His command normals cause knockdown, no mention of wall bounce. These are his eye beam normals though. Crystal drop is his Air S attack, so it hits overhead, does knockdown and OTG. Non cancelable though.
No mention of carrying on the special or hyper versions.
No mention of his dash, but checking against Deadpool’s info there’s no mention of the dash evade either. Dash isn’t really covered at all in character specifics, but canceling appears to be universal with a few character specific exceptions.
Guide isn’t talking about devitalization when mentioning throw combos as it talks about forward and backward versions. Devitalize is a command throw and doesn’t have a facing.
Only thing I see about this is a mention that if you’re lucky some balls will bounce completely vertically and stay in play for a long time. Sorry I can’t be clearer on this as it’s not very specific.
Do the eyes explode simultaneously or one by one? I think a slightly delayed explosion from each succeeding eyeball would be pretty cool. Especially since they can block the exploding eyes, this would keep them in some sort of block-stun or something until all the eyes finished exploding.
I’ll take the Frame Data, and appreciate it, love or hate it, only to find out that its all been changed in the retail version of Shuma Gorath. lol
Which would make it the most damaging or in the top 3 as most damaging level 3’s. Thats the main reason why I wanted Chaos Dimensions to stay classic, instead of a grab.
Yeah they can, but they can’t combo in between the start up and actual super, heck and if where able to Otg after the super is finished, Chaos Dimension will still be “Dat level 3 Super.”
It should be unblock-able, I don’t think they would remove that aspect about his super, I mean its been unblock-able for the most part in past games.
Dang I need my Shuma, I feel so empty with out em.
Shuma is so positive on a point blank :l: eyes that he can combo into launch afterwards…
guide gives reason to believe that you can combo into the eyes, and after and continue the combo until they explode.
Explosion is OTG so end your combo right before explosion, lv3, and then the explosion pops them rightr back up and continue combo into lv3.
just early thought proccess from what ive been reading from the guide so far
Mystic Stare :l: +10 on hit
Mystic Stare +5 on hit
Mystic Stare :h: +0 on hit
no damage difference, just range.
hit does 46k, explosion does 117k (nice).
new eye beam moves sweeeps.
so if you do hp version ,it ends straight up effectively hitting anything from directly below him, to df, f, uf, u.
huge radius.
The ball super launches balls in random forward directions. They bounce withthe edges of the screen. They have a chance to bounce straight up so it takes forever for them to reach off the screen.
Makes me think that if you get a few lucky verticle balls you can start the rush down with them covering your ass.