yep, thats what i use now.
Ok, this question is for those who play both online and arcade. As you know there are certain lag (no matter how negligible) when playing online. Do you find that you time your combos (slightly) differently online against Arcade ?
Yeah i dont like playing online, after playing online too much I lose the timing in my links. So before some live comp. i hit up training mode like a beast.
i try to play other char that doesn’t require much links and timming specific stuff, and yeah hit up regularly the trainning mode.
It seems to me that kpkkk with pick up lower ops than ppkkk. This really only applies online as lag will make your ultra come out slightly slower than it should.
do you guys HP or MP for buffalo headbut? when connecting to ultra?
hp …
HP.
So, are you telling me that PKKKK does more damage than KPKKK?
so after doing the ultra motion, you can choose punch or kick?
usually i do the headbutt and do the ultra holding down all kick buttons.
so to do more damage i should do the ultra and hit PPKKK?
You can do an AA c.HP>ultra (during the opponents flip to land) also.
You can do this if you don’t feel like risking a trade with the headbutt. Even if it does trade you’re already on the ground so you don’t have to wait to land and get up, so you can probably fit in the ultra anyways.
I’ve only tested this on an empty jump ryu in training set to all block. I wasn’t thinking enough to check out the damage either.
I’m sure it’s been seen/done plenty, just don’t know if anyone’s said it here.
In other news fullscreen AA EX upper>ultra is the fucking coolest thing ever. This is probably so useful on a fuerte trying to wall jump.
Um no. You cannot c. HP to ultra.
If you trade during headbutt you flip out so you can still land the ultra but you have to use the PPKKK version for the range.
c.HP xx ultra does not work opponent could just block and get a free ultra after rog finishes his ultra animation.
/sigh
my bad…the computers too stupid to block right after an AA counter. Silly me.
Still you should know that all SF games give let you block instantly upon landing from a hit trade.
Yeah, but I was talking about the flip before the land. Since the computer doesn’t block instantly I couldn’t tell if I was hitting him with the first punch of the ultra while he’s still in the air or if he lands right before the first punch comes out, either way he was getting hit. I just wasn’t paying attention, obviously it would have juggled if I was hitting him in the air, during the tests he was on his feet during the ultra. Like I said, silly me. Move on.
just to throw this outtheir, when you ultra if theyre jumping or jumping in, or if theyre really low and your ultra would kill them, hold KKK for the first Hit (it varies by distance) just incase they jump or something. if your close itll still hit but it will also hit airborn…if your a little far away you may need to press the KKK on the second hit if they jump
just so you guys know. Im sure most of you know this but yeah juts throwing it out there
sorry to bring this up again, but anyone know the answer?
so when i do the ultra i need to press P for the first 2 hits, then press kick for the last 3 hits?
I think thats the deal, although I am having trouble with it myself.
It is actually possible to catch jump backs with ex upper to ultra, isn’t it? It looks like it but I haven’t had a chance to test.
yeah, but the distance must allow you to buffer a charge because you’re using a back charge to do the upper, hence you must allow another 1.5 sec to elapse before you have an ultra charge. feel me?