lately i have been experimenting with MP, instead of c.lp. At times I would try to mix up my HHS combos, instead of doing c.lp xx hhs, I would sometimes do, jump in FP, s.mp (target combo) HHS to s.hk.
still trying to get c.mk xx hhs down, but I have c.lp xx hhs pretty much down at any time.
Been playing Honda as main for a few months now. SRK in general and the Honda forum in particular have been invaluable in helping me learn the matchups and develop my game. Until recently, I had been despairing that I didn’t have the dexterity to do the piano method for cr.lp xx HHS (maybe 15% success rate, 15% EX hands, 70% nothing), and the slide method (lp, mp, lp, mp, fp) was busting up my fingers with only a small increase in successful hands… until now!
I play on a HRAP, so I remapped the fourth button on the top row (PPP, never use) to a second jab, so the top row goes lp - mp - fp - lp. I slide once down the line and then reverse to end on FP. 100% success rate, no joke. No EX moonwalks, no MP or jab hands, all fierce hands all the time. I chipped a scared G1 fuerte to death with a barrage of blocked cr.lp xx hands and st.lp xx EX hands. Honda is a lot more fun being able to actually use his best ground pressure move!
The way Mr. SNK uses hands is the easiest way to me. You should really try to learn it on only the 3 punches buttons just in case you happen to play in and arcade.
I’ve tried to use a square gate but have had to use the octo gate. Even when I had a stick way back in the SFII days it had a Happ 360 gate. I’ve basically striped the screw on my TE switching the gates out between the two. But reading the above post has got the square gate idea back into my head. Will probably switch it out once I get on the xbox.
using more than the default 6 buttons on a stick is scrubby at best, cheating (in some people’s opinions) at worst.
in the end, not many good players will give you any respect if you have to use extra buttons to do your techniques.
honestly, just learn it the correct way. piano is not hard, you just have to practice it. try some piano (as in the instrument) finger drills when your not playing.
I just do not have the execution required to get anywhere close to jab xx HHS doing piano… like, most of the time I get jab, FP. That’s how slow my maximum pianoing (non-fatfingering EXs) speed is. I’ve been playing fighting games since SNES, albeit never at a competitive level when I was growing up. I didn’t get the years of reflex/combo training in GG, CvS, MvC, etc. that many of my contemporaries did, so while I tend to really engage on mindgames and mixups, I have a hard time playing characters that require rock-solid execution on long strings. My raw dexterity remains very poor.
At the same time, it is unacceptable to me that players should have to do ridiculous shit like picking up their hands and sliding them up and down the buttons in order to use one of the SF4 engine’s basic techniques. Is there anything wrong with the HDR 3-input HHS? I think not! So until (or if) the 5-input SF4 HHS is reduced, I’m forced to use an extra button as a baby-step between “cannot do HHS” and the legitimate slide or piano methods… or I completely remove HHS from my game, which is not an option. Orrrrr go back to some other character, which is also not an option, Honda is way too fun.
Way I see it, mapping button #4 to something that’s actually worthwhile is a basic function of the interface tool between me and the game. I don’t care if it’s considered “arcade scrubby” or whatever… if I can’t execute hands AT ALL, how will I ever add it to my game, even mentally? At least a baby slide will get me used to it sufficiently well that I will eventually be able to do the :lp:, :mp:, :lp:, :mp:, :hp: slide as reliably as I can do the :lp:, :mp:, :hp:, 4th button, :hp: slide. And this way doesn’t bust up my goddamn hands, shit. It’s not like mapping button 4 to an extra punch is the same as using a turbo button to get HHS to come out.
Or you can just turn off that fourth button and try doing it properly. It isn’t as hard as you’re making it out to be. But if you don’t care if it’s scrubby (which it is), or not then more power to you.
just wanted to share. I made a video on how I use the slide method for c.mk xx fp hhs.
