KKKKK for ultra requires the other guy to be fairly high or else the 4th upper will make the last punch whiff.
It’s only …6 more damage I think than KPKKK which works perfectly every time.
KKKKK for ultra requires the other guy to be fairly high or else the 4th upper will make the last punch whiff.
It’s only …6 more damage I think than KPKKK which works perfectly every time.
i use PPKKK for the ultra after the headbutt without any delay or caring if i’m near the edge or not… it always connects consistently for me… as for super if my timing is a bit off then i don’t get full damage but ya torso level KKKK works fine…
Okay, spent the last few hours doing this. Looks like I got the corner KPKKK down. I register 8 hits. Works in the middle of stage too.
Regarding the KKKKK in the middle of stage - I’m registering six hits everytime I do the combo. The ender doesn’t land. Is this the proper way? I’m guessing it isn’t, otherwise KPKKK would be much better.
Amen dood
What I can’t understand is that people who wanna get good with their characters generally read all the threads to get as much info as they can. Thats I would figured anyway but obviously I’m wrong :nono:
Just use kpkkk…works everywhere…left, right, side, corner, up, down and anywhere else you could possibly imagine it not working…it still works.
I know this sound dumb but… I’ve been trying to get the Headbutt combo to hit and it never does… I cant get the super or ultra to come out… Any ideas what I might be doing wrong? Someone said something about “looking at the input log” what is that and how can that help?
Thanks for the info and help…
I don’t know if this has been noticed by other people, but I’ll just post this up in case nobody has encountered this:
You do headbutt into Ultra in the corner against Boxer. Fine and dandy. Until the rest of the Ultra whiffs. Now, I’m sure some of you are gonna act like this isn’t new and you’ll be like “Yeah man, encountered that a while back, nothing new. Although, I’ve only been playing for 2 days.”
But yeah, in the corner vs Boxer, you have to do punches first then go into kicks. Pretty weird that he falls out of it in the corner.
its not absolutely true, but I get you for making this point. I’m used to torso height KKK activation, so the guy i’m beating at is ‘walling’ the whole ultra. Its just to DS’s method is indeed good for reference, but I can assure you that KPKKK also works.
you’re not using the search function. thats what you’re doing wrong. If 5 combined threads of over 50 posts regarding the same subject matter with certain texts bolded and input highlighted does not help you, NO ANSWER WILL. it is like the basic of the basic for boxer.
its as if the balrog forum is just a place to hold the console scrub’s hand through every single thing they cannot do. I understand Jay’s frustration because holy shit, we paid money, and we learned it through losing, humiliation, frustration etc.
But then, we learned it, and now since console launch the hugest influx of beginner questions have flooded the forums. Most of us have been very patient and forgiving because we’re aware that we’re once scrubs too.
However, that does not justify mindless posting of the same subject matter when the answer is somewhere. (WELL ITS IN THIS THREAD AND ON POST 54!
Here, this is probably the reasoning behind the players who originated from the arcades. We wish to actually further develop balrog’s progress by seeing constructive threads being made, not stupid threads like “Gen’s console list - where this moron makes a thread about where Gen’s other stance command list, and Ryu is nerfed more than Ken in the ryu forums”.
Its not us being elitist, but if you have a feb 09 tag under your name, you’re really on a short leash from what i can see
Hes from Dec 08 so.
What now?
:rolleyes: There’s a difference in being unfamiliar, and just plain ignorant. I think the point was that people should be patient if they are new to this and take the time to actually READ as opposed to just coming in and… You get the idea.
It doesn’t work at torso height either at the corner. Rog has a really weird hitbox.
Just because I didn’t put an emote after what I said doesn’t mean I’m not kidding around…:lovin:
@6:02 [media=youtube]zEASHk2vsqg[/media]
can someone tell me why this whiffed? the balrog is me, and the gen is calipower. my guess is that i went too early, but if i had gone any later i would have been fffffffuuu
and plus, gen went on the other side before my first hit came out
You just did it too early.
Gen, or any character, needs to be approx. head/chest height mid screen, but chest height in the corner. Then kpkkk lands 4 hits.
Everyone should be using PPKKK when nearing the corner.
It hits for the same damage as KPKKK mid screen and you don’t have to worry about height like KPKKK at corners.
The only problem PPKKK has is if the other guy is too low then it will whiff but you should be able to judge the height during the super freeze and switch to KPKKK instead since uppers have a bigger hit box
I was playing sf 4 online today and I found out a neat trick idk if anyone of yous know about this but I didn’t.
I was playing a ken player and he went for a jump in and he was close to me as he was over my head for the cross up I did rogs ultra… I held the kick buttons and it knocked him and I juggled him with it…
I’m glad I found that out because I would always use it as an anti air when they were a little further away, but I got him when he jumped real close… He was literally over my head and I hit him and he went forward and the second hit got him and I just destroyed him.
Try it out people won’t expect that.
you’re probably doing the cr. jabx2, cr. short portion too early for the headbutt to charge.
do it in a rhythmic pattern, dont just mash out the combo.
you’ll get it in the training room and once you do it’ll be cake.
Just to clarify is either Ultra fine to use, or is the Punch Ultra better for juggling than the Kick Ultra?
(Ultra & Super can be activated by either button set on console)
dude…i read this…did it in 1st attempt after being stuck for a couple a days without searching internet… thx man! really nice description. straight to the point
If you connect with your opponent’s limb as they’re jumping in from far away I found that you can PKPKK to get about the same amount of dmg as KPKKK.
The first punch of PKPKK juggles i believe it comes out to 8 or 9 hits, just as much as the KPKKK. Although, I’m not sure about the damage. Ill check it out in training mode and post.
note: only use PKPKK this when KPKKK doesn’t seem to have enough range.
Edit : you have to be in the corner facing the middle of the stage.