This is my take on Hugo so far (I’m also thinking of picking him up as my secondary, even though he doesn’t cover any of Honda’s bad matchups, lol)
Punishes Hugo can do:
HP Headbutt is punishable by Super and *sometimes *reversal LP Clap
Far EX Headbutt is punishable by light normals, cr.MP and Kara EX UT. Cancelling into L.Lariat as a punish only works from cr.LK.
Close EX Headbutt is punishable by light normals, cr.MP, Ultra 1, all spds and ultra throws if stand blocked.
Close EX Headbutt is punishable by light normals, cr.MP, Ultra 1, LP, MP, EX spd and EX Ultra throw if crouch blocked.
All buttslams are punishable by Ultra 1, LP, MP and HP SPD.
If Hugo stand blocks buttslams while they’re descending, they can be -4 to -5, making it also punishable by cr.jab, EX SPD and EX UT.
Honda’s s.HK poke (-6 on block, -2 on hit) is punishable by cr.LP, st.LP and cr.LK on block and Ultra 1 on hit (spacing dependent). The HK is not punishable if it’s used from far.
Hugo’s on knockdown
When Hugo’s knocked down, he’s in an **extreme **disadvantage. Honda’s new EX Oicho buff allows him to just screw poor Hugo you over on wakeup.
Honda’s throw invincible for 5 full frames, meaning that ex spd, super, ex lariat or ultra 1 won’t save Hugo.
The only options left for Hugo is jumping away, or backdash (although I’m not sure if he can punish Honda hard if he backdashes)
neutral game
Honda can engage in the poking game pretty well. Hugo’s slow, but with your normal walk speed you can weave in and out of his ranges and sneak in a surprise s.HK.
Surprisingly, s.HK when used from far is also able to low profile under Hugo’s s.MP. If he catches on, he’ll use his other tools like cr.MP, cr.MK, s.HP or any other of his light normals, so watch out.
Watch out for his focus, though, use s.HK sparingly.
Random notes
If Hugo’s psychic, he can use his st.HK to beat headbutts clean or make the headbutts pass under him.
Jabs and LK backbreaker can beat headbutts from mid/fullscreen on reaction.
Hugo’s jumping splash always wins from headbutts from fullscreen to midscreen but loses to EX buttslam.
In conclusion
On first glance, I would say to lame it out from a safe distance like you would on any other grappler. But, the annoying part in this match is the fact that Hugo can build a TON of meter with LK Lariat and MP Clap. Might be possible that he’s the fastest meter building character in the game. You also can’t really punish him from using MP clap with headbutts since it has a duration of 28 frames and basically no recovery, so zen psychic headbutts aren’t going to cut it. Instead try to stay midscreen, right outside of his normal range. Your reaction needs to be on point, since Hugo has a very fast forward dash. If Hugo ever flashes yellow while moving forward, then normal throw will beat him right out of EX Lariat and EX meat Squasher, you can also oicho him if you saw it coming. Neutral Jump HP gets blown up by Hugo’s Lariat, backbreaker, U2 and f.HP, don’t do it when it can be punished (almost anywhere on the screen). Last but not least, stay on your feet and you’re golden.