How to Stop Worrying and Love the Hoary Hosts of Hoggoth - The Ultimate Doctor Strange Thread

Hey, Alzarath and maziodyne. You guys want to collaborate on a combo vid?

  • Rotendo

sure, I’m game. I just broke 1m with Strange, 2 bars, meter positive lol. we in thereeee.

also, I propose we kill Wesker for fun.

Dude, I got a 0 meter, 1 meter gain, 1.05 million w/Strange (w/2 assists). I just recorded a combo that kills Thor, starting with only 2 bars, gaining 1, and using 2 assists. This works because of a reset within, with the aid of an assist. However, the player may air recover if they expect some kind of reset (which they won’t against Strange, lol)

  • Rotendo

good shit. what’s the reset look like and with which assists?

It’s a capture assist (Spider-man) though I’m going to have to work on it some more as I would rather it continue the combo. If you just call Spidey, he does his web shot and captures your opponent, and before they get freed, you can normally get a hit/combo off the assists. With my setup, I plant a red grace and do a FoF about the same time as Spidey’s web hits, so they get hit and captured at the same time and the hit combos, but after they get loose, the combo meter resets (and with the dummy set to air recover, they usually do) So the timing must be strict or the FoF w/red orb hit property causes it to snap them before/after being captured. Not to sure, but I’m going to mess around with it some more. That web ball assist has 34 frames of hit stun and FoF w/:m: grace, last for 20 frames and has 3 low priority durability.

[goes to watch vid] okay, so it looks like I don’t wait to do FoF after the air knockdown, because I’m landing, hit assist and immediately do FoF. So back to the lab I go to work on timing. Regardless, I’m sure it’ll catch a lot of people of guard… just will have to wait and see.

So overall, the combo uses 11 Impact Palms and a few fly/unfly on the ground w/assists. The first half does 486,900 w/knockdown and FoF+assist tacked on. The second part (after the reset) does 563,700 if you end it with SoV mashed to give you over 1million damage with only 1 meter and that meter is built during the combo.

  • Rotendo

I must see these combos and resets!

I’m currently playing Wesker/Strange/Doom. I was wondering what people feel is an optimal Strange assist for Wesker. I currently use Bolts, since it opens up a lot of mixup opportunities for Wesker, such as a double teleport crossup or command throwing between the beams. If they start blocking low, you can add H teleport into the mix. It’s also noteworthy that Bolts doesn’t cause very much HSD or scaling, meaning you can get a full damage combo off of it no problem. It causes pure hitstun too, making for easy hitconfirms, as opposed to Doom’s Beam, which is a bit harder to confirm off of if you don’t time your teleport right. Bolts can also be used to extend Wesker’s combos.

My only gripe with Bolts is that it’s somewhat redundant with Doom’s Beam assist. Not that this is a real problem, but perhaps there’s advantages with Eye and Daggers that I might be missing? I don’t feel like Eye is that useful for Wesker unless you’re laming. At that point, the Beams suffice. The one thing that Eye might be good for is that you can combo > backdash > Samurai Edge > A1, which punishes forward teching really hard. I don’t think that outweighs the benefits of Bolt though. But maybe I’m completely wrong and somebody here can tell me why :slight_smile:

For combos, sure. EoA may not be the best assist type for you (if you’re into doing fancy combos - and nothing is wrong with that) If ANY assist type can up your damage output potential, go for it. If its a 50/50, then you have to look at the advantages and disadvantages of each particular assist. Like can your assist be knocked out of their attack, how long does it keep them out for, can it be used defensively, how long does it stay out (projectile base types) and etc.

EoA is out for what… 20 something frames (goes to the bible…omg…) actually, it stays out for 120 frames and has a beam durability of 10 frames x 1 low priority durability points. it deals 97k damage, but what isn’t mentioned is how long it keep your opponent in hitstun if hit.

I’m sure I can go into the lab and whip up some pretty nifty stuff with Wesker and Strange/EoA assist. Especially with moves and combos that bounces them off walls and his otgs (aerial knockdown, Wesker magnum otg+EoA assist (10 hits - so while they are receiving all those hits, gives Wesker plenty of time to teleport to opposite side to continue the combo or go for a mixup) Like I said, it takes lab work, my friend.

I’m the opposite, I was messing with Wesker’s assist types to come up with more Strange combos. Some pretty interesting stuff there. Also, if you already have a beam assist (which Doom’s is faster and gets him in and out) then why not try EoA for a change and see how that feels and works out.

  • Rotendo

I’m not too worried about using EoA in combos. I spent a bit of time in the lab and the verdict is that it tends to scale really hard and cause HSD. Using it as a corner reset tool would be the most practical use of it. If you backdash before Samurai Edge > Eye Assist, it makes things really awkward for your opponent. It comes out slow but at the perfect timing for your opponent to land into it if they forward air tech. If they decide to back tech, they won’t be able to retaliate because they’ll get tagged by the Eye, giving you the ability to go for further mixups (I need to confirm this though, the Eye might be too far out). If you Samurai Edge > Eye Assist without the backdash, they can just forward tech out of the mess. But that of course is a reset option in itself.

