I’m aware that there’s a “What you want” thread already up, but with the Dev notes already flooding in I figure this would work as a clean slate to discuss the proposed changes Capcom’s making to Honda.
So far:
E. Honda
Jab headbutt gets its upper body invincibility back.
Strong headbutt loses it, so it works the same as Jab Headbutt did in AE (Lowe body invincibility to avoid stuff with).
[H. Hundred Hand Slap]: Hit box towards the end has been increased, allowing for easier full combo hits off a [cr.LP].
[EX Oicho Throw]: Stun damage increased from 100->150.
[Orochi Breaker]: Command has been simplified so it will be easier to use from now on.
It seems the rumors were right they will buff the cast and keep the twins and Fei untouched. Anyways this buff is a very welcome addition. I was only expecting a combination of something in the lines of standing HP chop damage normalized or jumping MP returned or maybe an increase Honda’s damage output a bit but yes this is quite something.
lol what are you talking about? Most of these buffs doesn’t change the fact that AE Twins and Fei will still be top tier, and did you miss Viper getting nerfed? Expect Twins, Fei and maybe Akuma to get nerfed along with Viper and everyone else to get buffed to varying degrees.
I’m VERY excited to see him get his lp. headbutt back.
Though, I never knew Honda had upper invincibility for his mp.headbutt here in AE. That’s got to be a translation error, right?
Yes, I love that we got Jab Headbutt AA back, but why wouldn’t they make U2 usable again? It’s so stupid the way that it is in AE, it’s totally useless
It’s kinda funny, I was thinking about how I’d rather have AA jab headbutt but still would kinda miss having a headbutt that beats lows. I thought to myself “They could make strong headbutt go over lows…naw, that’d be way too good.” And then they went ahead and did it anyway.
I still they’d either make ex ochio not crossup, give you a safe jump, or just remove it.