Hatin' from experience, the LouisianA Thread Live by our rep

I’ll assume that shot was taken at mike as I made the last 2 finals and lafayette has made the last 3 finals. really tho, after zaith pulled your pants down you have been MIA. don’t be afraid to get exposed by lafayette again

Like I said, I’m going to run 3/5 for all GFs to test it out. If it doesn’t go well, the blame is on me and the next monthly will change.

@Solder: I’ll make sure to announce that wired controller rule right before matches start next time. Didn’t realize there were issues going on. Thanks for the heads up though. ^^b

edit: Anyone that wants to stop by Tiger Uppercut on Thursday (non-Wahada people obv) from 6-9 in 112 Tureaud is welcome. We should have at least a couple of people heading out.

iv been to enough to know that shit is wack toy, pipe down. and i beat you to the swag son, swag get LIKE me

Any team matches tonight?

Dang after playing on those monitors now mine feels laggy as hell. I guess with my first paycheck I need to grab one of those.

This reminds me of the good ol’ days…

me: "Brydon, first to 7"
Brydon: “Nah, let’s do a first to 5 instead. I’m a scrub and the less games we play, the better chance I have a sneak a win”

who does a first to 7? either pick 5 or 10…

Like 10 was ever an option… c’mon son.

Think you can make it out on Thursday!? Also, I think LSUSL will be good to go officially after Sunday, but I think there might be some unofficial gathering like usual in the Union.

lee u aint seeing me in bobble jus sayin~

AE 2012 change list 2

Spoiler

http://img190.imageshack.us/img190/1382/dougg.jpg

[details=Spoiler]
[SIZE=18px]Fei Long[/SIZE]

Rekka block stun adjusted, after second blocked rekka, most people delay the third one for counter hits. You can now punish delayed third rekka hits accordingly. After blocked 2nd hit of Rekka, Light version 8f, Medium version 10f, Heavy version 12f
(loose translation of this) Flame kick: Light 120 down to 110, Medium 140 down to 120, Heavy 160 down to 150, EX 200 down to 190. Flame kick FADC on block is 1f less on advantage, making it… ???
F+MK buffed up from 60 to 70
MK Chickenwing nerfed from 30+30+50 (110 total) down to 35+35+30 (100 total)
[SIZE=18px]Abel[/SIZE]

-Cr.HP is back to how it was in Super.
-TT Damage up +10: LP 160 MP 180 HP 200
-Breathless : from startup till active, hit invulnerable. (LOL. People will start trolling with U2, again.)
-Second Low Hit Stun improved,
So when you do 2nd Low FADC, you’ll be at +9 at most.
Meaning that, you can do 2nd Low FADC Cr.HP U1.
[SIZE=18px]Cammy[/SIZE]

They want to keep the status quo for Cammy. So the only change here was:
-Heavy Spiral Arrow’s hit properties are back to how they were in SSF4 console (TL note: in AE when you combo into heavy Spiral Arrow, sometimes Cammy will go under your opponent and switch… which is especially bad when you’ve successfully pushed him into the corner).
There are more concrete details to this but I’ll touch up on that later. Too technical for me to understand.
[SIZE=18px]Akuma[/SIZE]

-Demon-flip punch no longer an overhead (TL note: this was one of the few buffs in AE I think), so you can now block low for that.
-Forward throw now has 2 more recovery frames.
-As for buffs, when you cancel a teleport into U2, the damage has been increased to 421.
[SIZE=18px]Rose[/SIZE]

Soul Spark meter gain returned to 20->30
Soul Satellite’s startup frames from 7 to 5
Soul Piede changed to Vanilla properties
New changes:
Close standing MK +4 on hit, making it easier to combo into crouching jab, as well as making it possible to combo into cr.mp.
Fixed some bug with crouching mk counterhits.[/details]

I’m officially pissed at Capcom. They took the lazy way out to fix unblockables and the worst part is they didn’t fix them, they only screwed up Akuma’s forward throw.

they are just making setups a little harder for his mixup after forward throw. i like this since i hate akuma :slight_smile:

Why make set ups harder when they were already frame perfect in the first place? It wasn’t easy to begin with.

double dash df wasn’t easy? lol, maybe it will force front side mixups only. i hate that heavy demon flip palm cross up shit. he still has a shit ton of good mixups from the front. and cross up tatsu will probably work still.

Heavy flip palm cross up is a partially gimmicky set up that loses to auto corrects. Also cross up Tatsu is weak on its own. Easy to beat out if you see it coming. You need safe jump set ups to make it work.

The reason I am pissed is because this not only effects corner mix ups, but it also screws up safe jumps off a forward throw as well as dive kick set ups off of forward throw which are both incredibly important. It also screws over cross up tatsu off of throw.

Overall I am pissed and pissed hard core about this nerf. Nothing about it makes sense. It was just a lazy and destructive way to nerf unblockables. And yet if we find the right normals to whiff we can still do unblockables, but we can’t use the 4 frame safe jump.

Yeah, I know right? Poor Gen.

Plane ticket done for Seasons Beatings. Room reserved as well. Somehow the guy did it for Friday and Sat. Will add Sunday when I get a chance. First thing to note is that these rooms are small. Probably will fit 8 comfortably. Also how many keys are needed? Prices as 1 person (1key) per night is $55, but for 4 people(4keys) its around $70/night.

They didn’t change the EX Messiah Kick whiffing on certain chars.

anyone still awake, 3SO is on xbla now

nah its cool ill respect it…he got me…run it back…