Cody
Having played a ton of games vs an excellent Irish Cody Xbl Tag “Ladnopokaa”, these are my thoughts on the match.
It’s not codys frame traps or Nj Hp that make this a very hard match for honda, Cody’s zoning when applied correctly can be damn near impossible to get around.
It’s very hard to approach on the ground because from my experience Cody’s St Rh blows up honda St Rh, that move has crazy active frames and it’s tough to stand in a position where you can whiff punish it successfully, it also does a good job of keeping Honda grounded much like Sagat’s st rh.
The other huge problem is seemingly endless arsenal of amazing AA’s. Back Mp will beat consistently beat all of Honda’s jumping attacks while St Rh and Hk ruffian also work great.
Cody can also punish mp and hp headbut with Mk ruffian, Ex ruffian and Ultra.
The trick to this match I’ve found is make it as much of a guessing game as possible for the cody player. You have to vary your jumpins both in terms of range and attack.
Hondas jump Rh will beat (not always) codys St Rh, the most effective way to beat codys back mp is either with very early jump jab or empty jump into Cr jab HHs. Of course St Rh and will blow up empty jumps so its important u recgonize the situations when cody is most likely to use back mp, Its usually in situations where there simply isnt time for him to use a different AA. This could be if you manage to sucessfully jump over a whifed normal or you immediately react jump when he throws a stone from fairly close.
It is possible to play footsies with cody however that St Rh is an almighty pain, your going to eat a few in the grill for sure. There is a range where honda can stand where he can whiff punish with his own st rh but it is very hard to get there. The better option is to counter poke with Cr Hp, the hitbox of that moves goes straight under cody’s boot and you can get 175 dmage on a ch.
Be careful when using jab HHs on cody, if you do it from to great a range he can punish with either st Rh or on occasion Forward Rh - MK ruffian (240 dmage), going for st rh after blocked hands is also risky as Cody can CH your St Rh with Cr Lk xx Cu.
Buttslam is should only be used vs cody when your sure it will crossup otherwise back mp owns it free (obv never use buttslam if your opponent shows you he’s going to focus crumple it).
The Knockdown is the most important thing vs cody, once he’s on the ground his options are reduced to a reversal that doesnt punish meaties and is punishable by hands, a back dash that goes nowhere and holding up which is the last act of a desparate man.
Early jump jab tick straight into oicho is something that works the majority of the time. Get creative on his wakeup, it’s vitally important u take as much life as you can as each knockdown is hard to come by. Be careful about ticking into oicho off one cr lp, iv’e found cody players have a very high propensity to hold up in that situation and you dont want to eat a full NJ HP combo. Super is very important against cody so try to conserve meter in order to maximise your punishes
The general Strategy against cody is cautiously try pressure him to the corner where he is susceptible to hands pressure and walk up oicho and be smart about jumping, try predict which AA he is going to use and counter it accordingly. Cody’s pressure game while scary at first glance is reasonably easy to escape. Ex head-but will blow-up anything cody can do obviously also St tech can be very effective vs him… throw him right out those frame traps (Do Not Cr Tech vs Cody!!!). Honestly in this match you want cody attacking you because the alternative is a lot harder to deal with.