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Nope, you can’t juggle after Ex CU.

Side Note: I was playing a friend today and i caught him in the corner with a lvl 3 Focus. I followed with my typical corner combo -

  • Ex Rocks, cl.hp, c.lp, c.mp xx HK.RK(meaty)…I normally do the second HK.RK but I did the F.mp reset instead. I dashed after for the cross- under and hit him with cl.hp, c.mp xx HP CU. The cross-under caught him off guard.

Some one please try it and tell me how it works out!!

-NR

actually if only the first or second hit connects(which sometimes happens if it hits as antiair)
then you can juggle w/an attack thats jp1 or jp2 respectively…
best chance to juggle would be to throw another ex cu
tho if it aa’d them as 1 hit you could basically do any special which timing/spacing would allow for connect

the reason you cannot juggle after a full ex cu is that the final hit is jp7 :razz:

I thought that myself until now… I just comboed a ex cu into a crackkick. the ex cu only hit once (I’ll see the replay later) and he was airborne + it was in the corner.
that means you can even juggle with u1, mk/hk/ex ruffian etc

(because crack kick is jp1… works the same as roundhouse ruffian fadc. which means you can: 1 hit aa ex cu > crack kick > ex cu)

Just delay your dash after the f.mp to cross under. If you don’t delay your dash you won’t cross under but this could be used as a mixup.

I wish this was a real mixup instead of LOL hitboxes

[media=youtube]3IF7sYVBfu4#t=1m32s[/media]

i86 back with what I can only describe as solid play. No cracking under pressure, the right mind games, and complete combos all agaisnt a very competent opponent

[media=youtube]jtYcdOuPKXc]YouTube - [SSF4[/media]

gg on the guile vs cody lank…

why usin u1 vs guile?

I cant make sense of it either. Maybe as some kind of anti air instead of the juggling u2. At the right spacing boom vs rocks, guile jumps in, u1?

japanese players are just as stupid as us people put them on a pedastol for no reason.

Cody’s U1 neutralizes Guile’s ability to chip him with Sonic Hurricane or using it for random damage. U2 doesn’t beat Sonic Hurricane

but only at CLOSEST distance. and then even zonk beats his u2 and at distance u1 simply whiffs.
I’d guess he doesnt picked it on purpose. u2 is way to mandatory in this MU

U2 does beat Sonic Hurricane, as long as you’re not too close to Guile. If he activates it while you’re standing, you can counter activate (even though you could jump hold up+forward to escape if you weren’t doing anything), and the dust hits cancel out every hit of the Sonic Hurricane, but there’s 1 hit of dust left over, which hits Guile, so you get the combo into wrench hits. If Cody is too close, the dust comes up in front of the Sonic Hurricane, and when Cody’s projectile invincibility ends, he gets hit because the dust isn’t canceling out the Hurricane (but it is hitting Guile).

On the other hand, if Guile tries to chip when Cody has U1, if he does it from a distance, U1 wont have enough range to hit Guile so it isn’t an option.

So basically, the point you made is invalid. Guile can simply position himself to made the ultra ineffective in either case. He can move himself close against U2 and far away against U1.

too close u2 on reaction to guiles u2 happened to me. Dust doesn’t hit him boom doesn’t hit me, then i pull wrench, dead. Gotta pick your spots sometimes with that ultra.

Hey i just found something out that is pretty cool…cody’s criminal upper used as an anti air can be fadc’d out of into ultra 1…the trick is just to hit the opponent with his fist… here is a video of me doing it [media=youtube]3Z6ChurvFz8[/media]

nice find!
tho, i doubt that is very practical. you’ve to hit him the the plain CU fist which gets beaten by any jumping attack. but can be nice to know if you’ve meter and that case happens, you can follow up with crack kick, ex ruffian, zonk, ex cu etc aswell

No hate but the only benefit i see for U1 is anti vortex(akuma,viper) or anti air

while U2 does more damage, good chip, many setups w/o meter, far superior range, great startup.

Not like no one knew this just saying.

Wow that is a great find nice job. I like it because if you miss by doing it to early you will still connect with the air and you wont waste the meter. If you do it to late and the opponent lands and blocks then you will have distance between you and the opponent and it is harder to punish unlike a HK ruffian that leaves you right in front. Also the early invincibility on EX CU could lead to some good set ups.

Ryan taking a match off daigo at Seasons Beatings.

[media=youtube]CXJk8BXtAAw[/media]

BTW Ryan you need to have a chat with Chris Hu and tell him to start reading your articles. His Abel got bodied by Mike Ross’s Honda and he didn’t know he could switch to Cody and St.RH all day and Ultra punish headbutts.

It is practical. Depending on how far the opponent jumps in from you use Lp,Mp or Hp Criminal Upper (no need for the EX) and if they press a button you can get trade ultra 1, crack kick xx, EX zonk xx, Hk Ruffian, Mk Ruffian, EX Ruffian, F.mp etc. I go through the best criminal upper to use on my Cody blog in the beginners guide. The REAL Street Fighter…! All About Cody