Headbutt > Super/Ultra (How to, maximize damage, etc.)

**FOR RANGE : ** (ie if using KPKKK first K will whiff)

When facing and near corner : PPKKK

When facing middle of stage from near corner : PKPKK & KKPKK- (must be very low.)

*note : PPKKK also works when facing corner. (most reliable for me.)

**note : if timed correctly (Torso or eye-level) damage will be the same as KPKKK.

so say you dont have any ultra/super meter… can you hit a dude on his way down with a rush punch?

nope you cant hit them wit a dash punch when they are coming down.
so is headbutt to ultra the only way to combo something into ultra?

Focus attack->ultra >_>

but thats dumb

ex torpedo punch when they are in the corner and in the air lets you ultra too …

Headbutt is the only practical one though.

Also you forgot TAP if you hit them out of the air.

Thanks dude, you have no idea how frustrating it was trying to do this. SF4 is my first non-casual fighter and you guys really help a lot. I still lose half the time, but it’s a lot of fun beating people who have way better BP rating than I do.

Against some characters midscreen holding kicks the entire time does more damage if the 4th upper whiffs you get all 3 hits of the last hit.

It doesnt work on all characters but it is like an extra 10 damage lol.

this may have been answered already, but i cant search twice for 999999999 seconds, i cant the headbutt into ultra for shit, so, normal trial 4, and hard trial 4, are both pain in the ass’ for me right now

ne help? should i be doing diagonal headbutt into ultra? or should i be charging the whole thing after hb hits?

EDIT: ran up a couple posts n found my answer thx

this helped EXPONENTIALLY

When I get time I’ll make a list. Do you know if its big chars only?

Have to remember with HB -> Ultra/Super…

If you cant get the timing down, one thing to remember, which took me a bit of trial and error. (note: A lot of Rogs combo’s are strict on timing, which is what makes him a great character to play, he is a challenge to play at high level, you really need to learn some muscle memory habits with him, like the buffered charge tricks):

The D00dz feet HAVE to completely touch the ground.

You cannot initiate the Ultra/Super without Roggies feet on the ground. This will help your timing immensly since I found that as soon as Rogs feet touch the ground, the opponent is usually a tick away from the right height anyway, so as soon as Rogs feet hit the ground, the timing that it takes to FBF and PPP is pretty spot on for eyeing up your opp.

As for the whole what combo to use (P or K) The KPKKK is pretty solid anywhere. You might as well use it the whole time to get used to it. I generally tend to use PPPPP (cause occasionally KKKKK whiffs some waves for some reason, prolly against smaller characters) if I am not juggling. I not fussed about damage unless I am close to killing them.

I agree with the posters about searching before asking things. I am totally new to SRK, but I have been browsing awesome info which has so far answered (most) of what I might have just blindly posted up. Its and a lot of the best threads are right in your face as you come in the Balrog Thread, like the Rog Mindgames etc.

Thanks to the community for sharing all your knowledge !

  • Fox.

[media=youtube]zH7-UANPr_8[/media]
watch this match. The balrog dude combos the ultra and uses ppkkk. This connects anywhere on the screen.

Yup

Gave it a try, and yep it does, I personally like uppers first, just ‘feels’ chunkier when you hit them in the air :wink:

  • Fox

PPKKK can be performed anywhere as you said, and you have a better chance of connecting all hits of the ultra.

In other words: USE IT!

Can someone try this out and confirm that it works in the corner? I just started picking up rog last night and I was doing some training a bit ago and I got this to connect:

db, ub+P, f,b,f+PPP KP,P+K

Thats what the input data showed on the readout.

i have been using a lot the PPKKK since it wont send you op behind you when you juggle in the corner like with KPKKK, and no matter where they are falling above you the PPKKK always connects. havent compare the damage tho but normally the last 3 hits of the last upper connects

Wow. I have heard about the elitism on these forums before but have never believed it till a few days ago. The guy made a simple mistake. As for the “console noobs” comment, I would hope that certain people understand that not everyone has the resources/time/convenience of having an arcade near them to have played the game already. Some of us haven’t been playing the game 10 hours a day for 5 months already. Don’t ban the guy, be a little lenient.

And don’t forget about dash upper.

You Are Sexy. That is all, but real talk I passed the last part of normal 4 :smiley: hurray!

It’s the same PPKKK should be the default ultra you use IMHO.