Meter is important to all characters. But to Honda meter is vital to the characters viability and utillity. EX.HB, EX.BS, and super are too valuable to waste meter on things that have very little gain. If you have a strategy of “saving” your meter for AA and reversals only, that’s your choice. But you shouldn’t then be passing up damage to save meter then “waste” it on FADC’s. There should be a way to determine what is a good use of meter.
If you look at almost the thriftiest meter using Hondas, most will agree that using your meter for c.lp xx hp.hhs xx super or c.lk, c.lp xx hp.hhs xx super is a good use of 4 bars. Let’s look at what those four bars were worth vs the standard BnB c.lp xx hp.hhs, s.hk:
c.lp xx hp.hhs xx super 420
c.lp xx hp.hhs, s.hk -225
** =195 damage / 49 DPB (Damage Per Bar)**
I’ll round up and call it 50 dmg per bar. So when looking at meter usage I would consider any option that generates 50 additional damage for 1 bar as a good use of meter. If you want to compare that to other characters, vanilla Akuma’s s.hk, c.lk xx lk.HK, DP xx FADC red fireball combos generated 50 additional damage for 2 bars.
So lets look at the combos that are being questioned as a waste of meter. Each combo will be measured versus c.lp xx hp.hhs, s.hk (225 damage) to determine the damage per bar:
c.lp xx hp.hhs, EX.hhs 257 damage / 32 DPB
c.lp xx hp.hhs, EX.hhs (blocked c.lp xx hp.hhs) 283 / 58 DPB (missed your link)
c.lp xx hp.hhs, EX.hhs, c.lp xx hp.hhs 348 / 123 DPB
c.lp xx hp.hhs, EX.hhs reset lp.oichio 417 / 192 DPB
Looking at the numbers, it clear that if you can reliabaly hit the links the ex.hhs combo is definately worth the meter. 123 extra damage for one bars is almost equal to a raw ex.hb (140). If you miss the c.lp link the chip damage from the last hp.hhs still makes it worth the meter at 58 DPB. The ex.hhs also sets up a nice mix-up. Yes your opponent can mash revesals to punish you if you miss the link but thats always been apart of SF4 and you should be more than capable of baiting and punishing opponents who are prone to the type of gameplay.
Now to run the numbers on the various character specific combos that use meter. I won’t list what works on who because I did that over a years ago and others have updated and added to that list since AE came out.
c.lp xx hp.hhs, c.mk xx EX.hb 307 / 82 DPB
c.lp xx hp.hhs, ex.bs 289 / 64 DPB (Deejay, Guile, Boxer, Juri)
c.lp xx hp.hhs, c.lp xx EX.bs 303 / 78 DPB (Abel)
**c.lp xx hp.hhs, c.lp xx EX.hb 275 / 50 DPB (Dict) **
c.lp xx hp.hhs, ex.hhs, c.lp xx hp.hhs, ex.bs 438 / 107 DPB (Juri)
Then there are EX.hhs, c.lp xx EX.BS Combos. I have never been a fan of this combo. The hard part of this combo is the c.lp link. If you can hit the link, doing another ex.hhs loop will always do more damage and build back more meter than ending in ex.bs. The combo by itself is not a waste of meter 84 DPB if compared to the standard BnB. But if you compare it to just using hp.hhs after the ex.hhs the additional bar is only getting 45 DPB.
c.lp xx hp.hhs, ex.hhs, c.lp xx ex.bs 393 / 84 DPB
If you are FADC’ing out of HHS combos that hit you are wasting meter. It’s literally the worst waste of meter you can have unless your post-oichio mix-ups net you so much damage that it’s worth throwing away 2 bars. This is not to be confused with FADC’ing out of blocked hhs. In that case you are using two bars for the chance to get 160- 180 damage. But FADC’ing out of hhs on hit nets you very little damage.
c.lp xx hp.hhs xx FADC reset hp.oichio 280 / 28 DPB
Even worse than the 28 DPB, if you are one of those Honda’s (like myself) who always use lp.oichio’s without thinking the damage drops by 20 points and you are getting 17 DPB. You also have the problem that hhs FADC oichio is not a new trick any more. Against player with lots of Honda experience they are jumping out of and punishing this trick at a very high rate.
Hopefully this can help those wondering about whether certain combos are worth the meter they use. I welcome the discussion with those who have a different point of view.