That was an excellent read. I’m waiting for part two now.
I say some people actually are playing to win. They just can’t. Don’t take away from the fact that ChrisG is really damn good.
I saw the guy mention Yipes. He recently said he wasn’t playing Vergil because he was getting boring.
I tell you one thing, some characters or styles you can just play better than others. I tried the MorriDoom combo. It’s not easy
to keep doing consistently while keeping track of what your opponent is doing to stop it. MODOK/Morri/DOOM I think would be
obnoxious. I’ve seen people practically shit themselves when they see MODOK building that meter from untouchable heights.
Then they see my Morrigan is ass and I die lolololol
It’s not just Chris G. Morridoom is end game right now. weaker players are using the team and having success.
That said I chose Both. It is an end game team, but Chris G is a top tier player. Morrigan / Doom is reliable. and from there he can switch the third character dependant on his matchup needs.
My team is Haggar Chris Taskmaster. My best chance would be Haggar assist eating the back fireball, with Chris landing a magnum on both Morrigan and Doom, blow X factor, dash tk Magnum dash S kill.
For breaking the team I think Morrigan should either be taken out first if you can get her, or you should snap and Kill Doom. THEN kill the other person if said other person is a more dangerous threat than Morrigan on Anchor. If at anytime Doom was touched while on an assist call priority to shift to snapping in and killing doom unless again it’s touch of death time for Morrigan.
I agree with Zmoney on the fact that you must not be above counter picking.
Chris G has Morridoom X where X is a counter pick. Are you a weak player? Derp you out with Vergil. anti zone? Hawkeye.
Sanford has been raving about counter picks. its a part of the game. While the Japanese prefer to stick to learning their tough matchups (and we should too) there are times when you simply will have to counter pick. and you are going to want to switch your character.
for a year now people have been trying to kill morrigan with whatever team but why has no one snapped in doom,kill him and just runaway till morrigan runs out of meter
No one has snapped in Doom because no one has consistently hit his Morrigan XD
Good point lol
Run away from Morrigan? What’s stopping her from just finding you, pinning you down with soul fists, and doing fair things to you?
What I believe Pavy was referring to wasn’t so much just run away and kill the clock. He’s saying make her come to you. She’s exhausted her meter, and at this point she has to come to you and you’re hoping that you can catch a mistake or get the upper hand.
But, you’re full screen from Morrigan. What are you gonna do to beat her flood unless you’re also Morrigan? Even without AV she can still get free approaches if you’re just going to let her.
youd have to be a real hatin ass type of dude to not give credit to chris g for the way he plays his morridoom and how he adjusts to other teams by changing around the 3rd character.
chris team now isnt as bad or easy to play as viscants evo winning team back then and not too many people were saying it was only because of his team.
Yeah Morrigan is the new Vanilla Phoenix as far as whar she adds to the meta. Which is character that allows you to control variance by occupying the screen with so much shit (including moves that track the opponent) that they are forced to play your game. Everyone hated how Dark Phoenix pretty much turned off running forward and pressing buttons for the opponent and that’s also what MorriDoom does now.
Its just unlike Dark Phoenix it kills you much more slowly on average and will seem to eventually have more cracks.
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- Main - Vergil/x-23/Magneto
Secondary- Vergil/Doom/Strider
I believe my teams handle morri/doom very well and I have played quite a few.
I think what people need to do more is be more patient and not alot of people are capable of that because of how rushdown heavy Marvel has been in the past.
Also I think chars with good dash speed, buttons, teleports, can put durable hitboxes out, can stick to morrigan and last out AV have a chance.
(Honestly Dante and Vergil counter her very hard imo)
-
I believe X/Dorm/X with a point that lets Dorm get started, Hawkeye/Doom/Strider, Dante/beam/vajra, Vergil/X/X, Magneto/missiles(to an extent), Modok/whatever and any optimized Zero team can fight Morri/Doom.
Joe/Bolts as well. -
But basically its Chris G thats winning in my book.
Its doesn’t help that Marvel players are stubborn, just say fuck to changing up strategy. can’t stop rushing down and don’t want to build optimized teams.
You can see this stubbornness the most when J rosa plays. Not knocking him as a player, but you can clearly see all his un fly mistakes, mash j. S, and other things and its like whoever he is playing is tripping over their own damn feet because they don’t want to wait out AV or run into soul fists or just not block when she is directly above them and get hit by J. S like they can’t see it coming.
Basically it boils down to Chris G leveling up and being hungrier than almost everyone at marvel and its like people no longer want to put in work or try anymore.
I play Ghost Rider, Doom, Shuma… I just keep super jumping while praying to every God possible.
