Looks like im ahead of the game :badboy:
Also unless you have a corner carry that actually does damage, I think you should be going for the midscreen reset combo until they are dead then force the corner with mixup.
Midscreen mixup combo =
cr. :l: :h: XX j. :h: :u::h: XX land :s: j XX :h: mystic smash land (1 hit) cr.(1 hit):h: XX :l: mystic stare :s: j:m: (1 hit each):h::u::h: then fall and dash undernearth them or mix them up and the eyes will explode right after they tech leaving you to catch them with a cr.:h: for another combo.
If this is too hard or too tight drop the first jump cancel :h::u::h:
Yup that’s my favorite shuma reset I did it on stream too! Although I didn’t have the combo fully optimized like that, but its not too important as if you reset them it corner carrys into death anyway. Also if they block it correctly you get another mixup as they fall, Command grab, or another left/right.
Done at http://www.twitch.tv/teamhazmat/b/329100829?t=8h15m42s
If they tech back then air dash backwards.
I remember that combo/reset from one of the JPN vanilla Shuma combo video. Its always nice to go back to old vids and see what you can use
This is the video I saw it in, the first combo.
[media=youtube]bKtBlS57fRM[/media]
so you can hyper mystic ray on reaction to bionic arm regardless of position, timing etc…but if you dhc into hyper mystic ray as a response to bionic arm, you get bopped. hmmmmmmm
New piece of artwork from Shinkiro, for Marvel vs Capcom: Origins!
It’s a parody of the cover to Mega Man 2. Gotta love that Shuma-Gorath in the background!
Yep. If the Book’s numbers are still accurate, and I’ve no reason to believe they aren’t… DHCing into Hyper Mystic Ray leaves absolutely no invincibility, since HMR’s invinc wears off 4 frames before superfreeze (1-16, freeze at 20). Hyper Mystic Smash’s invincibility starts 2 frames before the superfreeze, and lasts 23 frames afterwards (16-41)… far more than enough to get through an entire Bionic Lancer, even if he’s the one who does it on reaction (Edit: But it might win anyways… see my post after Don’s). …And out of morbid curiousity, i’m currently perusing the numbers to see what other things Shuma can get through when DHC’d into like that.
if the bionic arm is point blank you will got bopped by it on occassion. but if it’s a couple character lengths away or more you win for free. hyper mystic smash will do more damage though
…Huh. The numbers made me not trust what you said, but after trying it out… Bionic Arm actually beats Hyper Mystic Smash at close range for an entirely different reason. You out-invinc it, but the Lancer will sail right past you if done at any reasonably close range. Which might actually be worse, since he gets an age and a half to set up a ToD.
Anyways, some noteworthy things you can punch through with either a DHC to Hyper Mystic Smash if they super-buffer during your freeze (or watching them run themselves into one face first by underestimating it’s invinc)…
[LIST]
[]Akuma’s Messatsu-Goshoryu (You out-invinc him if they react second)
[]Cap’s entire Hyper Charging Star (startup and all, hahah.)
[]Dante’s entire Devil Must Die (Ouch.)
[]Dorm’s Dark Dimension (reaction)
[]Frank’s Tools of Survival (Your reaction, could be useful if they hit L4/5 Frank)
[]Haggar’s Rapid Fire Fist (Not the lariat, though. Obviously.)
[]Ironman’s entire Iron Avenger (Huh. May be useful, but not many people use Ironman.)
[]Mag’s entire Gravity Squeeze (…Seriously? This one surprises me.)
[]Ryu’s Shinkuu Tatsu (Same story as Akuma)
[]Strider’s Ragnarok (reaction, but can 0-frame a non-invinc starting super at point blank)
[]V.Joe’s Mach Speed (Kinda. If you HMS on reaction, you both trade for abysmal damage… but you’re the one who hits with a hard knockdown.)
[]Wolvie’s Weapon X (Same deal as the Shotos)
[*]Zero’s Genmu Zero (You win against Zero’s reaction at about 4/5ths a zoomed-in screen distance, but any farther and you eat bladebeam)
[/LIST]
.
all reasons why i play him 2nd, that DHC hyper mystic smash is so deceptive
some shuma vs shuma friendly casuals from this weekends project storm.
edit: you’ll have the same type of trade with Viper’s rush hyper (dunno what it’s called. the punch punch somersault kick LV1 super) as you do with Joes mach speed. the looks on peoples faces when mystic smash beats stuff out is priceless. messatsu goshoryu ain’t got shit!
buts it’s still terrible as a regular dhc, and shuma’s options on entry are worse than terrible.
really it’s become pretty clear that shuma has to be a point character to do anything himself. as rokmode continues to preach, mystic ray assist just isn’t good enough to sacrifice anchor for it, as several other assists do the same things it does but better. And second is just a worst version of point. Really the only time you would even think of not putting shuma on point is if you’re using a wolverine team, but even then there are better options if you’re just going for that assist…hence Angelic swapping him out for doom last time in order to get the win.
shuma on point can do some great things and actually utilize his moveset. shuma anywhere else is just a dead shuma.
