what rufus players have you played??? :looney:
Has anyone tried raw super for anti-air? maybe jab version? since we dont have jab headbutt xx super anymoreā¦
it works in super, and idk how bad it got nerfed (damage wise) but 350 or something like that off a predictable jump in is bigā¦
jab headbutt super works on empty jumps like from gief, but at this point im just kidding myself
if you thought the j. mp nerf and jab hb nerf werenāt going to be enough to keep you grounded for most of the match that air raging demon better have solidified your decision.
Iāll bet j mp would have beaten it in super lolā¦
Iām convinced that i must now only nj fierce and turtle after a lead
vs. Yun, his EX rushpunch is AT LEAST +1 or 2 on BLOCK, I tried to stick out a jab or tech and got counterhit by something multiple times
twins are really annoying, 50/50s after a knockdown, command grabs, very large damage and stun - crappy normals but they can get in for almost free with their dives.
s.hp and NJ.HP helps to keep them grounded, jump back MPās new hitbox is horrible and doesnāt deter dives as much as I thought it could, cs.hp worked well in the handful of instances I was able to get it out.
iāve seen cr jab stop yunās dive
Need help on Hands xx Hands? Whatās the timing? When do you start? Also, does anyone use cr mk ~ throw as an os? Does that even work?
hmm, the slower start up on the hp hhs got me thinking, is it possible to do hp hhs into another hp hhs?
seeing how hp hhs x2 is a two frame link, if hp hhs x2 isnt possible, then theres at least a 3 frames more startup.
if it works, it means either 2 things:
-hp hhs is slower by one frame thus making hp hhs x2 frame tight
-hp hhs has more + frames on block (highly doubt it, but if thats the case, then you should be able to link into his other hp/hk normals)
Just got back from playing AEā¦
Honda is dead
His new j.MP makes the Sim matchup virtually impossible now. Or at least it is for me Simās knee has no hitbox on his head and lower on his knee too, along with the hitbox and priority changing on the j.MP so you canāt even trade with it at the right distance now. I donāt even want to think what that matchup is now. Oh, and yeah, basically does no damage too. Maybe Iām too scrubby a Honda, but this is the first time Iāve ever even CONSIDERED hanging up my chanko bowl.
A depressing day to be sure.
so yeah, i played ssf4ae all day on tuesday and damn, honda got nerfed badly.
lp headbutt is ass. and iām not talking about anti air. it now loses to things it havenāt lost to before, like balrogs c.mp from point blank. and i could have sworn that it traded with a dash punch despite me doing his lp headbutt at the last second.
certain characters can jump in for free against him when he has no meter (rufus, yun, yang, balrog).
iām not really sure how his lp headbutt work right now. maybe it only beats lows now, because i was getting stuffed with everything using the lp headbutt.
on the bright side, balrogs j.hp got nerfed. this one balrog player tried to jump back hp against my ex headbutt and it beat out his j.hp completely.
Iāve had a lot of success with well spaced cr. jabs for anti-airing the twinsā dive kicks. Hondaās cr. jab has the highest vertical hitbox out of all cr. jabs in the game, so thatās why it works. I think Honda deals with the twins well.
I only use LP Headbutt after HP Hands on hit or block, I havenāt been able to figure out what to do with it either. Honda is frustrating now, but I still like him.
Havenāt been paying close attention to this thread lately, but I was wondering whether or not you can still do lp headbutt on wakeup to go through fireballsā¦ theoretically i dont think itād work but if someone has tried it Iād like to know.
Did everyone just forget about Butt Splash anti-air? I find them to be very effective, they have a lot of invincibility. You just need proper spacing.
Did they buff the hitbox on those? I find that they often miss and just push the other guy instead of hiting him.
Medium kick buttsplash has 1 more frame of invincibility then its lk and HK cournterparts and i find that it trades with moves like tiger knee and beats deep jump ins
Congrats on your win, Jewelman!
Played some more Honda at the arcade last night. First off, Zangief is an asshole, that match up is so hard. Ham Chop is terrible against him and you canāt Buttsplash, nj. fierce or EX Headbutt when he has Ultra II because heāll grab you for free. Itās so aggravating.
Also, Hondaās damage nerf doesnāt bother me as much as it used to. As it stands right now, his damage is just āgood,ā rather than ācompletely retarded.ā Even though he needs big damage in bad match ups, itās just a matter of having to play more solid now.
Edit: Also I donāt care about the terrible damage on st. HP and st. HK because every strong poke in the game got nerfed hard. Bisonās st. HK only does 90 at max range, and the hitboxes were adjusted to make it worse. Guileās f+HP does less damage, same with Simās st. HP. Ryuās cr. MK has fewer active frames and more recovery. Basically there are no good pokes that are scary anymore, but Hondaās cr. jab is still one of the best because it leads into HP Hands. So technically heās buffed in that sense. I think thatās a good way of looking at it.
I know exactly what you mean, like Hondaās just kind of rubbing up against them in the air? Itās not a matter of hitboxes though, itās a matter of active frames; the active frames run out at the peak of your trajectory, thatās why we get that problem. Do it a little bit earlier and youāll see that itās a pretty damn good anti-air. Same with LK Buttsplash. HK Splash is great for hitting people who like to jump back.
Soā¦how many players do we have left?
Iām still testing things, my current gameplan for vs. yun and yang is to just whiff oichios as they stand there whiffing palms and get 1 meter before I go in - yunās super hurts as well as leaves you in the corner if it doesnāt kill you.
buttslams arenāt really a great anti-air option unless youāre reacting to a jump-back, at least Iāve never had any luck in using them.
also s.hp seems pretty good vs. the twins, keeps them grounded + they have hardly any normals - itās too bad it does no damage now.
I can only get to the arcade maybe once a week but, Iām passing time by playing different characters on console until capcom decides to release it at home. Honda def. seems to be right in the middle of the tier list or perhaps slightly below or above.
Iāve been playing Honda since vanilla and have never touched another character since then. I really donāt want to try and learn a second character, but this time the nerfs look really bad. At least on paper, it would seem like Honda as way too many flaws and not much going on for him since the dammage nerfs. But as I said, thatās what it looks like on paper, I donāt have an arcade anywhere near where I live, so I wonāt really know how different he is until the DLC is availible.
What made me choose Honda as my main was how hard it was to get in on someone, or escape pressure during wake-up compared to the other characters. But that was all because IF you did catch themā¦ you would hit them so HARD, it would make all that trouble worth it.
Now it just seems like the big man is unable to get in, free on wake up and hits with the strength of a wet kleenex. :sad: This would just make hime frustrating to play and no fun at all.
His play style is exactly the same, heās still solid, donāt give up! I donāt want to be the only Honda left in Canadaā¦lol. Heās a solid mid tier character, which I can live with. He also does well against top tier Fei Long and Gief, which is important. Projectile characters arenāt as big of a problem, you have to remember that too. You canāt look at Hondaās balance changes individually, you have to look at the big picture and realize he can do all right for himself.
AE Hakan is sick though, if anyone is looking for the closest approximation to Honda, itās him. He has hit confirms into knockdowns now, really safe oki, good option selects, gets around zoning more easily than most grapplers, his pokes are fast and do a lot of damage, heās just beast.
Iām still repping Honda and Iām from Manitoba. :o