[media=youtube]TJHaZry9tRA[/media]
hope this helps out! :china: Learned from my buddy andrew who’s a gen player! never made a video with my webcam in the whole time ive had it to i thought i’d try it out. hope it’s not too lame!
sweet video, i’ll be sure to try it out when i get a chance tonight. i stopped playing honda for a little bit and now i feel like i’ll never pull off an HHS again, so maybe this will help me get back into the groove.
the problem is it’s a slippery slope.
where do you draw the line?
you say one extra button that gives an advantage is only a small advantage and shouldn’t be considered cheating.
someone else thinks that having two or three extra buttons mapped to throw, fadc, 3p or whatever is fine.
someone else thinks mapping dash to a button like the mvc2 controversy is fine. (btw i think they ended up saying extra button is cheating but if you give up one of your assist buttons for the dash,it is somewhat ok. he still gets called out for it.)
another person thinks that turbo should be fine since it’s just a moderate advantage in execution.
and another person thinks that macros that do the whole special move on a button is ok.
all of these things are the same in that they help the player’s execution. they all help in various amounts and ways.
so where do you draw the line on where exactly is too far?
what ever happened to understanding that if something is hard, you either bust your ass to learn it, or accept that you can’t do it?
i’ve never understood how people are cool with doing something incorrectly just because it’s easier.
i’m not trying to come down on you (sorry if i’m coming off that way) but you seem like a mature individual so this is an honest question…
doesn’t it seem less gratifying to yourself? don’t you feel like you’re cheating yourself?
at the end of a day, street fighter is just a game… but am i the only one who thinks little things like this say so much about a person?
i’ve never been able to pull off the cr.MK xx HHS cancel, but that did the trick and i found it easy to adjust to. it’s pretty important to ensure that you are in fact hitting it with the base of your finger (metacarpal bone BTW) to help prevent accidental focus attacks. i don’t know if there was previously a video on the slide technique (i saw the piano cr.MK xx HHS), but it helped a lot to see it in action. thanks.
Great post! I couldn’t agree more with what you are saying. HHS is quite easy once you put a little efforrt into it. Sure it may take some time to master but it is well worth it. If you are have trouble with the piano technique try it throughout your day, using the Mr. SNK way… At work tap it out on your desk On the drive to work, or school, try tapping it out on your steering wheel. If someone complains that the tapping is an annoying sound, ochio them. Over time you will get the timing right and it will seriously improve your HHS game. You don’t only have to do the piano method on your stick.
The 8 button set up is something I find very disturbing. When I first heard street fighter 4 was coming to console and I saw the TE and SE stick I was really confused. I hadn’t playing since Super SFII and thought the game was now 8 buttons. It wasn’t until I got a TE where it was only 6, what a relief. Anyway using the other two buttons is ridiculous and is way cheap. Have some dignity and learn the proper method to HHS. You will feel much better about yourself.
I have the same problem as this guy in that i can only seem to get HHS out on certain days and pianoing is very unsuccesful for me due to dexterity.
But still, im paying 50 to swap the parts in my fightstick for the ones from the TE. To me, if i have to pay 50 to do HHS then thats 50 well spent really.
Those extra 2 buttons are getting plugged up too, they only get in my way when sliding, even when not assigned to anything.
Yea I was just watching replays for fun and saw one of you and you had a few HHS openings and didnt do it.
I have a SE with stock and with the sanwa parts. It definitly is worth the 50 ish to get the better parts. Although it can be done on the stock just more difficult.
If you’re going to map the 4th button, map it to fierce so you can slide left to right and just go back to fierce real quick for guaranteed HHS every time. Jab might get you a mistake every so often due to hitting a button twice but two fierces is guaranteed.
I’m sure most won’t agree with me, but unless you’re planning to play in arcades, there’s no reason to really care about whether or not you use 6 or 8 buttons, mapped or not mapped. Top 8 at WCW dhalsim FilipinoChampRyan uses the 3p/3k buttons a SHITLOAD and nobody really complains. It’s obvious he’s a good player with good execution as well. /putsonflameshield