Yeah last tourney I got raped… swapped shuma out for doom missiles and literally reset grand finals and won the tournament
Swapping out nearly ANY assist for Missiles is a positive. Swapping out Shuma for Doom is heresy though. It’s like swapping out Luke for Vader.
I do agree with you guys that Shuma is a point character. 100%, the character should be on point, but the assist is solid, and warrants putting him second or third on a team. I believe I still prefer Shuma second because, as an anchor, he’s super predictable and can’t get in on a lot of characters.
I am starting to try a Nemesis, Shuma,Strider team and I am starting to see how much Vajra benefits Shuma. I struggle to keep people in place with Shuma, and Vajra forces you to deal with Shuma’s buttons.
I do have a point Shuma team that is very promising (Shuma/Strange/IM), but I have a long way to go with the team and I feel strange/IM are both played in the second position.
Xfactor tac stacks with shuma tac glitch you have 3 tacs basically to bait a side from the opponent … any team with shuma shouldn’t lose to d.phoenix
Alright so we ran a marvel tournament last night at UCSB (I won yay!)and I got a lot of my matches recorded, I play a lot of casuals near the start mainly but I’m messing around a bit trying to do doom tac combos. Still some good stuff in here though. www.twitch.tv/kocast/b/331113089?t=58m2s
My earlier tournament matches aren’t really worth watching as those people don’t really play marvel so my first real match starts here
www.twitch.tv/kocast/b/331113089?t=3h33m
I did pretty well, and showcased a lot of shuma tricks.
Good stuff, Foo! Your combos truly are great.
How do you feel about these matchups:
Jill with an anti air assist
Taskmaster
Hawkeye
Wesker
I’m having a shit ton of issues vs all those characters. Jill with vajira feels impossible for shuma. Any offensive approach can be demolished by somersault since he can’t cancel anything. His defensive options are pretty sub par as well, so once she gets him cornered, it feels like a shitty position. A good taskmaster and hakweye are pretty self explanatory. Any mystic smash vs taskmater=grab mash or charging star beating it clearly. Hawkeye is just hawkeye. Wesker is pretty dominant due to him having the corner angle that shuma can’t touch and his projectiles are way too slow to deal with the gun. I’m pretty much at a loss with these matchups. I don’t think they are winnable unless your opponent makes a mistake.
I am not familiar with the Jill matchup. I fight wesker, task, hawk all the time, hawkeye is easily the worst of them. Whenever you get a hit with shuma they should die or forced to eat a reset, so you usually only need to get in once.Taskmaster is tough but manageable, play patient and inch your way forward, make good use of c.m and backdash, play footsies and don’t go into the air often unless you are dodging arrows. Also shuma has invincibility on his backdash, you can dodge taskmaster arrows or really any projectile if timed correctly. It’s much easier if you are full screen as you won’t travel with the projectile. Don’t Mmystic smash unless you have a beam or something similar covering you, or they can shieldskills. Hawkeye is a big pain it’s like taskmaster, but its much worse as he covers a better angle with projectiles. Your general game plan vs zoning character is inch them towards the corner, and eventually they will need to go over you head. When they go over you try to stay right below them or where they will land and go for an ambiguous c.h as it will beat out any character’s air normal (yes even helm breaker if you are right below him). If you don’t have some kind of projectile assist beating hakweye is going to be very hard. Wesker isn’t that bad once you get good at using your command grab to eat gunshots. Eating projectiles is very useful vs Wesker, ryu, akuma, joe, Zero(hangeki), morrigan, doom (single finger lasers), or any other one hit projectile(and you gain meter). If he is playing lame inch forward and eat gunshots.
Having a beam or some similar assist that keeps them in place or lets you get in is extremely important to have while playing shuma. Without that kind of assist it becomes very hard to get in vs characters with good zoning.
hey rok, do you play against jsoledoubt? I play him from time to time with my shuma team and it is near impossible for me to get a hit as well. Jill/Strider is extremely hard to get a hit on.
Ah, feeling pretty good today. Pulled of a Shuma-Gorath comeback with him alone against a Deadpool/Sentinel/Haggar. This was online, of course. My Shuma-Gorath was down to 30% HP and a comeback seemed undoable against that team. But I did it! Goes to show how far he can get if you play patiently and without fucking up.