After about 6 hours or so of work, I finally pulled off the combo Nini posted.
Dat damage.
After about 6 hours or so of work, I finally pulled off the combo Nini posted.
Dat damage.
Zero specifically has a setup that gets Frank to level 4 instantly. Basically you end a combo with rekkoha, immediately DHC to an activation super, hard tag in frank and then super jump and snap a photo. Then you can run Frank at level 4 with 2 assists to back him up.
I suck with Frank honestly but yeah, his assist is good for Zero. It’s comparable to Jam Session or Tatsu.
the frank assist loses to every projectile in the game doesn’t it? its great for pressure but i think zero can handle that on his own.
Possibly the last a combo I post here. Losing interest on the forums…
That’s with Dante-a and Wesker-b. That’s meter-less. Builds and 2 6/10 of a meter.That starts with a cr..
notations?
Notations for the combo:
cr.>cr.:h:>Shippuga (all hits)>:s:>j.
>j.
xx j.qcf.:h:>land>NJ Up>j.qcf.:h: xx Lv.3 Buster xx :l: Raikouzen>land>cr.:h:>:s:>j.
>j.
>j.h: (all hits)>j.:s:>land>NJ Up>j.qcf:h: xx Lv.3 Buster xx :l: Raikouzen>land (wait a bit before launch)>:s:>j.:s: (quick)>j.qcf:h: (still in the air after fly screen) xx Lv. 3 Buster xx :l: Raikouzen>land>call Dante-a>:s:>:h: Raikouzen (or
works too) xx Lv.3 Buster (when they are close to you) xx :l: Raikozen>land>TK
Setsuizan>land>NJ Up>call Wesker-b +
Raikouzen xx Lv.3 Buster xx :l: Raikouzen>:h: Ryuenjin.
Wow, what a long ass combo lol… I’ll get in the lab to see what this looks like.
Edit:
Just tried like a million time and they always fall out at the S j.S part
time to master a new combo… im assuming this works mid screen / drags them to the corner? I don’t have my game near me so I cant test it atm
should work almost perfectly from midscreen. There are some weaker variants out there that can easily take the other character to the corner (DarkDeath loop).
You can also switch the dive kick part at the beginning for a basic magic series. I am uploading the vid right now.
[media=youtube]fosxfvHSat8[/media]
LMAO that is fucking retarded, Almost 1M without any bars used. GGs capcom. Good shit man, that is amazing.
Also I was messing around with one of my old vanilla teams, and I came up with this
[media=youtube]rjh4kyCaivo[/media]
This game is a joke lol
Nice stuff with the team supers carrying the combo on. That was one of my old teams at the start of vanilla too lol
Just won a tournament tonight with the million + damage Zero combos… best comment tonight “Is he human?”.
I found another way to do the dive + buster cancel on the floating chars (mag, storm, strange and IM), If you people already know ignore this post… lol…
Just delay the H dive making it hit when the opponent is completly on the ground (not bouncing)… it´s a way easier than doing the tk M dive…
I never do M anyway, for some reason if I do H Dive after 1 rep of the magic series it’s really strict to relaunch, but if I do it at the end of the second rep (after first relaunch using assist or whatever), then it’s a load of piss.
Anyone know why they seem to go higher for the 2nd relaunch?
This game, my god. Did they forget to nerf Zero’s damage output or something after giving him Buster cancels? That just doesn’t seem fair at all.
thats crazy awesome.
To be honest guys, even though it feels cheap to have that damage output, you guys know that you need a very specific team for this combos to work. Yeah, you can add Jam Session there and get a great 800k with 1 super BnB. Also, many characters are catching up in damage.
I’ve seen MODOK, Taskmaster, Spiderman, and Dormammu reach extreme amounts of damage too with 1 or less meters. IMO don’t feel bad because this is very team specific and the :s: to j.:s: relaunch is very hard on most characters (Tron being the easiest) and might not even work on everybody. We also know the relaunches with buster>raikouzen don’t work on everybody. That team [Zero/Dante/Wesker] it’s not my team at all, it just gave me the best combo I could get quickly out my mind. And last, to be specific about characters, I’ve seen:
Also, this is of a cr., not a cr.:l:. And the 1000+ assistless is startin with a j.:s: instead of j.:h:. So like our normal BnBs, it probably does around 900k meterless with both assists or a little less.
BTW, funny stuff that if you do the whole combo then Wesker OTGs, it looks like they don’t even pop in the air, they just rise from the floor because of the huge HSD.
Actually don’t feel bad, Spencer competition is the way to go.
Other characters = more damage for less work. If all you care about is damage you can do better with other characters (probably.)
If you pick Zero you’re picking him for his superior (but risky) neutral game, and you can’t make a mistake because you’ll die in one combo, likely without super.
Zero/Dante/?
Sentinel? Wesker? Akuma? Vergil?
I can do combos, just not sure who would be the best for actually extending combos the furthest. It seems like Wesker is but I like Sentinel too.
Just go with Drones… seriously.