I’m interested in seeing what combos you’ve come up with using Ghost Butterfly (I assume), although I can already begin to formulate what those might look like haha. I still use Samurai Edge because it helps Strange convert off of his corner air throws and helps Doom extend his combos.

just to note, the rule (or at least my rule) with EoA or other assists that generally cause a lot of HSD is that the point character should use moves that bypass HSD entirely or put them in certain states (soft/hard knockdown, trap, crumple, etc). not only that, use them ONLY towards the end of combos where the point character’s moves are completely scaled to make sure that you get the most damage out of the point char’s moves. and as much as possible go for heavy hits (in our case st.H and Impact Palm), using only moves like j.M to “steer” the combo in the right direction, that is: set up the jump loops, going into the delayed Impact Palm after an air series to allow enough time for DoD -> SoV ender, etc.

just found a way to do Ryan’s 1R -> 1Y mixup midscreen with Doom beam. and it’s ambiguous as fuck, kind of like… A VORTEX?! :open_mouth: you can start it from anywhere midscreen after an Impact Palm crumple. bet you could do it with any assist that causes ground roll state. THIS SHIT IS SO HYPE OH MY GOD

edit:
okay, here it is. no video yet but I hope to get one up ASAP.

so starting off an Impact Palm (kara Palm, c.l c.l ~ Impact Palm, or even 3Y if you can hit confirm fast enough to get 2 Graces off), put 1R, then 1Y. Mystic Sword L, dash forward Palm, Mystic Sword L, dash forward Palm (call Doom here), Mystic Sword L, wait until Doom beam hits, then do Flames of the Faltine.

from here 4 things (so far) are possible:

  • opponent tech rolls forward ----> Teleport L to keep them holding forward, then confirm into Impact Palm
  • opponent techs back into the corner ----> nothing yet ^__^;
  • opponent DOES NOT tech: here you can do one of two things if you alter the timing of FoF.

early: the 1Y will whiff and you can OS throw as soon as you recover.
“meaty” 1Y flame: crossup with Teleport M, Impact Palm crumple into combo of your choice. or do it all over again.

my mystical brethren, we are in dat ass so hard right now. if you land the mixup once (the setup itself is about 395k) and combo into Impact Palm -> SoV ender, it kills Wesker for 1 bar and the whole thing builds about 2.

edit 2: just tried it, I can (almost) kill Thor off 1 wrong guess and with 1 bar. just literally a few more pixels but the mixup + my corner B&B builds 2 meters so DHC into Doom would kill anyone in the cast for sure. holdat.

I’m beginning to think Strange/Doom may be the first new “best friends” in this game… so many things that they can do that just beats the crap outta the opponent.

anyways, apologies for the triple post. here are the vids I promised. enjoy and watch in HD:

[details=Spoiler][media=youtube]FrYXzeeoGnE[/media]

[media=youtube]3ctLaONgB00[/media][/details]

Man… Just when I convinced myself Dormammu is better for my team… Sigh back to the lab again I suppose

I love it! Strange and Doom are great together and so is Strange and Doom.

I’m messing with my capturing software. I got the footage I wanted to upload, but whenever a character moves, there are like flickering scan lines around them. So I refuse to use those :lol: Call me a perfectionist as I’m sure many people won’t care, but I can’t have that. What software do you use for editing?

  • Rotendo

I’m on a Mac and have little experience with editing so I’m just using iMovie >__> lol. it also messes with the video clips when I insert them into the editor; as you can see most of my vids in widescreen have the meter bars cut off so you can barely see them. I don’t know why it does that. I’ll probably switch to Final Cut Pro once I get the hang of it.

oh, and just looking at my Mystic Sword combos I’m gonna have to use this as a tune for one of my combo videos lol! kara Impact Palm -> Mystic Sword L looks like a dance of sorts to me so…

[media=youtube]Vd0KA5kBMeE[/media]

also sent my video to the front page. hopefully more people see how ridiculous Strange can get. :smiley:

Haha, nice… it fits!

  • Rotendo

I have an idea for midscreen resets but I didn’t have time to record ;_;

next week!

get on that! you me and Rotendo will steal technology from each other LOL!

Word. I’m afraid I have no choice. I’d rather get this out before someone else gets to it before I do… but at least I do have it documented on these threads, sort of. I have a list of assist used for my corner combos, some midscreen stuff, but most of mine require these assist types to extend damage/combos.

  • Rotendo

How do you guys feel about raw tags immedately after catching someone with impact palm in he corner. The partner coming in won’t hit the with their attack and because of crumple state no need for otg.

I guess it seems to obvious.