Here are some combos that I use with Honda. As far as I know these are the most basic, simple, and damaging combos that I have come across.
1a)j. RH [j. Fierce], cl. Forward, FP Headbutt
130 [120] + 90 + 128 (160 x .8) = 348 [338]
1b)j. RH [j. Fierce], cl. Forward, FP Headbutt, Super
130 [120] + 90 + 128 (160 x .8) + 280 (400 x .7) = 628 [618] O_o!!
2a)j. RH [j. Fierce], cl. Strong, cr. Jab, FP Headbutt
130 [120] + 90 + 32 (40 x .8) + 112 (160 x .7) = 364 [354]
2b)j. RH [j. Fierce], cl. Strong, cr. Jab, FP Headbutt, Super
130 [120] + 90 + 32 (40 x .8) + 112 (160 x .7) + 240 (400 x .6) = 604 [594]
******For Combos 2a/b I think you can do a cr. Forward instead of a cr. Jab for more dmg but I haven’t tested it
(frame wise it should work, but timing the link is way harder. 40 more points of damage though)***
3)j. RH [j. Fierce], cr. Jab, FP 100HS, s. RH
130 [120] + 40 + 112 (20 x 7=140 x .8) + 70 (100 x .7) = 352 [342]
4)j. RH [j. Fierce], cr. Jab, FP 100HS, Super
130 [120] + 40 + 112 (20 x 7=140 x .8) + 280 (400 x .7) = 562 [552]
**
***For Combos 3&4 I know you can substitute the cr. Jab for a cr. Forward for more damage, but I personally have a
much easier time cancelling 100HS after the cr. Jab as opposed to the cr. Forward*****
5a)j. RH [j. Fierce], cl. Fierce, Super
130 [120] + 120 + 320 (400 x .8) = 570 [560]
5b)j. RH [j. Fierce], cr. Fierce, Super
130 [120] + 140 + 320 (400 x .8) = 590 [580]
Frame data wise Combo 5b should work, but I haven’t tested it yet. Combo 5a is for sure though
6)crossup Forward, cr. Jab, FP 100HS, s. RH
90 + 40 + 112 (20 x 7=140 x .8) + 70 (100 x .7) = 312
7)Saving Attack Lv3 [Lv2], Ochio
160 [100] + 200 = 360 [300]
8a)Saving Attack Lv3 [Lv2], cl. Strong, cr. Jab, FP Headbutt
160 [100] + 80 + 32 (40 x .8) + 112 (160 x .7) = 384 [324]
8b)Saving Attack Lv3 [Lv2], cl. Strong, cr. Jab, FP Headbutt, Super
160 [100] + 80 + 32 (40 x .8) + 112 (160 x .7) + 240 (400 x .6) = 624 [564]
9)Saving Attack Lv3 [Lv2], Ultra
160 [100] + 340 = 500 [440]
Stun Meter
Combo 1 = 460
Combo 2 = 480
Combo 3 = 457
Combo 4 = 352
Combo 5 = 400
Combo 6 = 400
Combo 7 = 400(Lv3); 350(Lv2)
Combo 8 = 480(Lv3); 430(Lv2)
Combo 9 = 200(Lv3); 150(Lv2)
*****Just in case you were wondering why I didn’t do stuns for Combos #a/b is because the stun damage is the same
since supers (and ultras) do not do any stun damage(according to the frame data)*****
Oh one last thing, after calculating damages for combos with super I realized what a fuck-ton of damage it adds in combos. I mean pretty much every combo with super will basically kill half the life bar of any character.
I don’t think any of honda’s EX moves are that great save for the EX Headbutt (because of how fast, damaging, and safe it is). It’s a very good tool for getting in and pressuring. That’s pretty much the only thing I use it for because it is pretty much unpunishable if you can get someone to block it (in most cases).
Long story short, I think that saving meter for super might be better for honda as opposed to using it for basically just the EX Headbutt. What do you guys think? Is the damage of his super worth trading the utility of his EX('s)? We should discuss this more in the Honda Thread.
Fuck, it’s late (or early depending on how you want to look at it). I’m going to bed. Hope you guys find this useful. peace