I only play online (lol). I use Morridoom myself, but I’ve seen very few of them on XBL. That said, I did get to play Chris G in a couple of ranked matches (assuming NYChrisG is his tag).
Let’s just say that I can totally believe that his skill is the primary factor in making the team so effective. Got obliterated in the first match, second match wasn’t a shut-out but still firmly in “bodied” territory.
Partially speaking, I do believe, like the rest of you, that a lot of Chris G’s success comes from his amazing executional abilities and quick thinking. I don’t think that anyone can deny that the man knows where to put his hitboxes at exactly the right moments.
Although, there is something to be said about that team, especially if lesser players are reported to have been seeing success using the team. In this case, if Morrigan gets hit, then the player doing the comboing will obviously be too scared to let her live and set up her Soul Soul Fist obstacle course again. They’re more then likely to spend a crapton of meter or even burn Xfactor in order to get her killed, but then this leaves another problem… you just wasted all of your resources and now you’re fighting Vergil…
Also, I mentioned this in another thread but I figure it would be appropriate here. Thoughts?
So I guess its settled that if Ghost Rider or Shuma is on your team you probably are fucked.
Doom without a strong THC is basically fucked too.
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I play Magneto/Morrigan/Doom
I still get bopped.
It’s Chris G
Some people consistently beat chris though like Jwong or champ.Marlin pie can beat him if he freaking puts ammy on point
ive kinda given up on this game since no team i come up with beats the keep away shit in this game.im even playing rocket raccoon and hes fun and all but he has some serious issues like dmg.health,recovery on moves.
I used to play (and still play a lot as an alt) Strange/Haggar/Arthur. Playing against Morridoom was kinda 50/50. I think it’s the team and not the player.
As Strange, I have a lot of tools to get around the zoning part of it, and backed by Haggar assist the rushdown was completely meaningless. I can literally just pop that assist whenever I see Morrigan airdash and I can just kill her outright there. There is no escape once you commit to the airdash. That means that all I have left to deal with is zoning, and Doctor Strange is naturally very good against zoning, with teleports and a hyper designed to counter predicatable zoning.
Once I lose Haggar, it goes a little more downhill, but air EoA is infinitely useful and can eat so many projectiles while you set up whatever you’re going for. I wouldn’t count on it though, because the Strange/Haggar shell is pretty much my counter to everything Morridoom can throw at me. It would definitely be a very nice comeback to win against Morridoom without Haggar, because my only other assist is Arthur Dagger Toss and that doesn’t really do a whole lot.
Most of the game I win are literally won with the Strange/Haggar core still alive, because it’s so potent with either of the two on point that either it works or it doesn’t. That being said, if Strange dies in this matchup… It’s all over. Neither Haggar nor Arthur have any chance of breaking through Fly-canceled projectiles flooding from all directions with missiles raining from the sky every few seconds. The only hope I have is superjumping Haggar pipe and hoping for the best, but that rarely works. With Arthur I usually just pop my level 3 when I’m getting zoned, cancel with XF, and hope it caught Morrigan. If it did, I can kill by launching after the level 3 drops her and maybe kill another character with XF3 Arthur.
My main team now is Magneto/Nova/Sentinel, which is less of an endgamey team but it’s more solid, has less counters, and is immediately viable without any shifting of the meta, whereas Strange/Haggar core tends to rip apart air assaults and committed attacks (teleport shenanigans, airdash-based offense).
Since all three characters have some way of negating projectiles and retaliating with assists, as long as two members are alive I can crush Morridoom with this setup. Nova is the diamond in the rough here; I can DHC into his Human Rocket hyper from Magneto and I get basically free damage and I get to disrupt the whole projectile flood. With Nova on point, I can do the same thing without a DHC, or put up my projectile shield if she isn’t in Astral Vision and call Sent + :s: + :atk: for a free rushdown opportunity.
If I’m down to just Sentinel, I’m going to get my butt handed to me by Doom anyway, so it doesn’t really matter.
That being said, just because I don’t have problems with MorriDoom doesn’t mean it’s a bad concept. It means that it’s a very solid team with only a few soft counters, and I happen to run those soft counters. Because of the need to attack cause it’s Mahvel, we tend to forget that Magneto, Wesker, and Taskmaster have specials that are specifically designed to counter slow-moving projectiles. Once the game ages a couple more years, you’ll see those moves actually becoming prominent along with the other versions of the counters. We’re just not ready for that yet. MorriDoom will always be strong though, and it is currently, looking forward, the best shell out there. That being said, it will only dominate you if you let it get ahead.
ChrisG landed himself a good team. I don’t think he’s a god or anything, just a really good player who found a really solid team. Personally I think that Marlinpie’s team, and Viper teams in general, are far more endgamey than MorriDoom, but that’s a matter of opinion.