This question should be asked about Tekken 6 since right now Tekken 6 is bombing saleswise in comparison.
And I’m no hater of Tekken at all. I have all Tekkens and I’m loving Tekken 6 a lot right now even if my main series is the Soulcalibur one but the reality is that SC4 sold extremely well compared to Tekken 6 right now.
Nevermind, I see this is just a necro thread. Point still remains.
Soulcalibur and Tekken both kickass. Namco knows it’s shit on the fighting game front.
I agree. Namco fixes this easily by releasing an arcade version of the next sequel to see reception. But this all started when Namco changed teams with Project Soul entering in SC3 and the whole skipping the arcade part first. Then all the problems started even if they fixed most of the problems by later patching.
Project Soul needs to reconsider and bring SC back to arcades first. I’m sure the guest thing will fix itself if they do this.
It went downhill after SC2 IMO. I mean look at the story mode, in SC3 it’s too long/boring and in SC4 it’s so short that it’s a joke.
SC2’s weapon master mode is the shit, modes on new games suck.
SC4 is the worst one yet, shitty star wars characters are so out of place it’s ridiculous. Didn’t they somehow fuck up the weapon system in SC4 too? Not sure, haven’t played in a while.
There are several reason why the console port of Tekken 6 is doing poorly, bad reviews due to lack luster scenario campaign, and laggy online is the main reason. but the arcade version of Tekken 6 has in no way fallen from grace. It’s the top game in japanese arcades for a reason.
And while the console additions to T6 were crap, the actual core gameplay is amazing, which is more than what can be said about Soul calibur.
Tekken 6 has sold 2,500,000 copies in the span of a week. That’s not “bombing” by fighting game standards. I don’t know what this “Legend II” clown is smoking.
Also Namco has shipped 2.5 million copies of T6 iirc. They sold 450,00 in the first week, whereas SF4 sold something over 900,00 and SC4 sold over 650,00. Nonetheless it’s way to bloody early to compare the game’s success on console with SC4’s (And the fact that the latter had no arcade release factors in, too).
The stories have always been garbage. It’s all the same shit. Somebody has to do some inane thing to ‘get more power’ which they will then use to beat one or two dudes before needing more power. It all comes down to who is capable of hurting who more at what time. Frivolous crap. That said, Raphael slowly turning into Castlevania’s alucard is the high note of this series.
I’ll be extremely brief, that game, and impressions it brings, is equal to -_-’ for vast majority of those who had to deal with it.
As for Haohmaru, he is based on japan’s most famous swordsman Musashi Miyamoto, and elements of his design are also based on Hyakkimaru from manga Dororo.
Likewise, Ukyo (his rival from first game) was based on Musashi’s rival Sasaki Kojiro, and also sports elements of design of Goemon Ishikawa XIII from Lupin III manga.
Also a honorable mention, Takechiyo (protagonist of mentioned latest samurai shodown title) is too based on Musashi Miyamoto, and he wears a design of young Musashi Miyamoto from the manga Vagabond (down to the headband Musashi took to cover head injury after battle with Yoshioka school), and has Musashi’s slogan written on back of his yukata.
As for Mitsurugi, it would be the best to say he is based on Musashi Miyamoto, and elements of his design and moveset are based on “certain” already existing then Samurai Shodown character who was too based on Musashi Miyamoto, to achieve the true Musashity :karate:
Are you serious?! They gave a negative score because of a mode they threw in just for fun? Any review site or magazine that gave it a negative score because of that I will stop reading. That is dumb.
Source? I thought that was the number shipped. Don’t make yourself look like a clown 2.
Soul Calibur is a tough act to follow. It was one of the best games on the Dreamcast, but the sequels could never match the strong impression it made. Soul Calibur II probably came the closest, but the graphics weren’t the quantum leap from the previous game that Soul Calibur was (which was actually hugely improved from the arcade game!), and the exclusive characters forced players to buy all three games to get the full experience. Soul Calibur III was pretty forgettable… the character customization feature was a cool idea in theory but it didn’t have much effect on the gameplay because the customization options weren’t deep enough. Generally, your characters would all look like constipated warlords.
As for the latest games, I haven’t played any of them. I think the inclusion of Kratos in the PSP version makes a lot of sense, but adding Darth Vader (?) and Yoda (?!) to the cast in Soul Calibur IV just left me scratching my head enough to cause a friction burn. You might as well have cranked the ridiculous meter to eleven and added Barf the Mog, Lone Starr, and Dot Matrix to the cast.
I liked sc1 the best. I played sc2 because that was the game that everybody was playing but I never really liked it.When they stop putting Hwang in the game it was all over for me.Even though Hwang was in sc3 he didn’t feel like a real character.
Really don’t give a shit anymore. Anyone with half-a-brain who played SC1 seriously knows it did the best. Why they began to change stuff like they did starting with the second title is anyone’s guess. It just kept going downhill from there when they learned the mainstream market was the most lucrative audience.
Yes, its fallen from grace but its beating a dead horse now. Arcades are dying, the series has shown no interest in recapturing what made the first title such a work of art and in general 3D fighting game communities will eat whatever new revision is handed out to them; shit is done.
I’m thankful I have people at my college who have interest in the game and participate with me. I’ll keep playing SC1 as long as I can find people to play.
Soul Calibur 1 is still one of my favorite fighting games of all time. Played SC2 and realized something about the game just wasn’t like what I remembered. Then trash for sequels came out after that.
I was aware of the historical/legendary (depends on your point of view) inspirations for those Shodown characters. You took my comments too literally. I was talking about the obvious similarities in gameplay style, i.e Haoh’s rising slash which is pretty much a dragon punch with a sword, and his projectile attack which, although it has its own unique properties that set it apart from a hadoken, pretty much amount to zoning and anti-air tactics that are strikingly similar to Ryu’s, wouldn’t you agree?