Hmm I thought so. Geez that’s 1/60th of a second window to do a reversal. Guess that’s why people like Haru Tejyo’s Gief dominates so many people. Perfect timing and execution. Thanks for the clarification.
I would like to point out that the 1/60 of a second thing only applies if Gief or Hawk’s timing is spot on. Against an equally skilled player, you should be able to get the reversal. The difficulty comes in when Gief mixes up his ticks, so you have a tougher time knowing on what tick to reversal and how long the block stun will be.
It’s not that hard for gief to be spot on. Gief has like 10 or 11 frames of active grab window on his grab + 6 piano input. whenever gief wants to grab he can make it happen.
Wouldn’t doing the piano input after tick hitting someone make gief or hawk whiff the 360? It would seem so since the 360 motion would be executed as fast as possible with the piano input, and the opponent may not be out of block or hit recovery animation? Maybe I’m misunderstanding. Could someone please clarify. Thanks
obviously some timing is involved. but because gief has an active throw window of 10 frames, even if his 360 comes out slightly early if the opponent becomes throwable during the next 10 frames he’ll get thrown on the first possible one. At least this is how I understand it.
Hawk on the other hand in remix only has one active frame of throw, and that’s why so many players have complained because now they HAVE to time it perfect. It’s even more strict than the button up negative edge hawk timing they had before because hawk never threw unless the opponent was throwable. now hawk will get an early whiff grab that will NOT grab after it’s initial frame.
kinda bunk really.
I’ll just add that this same topic was just covered in the “Rebalancing ST Remix” thread a couple of days ago. You can also read about it in…guess where…c’mon…guess…okay…my Cross-up, Link, and Combo FAQ! (I’m starting to get sick of how often I reference it, but I think it’s that good.) Look for it on GameFAQs.com.
I remember quoting the Tick Throw write-up I did, but I can’t remember where I posted it, so…just go to my FAQ. I talked about Tick Throws in the Combo section because most players (except most of the players here, of course) don’t understand that you can only be thrown if you put yourself in the position to be thrown (ideally speaking).
http://www.gamefaqs.com/console/xbox360/file/939066/56195?rec=3813627981
With Hawk, you need to time it perfectly. He throws IMMEDIATELLY. Gief on the other hand has start-up frames to his SPD. That twitch he does are those frames. After a while though, you get so used to it the strict timing on Hawk’s Typhoon won’t even bother you. It doesn’t bother me at least.
so if someone playing gief pulls out the 360 at the earliest possible time after a tick, the opponent only has 1 frame to do a reversal. However, in the case of Dhalsim for example, he really does not have a reversal move other than teleport, which does not attack. So is that his only escape move against a perfect 360’ing gief?
Yes but Sim doesn’t need a good reversal move since his keep-away game is giving Gief already a lot of problems.
Does anyone know if theres a chart which tells you whos throw beats who or is there anyone willing to make one ?
Its just to asist those who want to learn new characters and their match ups.
For example, i just started playing Chun and i cannot reverse throw Vegas jump tic throw.
Problem is its laggy, so i can’t tell if he out ranges Chun. And am i imagining things or are those with a longer throw range more susceptible to a low jab/short to break the tic throw ?
Although i know technically it shouldn’t.
Ok, I’ve heard it said that if two characters try to throw each other on the same frame, the throw with the longer throw range wins.
If that’s true, then this link right here is all you need…
http://nki.combovideos.com/data.html
It’s T.Akiba’s SF2 Data page. On that page, you’ll find a section on throw ranges for all of the characters.
But, just as a general tip, and I say this on my HDR Cross-up, Link, and Combo FAQ, too, a reversal throw or reversal special move with invincibility done on the last frame of hit/block stun will beat any tick attempt (save for the weird glitches that people mentioned in the “Rebalancing ST Remix” thread a few days ago) because it’s done one frame before the attacker can throw you.
So, if you try for a reversal throw and you don’t get one, your opponent wasn’t in your throw range. Also, in your case, consider that most light attacks have 3-5 frames of startup. If you block an attack and then try to stop a throw attempt with one of those, you’re giving up at least 3 frames in which you can be thrown. You can only do something like that if your opponent’s throw range is shorter than yours and the move they set up the tick with pushes you outside of their throw range far enough that you have time to stuff their throw attempt.
How can you reversal throw/special-move while you’re still in hit/block stun (ie. on the last frame of hit/block stun)? If you execute it before you’re actually out of block/hit stun, will it actually come out?
Basically, if you hit the button on the exact frame where you come out of stun, you will transition directly from stun (not throwable) to doing a special move (also not throwable, for the right specials). So you should do the joystick motion while you’re in stun, and hit the button right at the last frame of stun.