Honda HHS Tutorial Video

Compared to SF2 Frame Data which was i think @ 30fps

SF2: Hadoken(RYU) ~12 startup ~40 recovery

SF4: Hadoken(RYU) ~13startup ~ 45 recovery

if SF4 framedata was at 60fps everything would be twice as fast as it was in SF2 games?

And the old charge time was around ~56frames @ 30 ~ 1,86s which makes sense for me

(is there something offical from capcom which would explain it)

me too man, need to stop smoking while i play!

I found it was easier pressing lp, mp, hp, lp, hp instead of lp, hp, mp, lp, hp.
That helped me a lot. I can get the HHS to combo from 1 jab every time now, and can combo into the super with it, which is fun! Although unlikely to happen in a real match :frowning:
Hope that helps!

need help on linking cr. lp after EX HHS? are there any tips or strats? can you replace it with a cr. lk so i can plink it after EX HHS…

Just throwing this out there to clarify a misconception.

ahh thanks for clearing that up.

i was sure frame data was done at 60 fps.

shit would not make any sense at 30 fps.

The brain has input and output lag.

So you’d have to see, choose an appropriate reaction and output a decision.
Therefore you’re talking significantly longer than the initial reaction time.

This is my explanation of why somepeople appear talented and others simply will never acheive that same level despite unlimited practice.
Either way 1/4 of a second sounds realistic

well if i’m blocking a string of combos and throw out ex headbutt it comes out later…this is even more apparent when you block an ultra and reversal ultra…look at a game like mvc2 where inputs happen instantly

so you’re not basing your “game has input lag” theory on actual gathered evidence and experiments. but your own personal experience.

good shit
everyone get on board

I’m not saying input lag is or isn’t present if fact i think alot of people would agree that it is there in some form. I’m saying that just because something has a visual cue and theoretically you could react the fact that there is both a choice time and the time it takes your brain nerves and muscles to act stops this from being practical.

Basically that is the definition of muscle memory however it can never be completely eliminated only minimised through practice.
People are too fast to blame an external source, in this case the game and input lag, when there are other factors aswell.

nah i meant the guy complaining about the game having input lag

who are you?

just another guy trying to understand internet dumb fucks

that’s usually because you’re still in block stun. but the window for executing a move in this game is so huge that it still comes out.

in st if you did the same thing, the move just wouldn’t come out at all because the input window is smaller.

go in training mode and turn on the inputs and do it. you’ll notice the input is recognized right away but sometimes the move won’t come out until a little later (when block stun or move recovery is over).

shoo you are just spoiled by AI’s beastliness.

o so its just because this game is friendlier to people who arent really that competitive i see

Touche!

shoo is so pringles

whats the easiest way to do it with an x box controller?

Who finds it easier to use. X Y X Y, RB on the TE stick?

I’d like to go RB Y X RB after hitting RB but it won’t input for some reason…that way is even easier.

lolwut?

We don’t speak pad.