The change to mp headbut is interesting. It has 9 frame startup and the first 10 frames are now projectile invinceable, i can only assume that from certain ranges this means honda can time it to punish fireballs.
It will really help the Sagat match imo since now punishing low tigers is easier than ever.
Good buffs for the sumo… but the “problem” is that the most of the others received even better buffs! (why Balrog and Bison received a damage increase, while Honda’s st.HP remained ridicolously underpowered?!)
The headbutt changes are ridiculous lol. Hhs x3 worked on dj as well, and those are some interesting theories arthur. Using cr.mk ex hhs is fine as a sure punish but honda is rarely punishing or hitting close fierce so its jewelman combo or bust. Either way honda is winning tournaments
Maybe with the final hitbox of HHS forward, it will be generally safer on block? i.e. perhaps some of the characters who can just do stuff if hands isn’t blocked from point blank won’t be able to punish it any more. That would be pretty neat.
(Honda could always walk back a bit, s.HP the EX PC from full screen or c.LP it and I guess that in 2012 he could also LP headbutt it so… headstomp nerf is interesting to hear)
mmmhh… it sounds me strange that could be any “secret” change. The blog listed all the changes (at least, they said so!)… I’ll wait some more authoritative confirmations…
Hi guys, look at what happens at the end of this match:
[media=youtube]KUZL3hUN4Y0[/media]
Ultra I beats Metsu Shoryuken. Try to replicate this in training mode in the current version and Metsu Shoryuken will win every time. What did they change? Ultra I invincibility? Metsu’s startup? Or maybe it’s that weird change they reported as “KO possible even when first hit is a double hit”. Was that a trade and then Honda won because Ryu had almost zero health? WTF is this? A bug? XD
That ultra happened because of the invincible startup frames on his ultra. Also, I think due to the fact that ryu had very little health it hit therefore causing the K.O.
Also, I think i’ll still be using EX headbutt as an AA in 2012. LP will still be viable but personally won’t be using it as consistently. The MP Headbutt buff is so good too since it’ll have invincibility startup and will go through fireballs… Great for moving in on your opponent but still should be used sparingly
It’s there, but sadly you have to be right in there grill for it to be effective. In short, it’s ass. There isn’t enough invincibility frames for it to be good.
MP Headbutt is good vs Sagat actually. You can see a bigger difference when you use the MP headbutt. If you space yourself correctly vs Sagat it makes it soooo much easier to take him out now.
I’m having extreme difficulty using the new lp. headbutt as an anti-air. It’s not even vaguely like the SSF4 version. Oh, and I do attempt the move at the last instant before something hits me.