Introduction
Welcome to The Ultimate Doctor Strange Thread! The aim of this thread is to provide a one-stop spot regarding most of what you need to know in order to play Doctor Strange effectively in Ultimate Marvel vs. Capcom 3. Contributions, changes, or alerts? Feel free to PM me here on SRK for any concerns you may have. Now, a brief overview on the contents of this guide:
•The Basics: General character information on Doctor Strange. This includes a background on the character, which includes his biography, character art, alternate costumes, and theme, as well as basic gameplay info. Doctor Strange’s health values, bonuses from X-Factor, and a rundown of all of his moves and how to integrate them better into your gameplay can be found via the “Discussion” section.
•**Strategy: **This section gives you a rundown of Doctor Strange’s overall playstyle. You may find different and essential aspects of his gameplay such as how to utilize his mobility to approach, options at various ranges (close, midscreen, far, corner), setups, and utilizing X-Factor.
•**Team Building: **An overview of team-building is given first before going into the bulk of the section: discussions on each of the 49 possible teammates for Doctor Strange, and their synergistic possibilities (i.e. DHC options and uses for each character’s assist).
•Gameplay and Combos: Essentially a video section showcasing good examples of Doctor Strange play, including tournament footage and combo videos. As people have various preferences and constantly develop new ideas with regards to combos, only Doctor Strange’s staple combos will be listed here. New concepts and developments for combos can be found in the upcoming discussion thread.
•Mixups and Resets: Arguably the best way to get damage with a tricky character like Doctor Strange is through mixups and resets. This section discusses various options pre- and post-combo or snapback, as well as understanding the properties of each of Doctor Strange’s moves to integrate them into your mystical trickery.
Table of Contents:
The Basics
The Basics, Page 2
The Basics, Page 3
The Basics, Page 4
The Basics, Page 5
The Basics, Page 6
The Basics, Page 7
General Strategy
General Strategy, Page 2
Team Building
Team Building, Page 2
Team Building, Page 3
Team Building, Page 4
Team Building, Page 5
Team Building, Page 6
Team Building, Page 7
Gameplay and Combos
Gameplay and Combos, Page 2
Mixups and Resets
Mixups and Resets, Page 2
Special Thanks
General Character Information:
Doctor Strange Biography
Character Art
Alternate Colors
Character Theme
General Statistics:
Health: 850,000
Level 1 X-Factor Bonuses: 120% Damage, 120% Speed
Level 2 X-Factor Bonuses: 145% Damage, 125% Speed
Level 3 X-Factor Bonuses: 170% Damage, 130% Speed
Notation:
:l: - Light Attack
- Medium Attack
:h: - Heavy Attack
:s: - Special Button
:a1: - Assist Button 1
:a2: - Assist Button 2
:atk::atk: - Any Two Attack Buttons
(Air) - Performable While Airborn
(Low) - This Move Must Be Blocked Low
(High) - This Move Must be Blocked High
(OTG) - This Move Hits Prone Opponents
(Mid) - This Combo Requires A Mid-Screen Opponent
(Corner) - This Combo Requires A Cornered Opponent
(Assist) - This Combo Requires An Assist
(Reset) - This Combo Requires A Reset
(Counter) - This Move Counters Attacks
(Crumple) - This Moves Causes Crumple State
(XF1) - X-Factor Level 1 Damage Levels
(XF2) - X-Factor Level 2 Damage Levels
(XF3) - X-Factor Level 3 Damage Levels
c. - Crouching
s. - Standing
j. - Airborne
sj. - Airborne Via Superjump
(n)Y, (n)R - Grace of Hoggoth combination with (n) number of Yellow (Y) glyphs or (n) number of Red ® glyphs
(XFC) - X-Factor Cancel
(DHC) - Delayed Hyper Cancel
Numpad Notation:
1 = Down Back
2 = Neutral Crouching
3 = Down Forward
4 = Back, blocking and walking backwards
5 = Stick is in a neutral state
6 = Forward, walking forward
7 = Up Back, jump backwards
8 = Up, Neutral jump
9 = Up Forward, jump forward
Examples: 214 = :qcb:, 236 = :qcf:, 623 = :dp:, 412 = :rdp:
HITBOX DATA COURTESY OF FINGERCRAMP:
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