Hmm so normal wakeup ? AE possible changes

ofcourse its not fucking fail proof. but by far its the best with minimal fail situation.

you can back dash no SJOS will affect you, u can jump up RH, you can dash in a failed safejump, you can dp etc.
plenty of choices.

all because of that wake up thing. imagine everyone having that? the game will be chaotic pointless.

Don’t feed the troll TYM…it’s bad for you lol

the nerf for adon wake up time is only fair. end of story.

Wow please tell me im not the only one to realize how stupid this sounds.

Uh, jk has almost 0 push back if you cancel c.strong. I can do c.jab c.strong xx mk jk from one corner to the other. Less push back would be gross/broken IMO. Tooth sucks and needs to be fixed. Crunch also sucks and needs to be fixed. 24 frame over head? lol fix please. And give the guy chainable shorts at least, some form of legit block string.

edit: Aside from maybe a typo or 2, Kinghippo makes sense. WIth wake up changed, no more dashing under cross ups on wake up. We have to… BLOCK :sweat:

Also, tk jk gets beat by alot of stuff in this game because of it’s tiny hit box, while ground jk actually has a massive hit box capable of beating DPs. Off of a knockdown, tk jk is awesome because it has advantage on block and can be followed up. Whiffing tk is a good idea as well since it has only landing frames of recovery (4 frames )

That’s what I was trying to say…I don’t think I was articulating correctly, however. Sorry ^^;

i agree about overhead, it start up should be faster.

JT on the other side… HK is quite fine; not spammable at all, only situational. If it were faster, it could be broken because of it advantage on block.

LK and MK need some tweaks though, it recovery on whiff are both horrible. A bit faster recovery will be fine. It also would allow new combos after it, but taking into account how rare is to land a LK/MK JT, i see no problem about it.

i would love chainable cr jabs also :slight_smile:

his only chainable attack (close st jab) is almost useless because can not be properly followed with anything that really worths

You mean JK not JT right??

It’s obvious he’s talking about JT.

Greg, you are an unique and beautiful snowflake and you win a special medal for not abusing ground jaguar kicks like the rest of us mortals, you are awesome because you pull off difficult things during matches and are not like all the lame BANDWAGONNERS, you are really cool. Your input is not needed among us mortals, who use mere lame things like proper crossup setups. I guess you play with honor too?

For the non-retarded posters that might be reading here and wonder, there’s no discussion between iAJK and ground JKs, they are different moves for different situations. The fact ground JKs have way better hitboxes (ie:priority, you’ll beat more things with it) and are not focus-able makes it that they cannot be replaced by air JKs, only complemented. iAJK ranges from vital to useless depending of the matchup. And yes, 9214 is 40 times better. Read the iAJK thread to know why, even if you can use 2149 without penality if you buffer from something else, but if you master 9214 you have little reason to.

lol, why the fuck does it sound stupid? Adon wakeup is insane. I only think it’s fair because his HP is so low, kinda like akuma and his teleports, but the opposite is also a reasonable opinion. Give him a better backdash to compensate or something, as I said he’s not top tier as it is.

Edit: You guys also overestimate the importance of chainable lights. Pretty much all characters that have chainable lights have to link them to pull off their hitconfirm BnB, making the blockstring DP-able. It doesn’t really matter.

I’ve read the iajk thread. I’ve been doing these things since week one. That whole thread comes down to people who can’t do the tk version making up reasoning behind why it shouldn’t be done. It’s all a bunch of “Yeah, you would never be able to make your hand move this fast in this direction, so this is the better option!” It’s evident that IF (which seems to be an IF of gargantuan size for you guys) your execution is on point that for the purpose you guys are using the tk jks for, it really doesn’t matter and comes down to preference. However, in my opinion, by using the 2149 motion you are getting the forward momentum to punish crouch techs and throw attempts. You’re judging the grounded jks being so great off of just throwing them out full range/at random. If you’re using tk jks correctly the hitbox is not going to be a huge deal seeing that you’re punishing fireballs, pokes, etc.

It’s obvious from the condescending tone of the beginning of your post that you really don’t have much to say in this argument so you’re going to make childish jokes and think that it some hows gives your post some form of merit. I can tell by your opinion on adon and since I’ve never seen you post a video that you probably aren’t a tournament player. Given that, I can’t find a reason to keep this discussion going. Any response you could muster will be dismissed by me.

This is mainly why I stopped posting in these ridiculous forums. No one other than perhaps three other members care to explore the depth of Adon, so any advice given is wasted. So, what have we learned? Spam grounded jk to victory and the more brainless cross ups attempts the better!

call me weirdo but… i dont like how fast Adon gets up, it messes me up :S

dash forward under cross ups is sexy of course… but i think it would still be doable with a slower wake up because how fast the dash is.

grounded JKs are more useful because of their reach, focus break propierty, and ease to perform. But TKJKs play an important role for Adon mindgame, and specially to overcome difficult match ups (Guile, all grapplers, and so on).

he needs both.

about chained jabs… if you are good hit confirming, you will stop the block string before linking the last cancelable jab making impossible to get reversaled between the two first ones. Adon cant, unless you use standing jabs.

btw, im starting to use cl st jabs more, and they really works under some circunstances!

for example, today against a Honda player, after a blocked cross up i performed a cl st LP xx cl st LP, st LK xx HK JK blockstring and the last JK stuffed all his attemps to EX Headbutt me hehe :slight_smile:

Something I think we should bring up other than the state of Jaguar Kicks and Wake up changes

I would have liked to see a change in adons close standing high kick. Give it a 2 hit property instead of 1 on standing opponents. Because it does whiff on some in certain situations. I’d like to see it hit on the way up and final arc when his heel is at the highest point. To compensate for the extra hit, make the HK a little slower? Similar to Gens Crane HP.

Having the luxury of not having to stop block string for reversals is something only top tier characters have… sadly Adon isn’t top tier. That’s why I also play Bison. c.jab x4 all day (not really)

Jaguar Kicks are punishable -6

Damn, I wonder why that is…:wtf:

The spacing for mk jk on block or hit after being cancelled from c. strong is the same every time because c. strong brings Adon slightly forward. :sweat:

Greg: Your posts don’t warrant anything other than jokes since your opinions are irrational and childish to begin with. It’s obvious you have a 2coll4school attitude and are pissed that your unique character gets some attention. You can scream “JK SPAM CROSSUP SPAM” and god forbid “JT SPAM” (haha) as much as you want and assume everyone is a scrub and a masher as much as you wish, your points are still bad.
If you notice all players with a degree of sucess using adon (dr.Chaos, GB, Jester etc) they use JKs well, they use iAJK well, they aren’t morons so they know how/when to crossup and most use c.lp c.mp xx MK jaguar because it’s a good string. But like all strings it’s shit if you become predictable even if some characters really can’t do much about it other than wait.

I’d adress the specific issues in your post but since you said you’ll stop replying, I’m fine with that.

I’m sure you’ll get used to it eventually. Getting up faster also means they have less opportunities to set up safejumps and meaty crossups, that’s why it’s amazing. You don’t have to do anything in this case, their usual setup is fucked in virtue of you being adon.

Yes.

if they remove his faster wake up, they need to buff his 2 other moves too:

  1. Overhead startup frame
  2. make cl.st. HK a command move

Then buff his health to compensate, atm that’s the reason i feel he deserves faster wake up, his health drops like a brick.

/sign