first of all, why are you letting him get in on you? especially with ryu and deejay, blanka should have a hell of a time getting in on you.
blanka’s main game is for him to get in and bite you to death. his throw is one of the best in the game and has a bigger throw range than all your characters
but lets say he does get in, all is not lost. you can still dragon punch/invincible anti air/super blanka between the j.lk and the grab. as for the electricity, if it doesnt combo, then it’ll get beaten too by the dp/invincible move/super. if hes going for the j.lk into electricity combo and you blocked the j.lk, then you’ll automatically block the electricity also
you can always try to counter throw him. someone correct me if i’m wrong but after landing from a jump, theres a few frames where you can’t do anything.
heres a good example of how deejay vs blanka match should play out. its vanilla ST, but the concepts are the same. notice in the first round how blanka gets in, deejay gets bitten a lot but afterwards, blanka can’t do much against his zoning.
Thanks Ouroborus, ill try some of this out later, agree re the zoning, i am getting better at keeping them out now thankfully.
Getting wiser by the day but these Blanka tick throwers are the most annoying players iv come accross. Im not saying they have no skill but i hate losing to that tactic all the time, especially in ranking matches.
Iv never come accross that same ticker again but similar. Its like they are playing Blanka like Zangief these days with the jump tick/bite combination.
Is going for a reversal throw the best thing to do when trying to beat a command throw? I play Chun and have been getting owned by Hawk/Geif once knocked down and cornered, is going for a reversal short upkick my only option?
And as for taking the hit of the crossover honda example… if the guy is looking to also hit confirm into a combo if you take the hit… then you’re in trouble. I think SweetJV already said it: especially with Guile, don’t get caught in that situation. This is the reason why, in at least vanilla ST, if Hawk or Gief knocked Guile down in the corner, it was basically game over for Guile. Safe jump-in hit confirm combos and tick command grabs. And since Honda’s throw range is longer than Guile’s… yeah, don’t get caught in that situation hahaha.
I’m still having difficulty with this. I play Dictator and I’m getting hit by tons of kneebash loops from Ken (among other setups from other characters). Dic is supposed to have a greater throw range than Ken, but I find it near impossible to reverse stuff like low short into knee bash or jumping jab into knee bash. Some Ken did nothing but low sort into knee bash on me earlier and I had a hell of a time escaping it. The only way I could escape it was to jump out of the knee bash, but he’d get his close standing forward kick instead and that would knock me out of the air.
So is my timing on the reversal throw shit? Or is guaranteed for Ken? He was doing this to me at point blank range so he was well within his own throw range (and mine). I knew the tick was coming and I wasn’t able to reversal throw it once. Soooo whats up with this? I know Dic has other options but I’d like to know if I can truly reversal throw someone as mentioned here.
Are you pressing just one punch button? Try piano inputs (pressing more than 1 punch button quickly in succession). Dic can reversal throw Ken. I play as Ken and it happens to me all the time… then again my tick throws aren’t perfectly executed.
Your using fierce throw? And not getting it? I dont play Dictator much at all, so I dont know for sure, but I can, and have, several times counter thrown that exact setup from Ken with Guile, Sagat, Honda, Sim and Deejay.
Any Dictator players wanna chime in on this? (im pretty sure you can do it, just not 100%, having not done it myself.)
Em, no i’m sure it’s not shit, but it sounds a bit off.I’m a solid dictator player, and if i know a tick throw is coming i’ll at least be 50/50 to reverse it.If ken is using only his knee bash, which is only on his MK button and you’re getting your timing right there’s no reason you can’t throw him as much or more than he’s throwing you, because you have 2 buttons that can throw, you should have more chance than him, or at the very least an even chance if it comes down to you both activating a throw on the exact same frame.
NB- in case you don’t know, the INSTANT his first tick makes contact with you before he goes for the knee bash, don’t even wait for your block stun to finish, (you’ll stay in block stun safely for a couple of frames first before you’re throwable).Just start holding back immediately, and mashing BOTH HP and MP as fast as you can.I hold back rather than forward for a few reasons, usually cos it’s fractionally more damage if you throw them according to capcom’s data, and also as a charge character you’ll keep your back charge if they fuck their timing up and you end up blocking something instead.
As a general rule with reversal anythings, If you’re using a stick then make sure you’re “piano-ing” to give yourself the best chance of getting some flavour of what you want.(If you don’t know what piano-ing means, the SRK wiki will explain it nicely).Don’t just rely on your timing with a single press of a single button at the right time.If you’re on a pad then just mash the hell out of every single button that’s capable of getting you what you want as fast and as randomly as you can, and be aware that special moves can be activated on button releases as well as button presses.
The only other thing i can think of that may be fucking you up is lag factors.If you think there might be an issue there then play around with adjusting your timing, and basically “Just try harder”:wgrin:
Good luck.
EDIT: Just saw the last post date in this thread, i didn’t mean to bump an old thread, so sorry if i’ve pissed off any mods.My Bad.
Its good to keep this thread around, tick throwing is the SF2 hurdle for alot of people, understanding the mechanics of the throwing system gets us all less hate mail from the shotonothrow crew.
I know that for reversals of all sorts, mashing is not the answer, because the time inbetween button presses is several frames. But after pianoing your first throw when you think block or hit stun is over, should you mash your throw buttons or at least hit them again in order to tech your opponents throw, should you be unsuccessful with throwing them? On a number of occassions, I paino to reverse my opponent’s tick, but because they have longer throw range, they get the throw, and because I hit my buttons first, I don’t get the tech.
continue mashing for techit if it’s a normal throw, if it’s a known hold, start jerking the stick diagonally between two opposite corners (fastest method for escape). if it’s a command grab it won’t matter (but if you’re trying to counter grab a command grab then you’re probably looking at a lost cause).
How about for Hawk’s and Gief’s regular 360 after a tick? Is there only 1 frame to do a reversal, assuming the Hawk or Gief perfectly executes the 360 as soon as he can after the tick?
yes. 1 frame. execute a move that is invincible on the first frame or off the ground on the first frame (from my understanding). also i guess you can reversal normal throw if they’re in range but this rarely happens.
reversal for hawks 720 feels impossible.
edit: jump jab land 720 is like WOAH hard to reversal