Honda Match-up Thread: After the war 2010 AE

Oh, ok, my bad! Personally, I think Honda can do everything Blanka can do, only better, so Akuma would be a better choice out of those two.

I used to main Fuerte, and he actually beats Guile, Chun and Sim on paper, according to most match up charts I’ve seen. He doesn’t do well against Rufus, so I’m still shit out of luck in that regard. I’ve been focusing entirely on Honda for the past couple of months though, I should bring him back to top form for those match ups.

as a former chun player I can say blanka beats chun, he also beats Ken/Ryu and maybe Sagat but that’s about it( in super at least )…he gets his shit rocked by dhalsim, guile, rufus, abel so he’s probably not the best choice - blanka’s mixup game and normals are better than hondas (not by much) but his turtle/anti-zoning game can be a downright nightmare for some characters (in super, no clue about AE)

Fuerte would be a solid choice, when I play my Guile vs. any fuerte that matchup feels fucking impossible. I like Adon as an alt choice but I believe he loses to dhalsim - he beats the shit out of shotos and guile though, and his U1 is straight cheap sometimes (510 damage non-charge motion near fullscreen fireball punish :confused: )

Ok fellas, this isn’t the “who’s a good 2ndary for Honda” thread.

Thank you. Long story short we cannot rely on large bursts of big damage anymore from Ex-Headbutt. You’re going to have to start using and understanding your normals more while playing smarter. Also start learning Ex-HHS xx Jab :hp: Hhs to make up for some of the lost damage. It’s been helping me quite a bit and works great when proving we still have our strength has Honda players.

We still play a B+ Character that has never changed and we just need step it up.

mr snk is right we all used honda back in vanilla before he got beefed up in super. there is no need to just toss him aside just because of some nerfs.

If you look into the AE Fuerte changes, Fuerte seems to be even better at killing Guile and Sim now thanks to the buffs to his normals and run stops, especially with the nerfs to Guile and Sim. It takes some training to do the run stop rushes though.

He also seems to have some advantage against the twins - some of his normal moves stuff the twins’ dive kicks and specials, plus his run stop rushes kinda kill the twins hard. Haven’t been tested yet against Rufus though but if Fuerte’s normals can stuff twins dive kicks, there’s a good chance it will stuff Rufus’ as well.

Other than that, Fuerte is pretty even against the shotos and Sagat except for Akuma who still has Fuerte’s number. His new bad match-ups are Gief and Hawk though since he lost his EX Guacamole escape ability (Honda kinda still beats them both, right?).

A Honda player holds the title for 5th longest win streak so far, with 75 wins. Damn, I wish I could see even one of those matches!

Yeah please move all the secondary chat here: http://shoryuken.com/f256/alternate-char-honda-users-171840/
If you used honda in vanilla you shouldn’t worry. If you didn’t, step it up like Mr. SNK said.

Back to topic, any word on his far s.HP getting a slightly better hitbox or smaller “hurtbox”(for AA purposes)?
Or about ex headbutt getting less recovery?([media=youtube]fzHOHet4xKM#t=18m37s"[/media])
Or about going through yoga fires with HP/EX headbutt?
Or about LP headbutt going through c.LPs/c.LKs?
Or about LP headbutt still being projectile invincible during startup?
Or about his s.LP having faster startup?
What’s the fuzz about his c.MK having a “weird timing” to be cancelled into hands/headbutt?
And has the “meaty” oicho bug been fixed?([media=youtube]Q2ycfX_jxwY"[/media])

Thanks in advance!

KSK: What about Honda?

Itabashi: I heard they nerfed damage on Headbutt.

KSK: That move was such a noob killer.

Itabashi: But there?s a lot of counters to that move.

Hiropon: His grab Ultra is now a half circle motion, and it?s 2 frames. They also adjusted his normals, like jumping MP, and damage on his far fierce got reduced to about 80.

Nemo: 80 is a pretty painful nerf.


AA chop on trade sucks now…

:sad::sad::sad:

Chop dmg reduction, as a bonus nerf, really makes it look like Capcom wants people to stop playing Honda… I must say, we got somewhat Gen’d.

I was a Gen mainer throughout all of vanilla sf4. I know how much this hurts from experience. When you say we all got Gen’d I laughed so much because your so right.

are you sure that’s not a mistranslation? I’ve heard reports of nerfs on s.hk but far fierce? doesn’t make any sense. If S.HK is 80 damage this would make HHS > S.mp better on the characters it works on (unless s.mp got nerfed)

Ok Headbutt is now 100? Stand Fierce went from 125 to 80?.. :frowning: Hands chip does 28 now I think… Jesus, Capcom… really?!

Well no one knows the exact numbers since there’s no training mode in arcade, probably just people trying to attach a number to something.

St. fierce doing 80 is blatantly untrue, that’s like a 40% damage nerf. That would be god awful for a 10F mid; Capcom are retarded, but they’re not that retarded. I’m willing to bet it does 100-110, and st. RH does 90. All the chip damage I’ve seen looks exactly the same though.

@CarlTwo - It’s not just individual moves that were nerfed, literally every single move he has does less damage.

i heard jab hhs super does 150 on counterhit

I’m not too worried about the AE changes. Why? Because there aren’t gonna be any cabinets where I live. The inevitable AE DLC? Now that I’d worry about. Obviously Capcom’s going to balance the game yet again in preparation for the next console update, so hopefully our bitching gets heard haha

lp into hp handslap still works fine but hp handslaps do come out slower now and does less damage.

yun and yang feels like a hard match. like rufus, dive kick pressure is really hard to stop once they get their momentum going.

the only reason why honda had a chance vs projectile characters in ssf4 was because of his damage and j.mp. with those 2 nerfed, hes gonna struggle big time.

matches that already looks harder: akuma, sagat, gief, ryu. (vanilla top tier characters, what a coincidence)

akuma:
he is one of the few characters where hp headbutt was sorta useful (vs poorly spaced air fireballs). now with the damage nerf not only on the headbutt, but also the chop, i think akuma might have an advantage this time around. it was 5-5 in vanilla and super, but looks like akuma might have the upper hand now.

sagat:
hes probably hondas worst match and it just got worst. honda gets nerfed all around, sagat gets a damage buff on his tiger uppercut.

ryu:
he already naturally counters honda, but with his trade dp into ultra/red fb back, the risk/reward factor for honda just got worse.

zangief:
i think gief might just be able to grab honda out of his far hk now. the damage nerf and no jab headbutt really hurts

getting gen’ed seems like an appropriate term. the only reason why i picked honda up near the end of vanilla sf4 was because he plays like a hybrid of gen and bison, but now, gen looks more interesting. in the end though, i think honda might still be better than gen.

console won’t get seperate balance, I’m almost positive…I’d rather honda be in his current state then sit through another wave of Ono trolling, rumors, whining etc.

Gen players still got the surprise/wtf factor vs almost every street fighter player, but Honda is way too straightforward. Our biggest gimmick is the FADC on the HHS and a lot of people know that one aswell.

Let’s see if Mike Ross or any other top Honda player gets a secondary for bad matchups now