Anyone know the number of frames you have to finish the 5th input so the c. jab gets canceled into hands?
a cleaner looking joystick? are you serious? gtfo
Yea I’m serious, chill out.
thanks for the tips, guys
i haven’t gotten it down completely but im practicing as much as i can wherver i go lol
so is that THE pieguy i hear he is amazing and wrecked at wcw
I think i heard someone say in the HHS video it’s 5 inputs in 3 frames.
Sounds about right to me.
Although my question now is how many frames are there of animation per second?
I know at least my PC is displaying 60fps but i don’t know how many of those are different frames if you catch my drift.
I highly doubt there are 60 discrete frames per second anyway.
being left handed sucks so much! I can pull of the piano method no problem wit hthe hand that doesnt matter!
I have been busting my ass for days to get this to work. Im using the piano method shown in the video it feels perfect and everything but It doesnt want to combo either I do it slow and get the 7 hit combo or if I do it as fast as I can then I only get 1 jab and then nothing does that mean Im to slow or? And thanks for the video great stuff!
5 inputs in 3 frames? i don’t think that’s even possible. assuming you hit your first three buttons perfectly, that by itself would take 3 frames. 1 for each down press. do any fighting games even register buttons in between frames?
cr.lp is 4 frames to go active, 4 active frames, 7 frames of recovery, and +3 on hit.
hhs takes 9 frames to come out.
4 + 3 + 7 + 3 - 9 = 8
this would seem to suggest that you would have to do it in 8 frames to make it combo?
however i think there is also bit of hit pause so instead of using normal recovery i think we’re supposed to use the hit recovery for cr.lp which is 13.
so then 4 + 3 +13 + 3 - 9 = 14
so if hit recovery is actually the one we’re supposed to use then 14 frames to make it combo?
i’m not sure if this is how it works, but 14 frames seems correct as this is about .23 seconds.
(i’m pretty sure all frame data is written with respect to 60 frames per second.)
except it’s a cancel so you don’t have those recovery frames. i think 8 is the magic number though, idk though -_-;
yeah but the cancel doesn’t happen until you actually finish inputting the hhs.
and we’re talking about how many frames you have to input the hhs, so the recovery frames are in there to calculate the amount of time you have to do it.
of course once you cancel the cr.lp, then the rest of the recovery frames go away, but the frame data does not list the actual amount of frames which the cr.lp is able to be canceled so we have to guess on that part.
New honda player here, video been a great help, can do it most of the time, more practice me thinks!
Customarily, CvS2 as an example, you have to finish the special’s inputs within the active frames window. So technically, you have 8 frames to buffer the whole motion from first jab to last fierce. That’s why Gen has the easiest hands combo, followed by honda, followed by Blanka. Gen’s window of opportunity to slapchop is fucking RIDICULOUS. Half screen range with 5 frame startup. Shit’s duuummbbb.
i just thought that you couldn’t start the HHS during recovery frames of the jab, you had to start it in the active frames. but again i’m no expert.
oh you always have to cancel in the active frames?
sorry i didn’t know that. i guess i didn’t think of that because that’s not the way it works in guilty gear. but it makes sense for a street figher game.
in any case, that would make it 7 frames then?
since 4 frame start up means the first active frame is the 4th frame.
assuming 60 frames per second…
7 frames is like .116 seconds?
that doesn’t sound right. seems way too fast.
is there maybe some hit pause or something we’re not taking into account?
i’m confused.
i always thought the frame data is at 30fps
the game runs on 60fps but only displays 30 new fps?
8 frames @ 30fps ~0,2666s
or am i wrong? :wonder:
this is the assumption that i was under as well. it’s my understanding that the console/arcade whatever is responsible for creating the other 30 frames each second so as to make movements look fluid but the designers created the engine off of 30 frames per second.
is that right?
that makes everything seem extremely slow.
human reaction speed average for young males is around 0.21 or something. that would mean you can react to moves 7 frames or slower.
7 frames? that’s pretty crazy for average. why would anyone ever get hit by 20 frame over heads?
can someone verify this with fraps on the pc version or something?
regardless of how the the game is run. i always thought frame data was written with respect to 60 frames per second.
the game has input lag
I still get hit by rog’s overhead punch…i have the reaction of an infant child :bluu: