Honda 2012 Change Discussion

Seems about the same as super tbh, the deper the jumpin the more likely it will be stuffed as at a certain point the air normal will get through his upper body invul.

Like cant AA blanka’s jump rh with it at all like.

I used to press lp at the last moment and it worked. Now he seems vulnerable prior to moving (he does a pose with his arms for an instant…) What’s annoying is that change log states that he’s invulnerable until the 14th frame, but it seems the count might only start with his first active frame. I don’t know.

Can’t tell you how disappointed I am in the mp headbutt. I can’t get it to do anything at all. Feels broken.

Tried u2 a little bit, might be my imagination but I think it has its range increased a fair amount but then again I so rarely used it before so I might be remembering wrong. I think its still 1f on the startup but I found that hard to test in training mode. Also, the input is the same (hcb) so I don’t know what they were talking about on changing the input, if there’s a shortcut I didn’t find it.

mp headbutt is nonsense. why bother putting that in the game.
Also, jab x hands to roundhouse works on Sakura and Rose while their standing now.

Was jab x hands to roundhouse always 225 damage? I can’t remember at all.

I think you guys misunderstand the mp.hb “buff”. Capcom was never, I repeat NEVER going to give Honda an easy way to avoid fireballs. Even his FA and dash are gimped so he can’t effectively use it against fireballs. We gave up on even using meter to avoid fireballs with ex.hb once super was released. Capcom didn’t make his Super truely anti-fireball till super and his ultra till AE. So Capcom wasn’t going to give it to Headbutts now. The first 10 frames of mp.hb are grounded and super cancellable so he goes no distance. So your not going through fire balls with it.

The purpose of mp.hb is to not remove a tool they added in AE. That’s the anti lows headbut (lp.hb). With the return of AA lp.hb they moved the lower body invincibility from lp to mp headbutt. Instead of a 12 frame anti-low special we get an 8 frame special. Thats not bad. It’s a footsie and anti pressure tool. You have to compare it to DeeJay’s dreadkicks. It has about the same as mk/hk dreads but not as good as lk dreads.

Based on limited testing here are some uses for mp.hb:

Beats Chun’s Hizonchu(sp?) if timed late
beat Dict’s c.lk after blocked lk.SK
After blocked Ken’s step kick beats c.mk
Avoids low tigers but only at a range that Sagat should never throw low Tigers (jump in max punish range)
loses to second hit after blocking Guiles sweep (FU Capcom)
You can OS it verses people who j.hk, sweep constantly with (high block);forward +:mp:,:db:(lowblock) - if the string is tight you block if not a true block string you beat the sweep with the headbutt.

Does this only work with the mp version?

It works with ex.hb also but at the cost of meter. Mp works because the low body inv goes over the sweep. But it’s not free. The mp.hb will be counter-hit by non-low moves and lows with large hit boxes like Chun’s sweep. You also lose you charge if you’re forced to block. Which will make it harder to relieve pressure with an ex.hb later in you opponents block string.

So it’s just another option/tool, Honda doesn’t get always correct answers to get out of bad situations. Every option has draw backs so you must always make smart reads/decisions.

Damn. It’s been a while since i’ve been here.

U2: From what I can tell, U2 is still the same motion but is now more leniant on the second hcb (Now essentially requires HCB+QCB).

HHS: Nothing new from any hands combos except vs sakura and rose- No added advantage after ex hands, hhs->ex hands does not work on any new characters.

HB: Jab headbutt AA is back but I feel its hitbox is worse than in super (anyone else?)
Medium headbutt is still unusable (unsurprisingly) as an anti fireball move.

Please prove my tests wrong… on all points :confused:

I’m not good with frames or what’s invincible. I just know what normals cancel to hands and lp.hb is and anti air. The mp.hb is something i need to look into now that I know of it.

Mp.hb is a solid tool in my opinion but only with specific characters. It still has a pretty bad advantage on block so it’s probably not best to use it in most situations. I mainly use m.hb for gaining space without resorting to jump ins, again depending on the character im facing.

Jab hb is most likely the best tool that has been returned for Honda due to the fact that it gives him another option to AA, and not just resorting to porkchop. U2 is pointless in my honest opinion and I don’t see many uses for it since there aren’t too many setups to really make use of it.

As far as I can tell, Honda feels very much the same if not with a bit more invincibility frames on some of his attacks. I suck with Honda anyways …

MP headbutt beats clean the second hit of Guile’s sweep, no problems at all.

I went back and tested and you are correct. But not with reversal timing. The second hit beats reversal mp.hb. If you delay the headbutt you will beat the second hit. I am use to reversal ex.hb/ultra to punish Guiles sweep, that’s what through me off.

so mp.HB has some low body invincibilty?

yes

here… it appears to me that is AA usability is “timed” differently (worse … less possibilities to do the move with success if you made it too early or too late)

The u2 input change was shortcut related. In super the shortcut was down-forward to back. In AE it was forward to down-back. So they just reverted the input shortcut back to super. Not really noticeable for honda since u2 was a 720 in super. Noticed since I play T.Hawk as well with his u2.

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So judging by reading through this thread I assume MP headbutt will not trade with c.mk hadoken if MP headbutt is reversal’d after blocking c.mk?

I got it to work against Akuma’s. It didn’t against Ryu’s, gotta test this more.

MP headbutt is good against low kicks but is ass against fireballs, I don’t know what they were thinking when they wrote that PDF, maybe it’s a mistranslation. The MP headbutt CAN’T pass through fireballs, not even during the startup which should be fireball invincible. I don’t know what to think, big disappointment.

Jab headbutt late goes through faster projectiles.
also, no i haven’t found a new character that jab hhs ex hhs works on, however with all 7 hits landing you can now jab hhs ex hhs jab hhs hhs on those it previously worked on. Stop spreading false info day 1 kthx