit when opponent still on the air) and finally, after knockdown, jump straight, air dash, H sentsuizan, the rest…
The easiest way is to jump back

  1. yes, that would be ideal.
  2. you can practice like that yes, it’s pretty much the same height.

Only if you cancel the buster immediately. If you cancel into the buster after you travel up it forces them to block the other way

Hmm yeah I suppose if you threw it late into a relaunch combo it’d be more viable too, but at the points it can be used it seems near enough pointless considering it’s not guaranteed and you’re missing out on guaranteed damage + a point of reset after that damage (something like OTG Dive, Buster, Raikousen, L reset).

i guess but this one looks cool as shit if you pull it off lol. I wish i could make a video of it just to show it off. I’ve been able to pull it off in training mode since its not that hard to do imo. I was able to pull it off online as well but then again it was online. I guess its just something nice to have in your toolset to use once in a while to throw your opponent off. Against a competent player they might try to tech your throw after say otg dive, buster, raijousen, L reset lol

But hey, thats what a reset is, its not gurantee damage but if it works, you successfully reset them

Are you looking for a hard knockdown or something?

How fast is Ghost Rider’s assist?

If it’s fast you can probably change that to H sentsuizan->xxbusterxx->call ghost rider->launcher->jump->sentsuizan->rekkoha.

Another option to try is call ghost rider->otg dive->TK L raikousen->j.buster->L raikousen->call akuma->launcher->M sentsuizan->rekkoha

Or lightning loop. Everything is better with lightning loop.

The issue here is actually hitstun deterioration. If your combo is too long the sentsuizan xxbusterxx just won’t combo. This is rarely a problem if you’re only going for one assist extension, but if you’re going for two you have to cut corners in places, like leaving out a 5H or 6H in places, or using M setsuizan->hienkyaku earlier instead of H sentsuizan->raikousen.