ok… im tired of reading all these comments and not contributing… that crap about abel needs to be fixed and also the part about guys overhead hits him only once while crouching not to mention it does the same on other characters… (i’ll leave the testing fun for u to find out… lol)… i really hate the fact that crapcom tries to give us these lil bullshit socalled buffs and they wind up not working right i.e. TC… The way that Guys moves look, one would say that he has soooooo many AA moves and thats not the case. What i really wanted was all of his deficiencies to be fixed. I think if all of his moves were to work the way they are supposed to work, guy would be near the top. I also wanted some new combo abilities, like cr. mp. more hit adv and lil bit more pushback so we can combo into far st. hp, far st. mp xx run slide… u can do now it if cr. mp. is a CH and the same would apply if cl. st. hk had more adv it would link into cr. hp, far st. mp xx run slide… those combos look so damn sexy… go try for urself… anyways its like crapcom knows that if all of his moves work properly, he would be a problem to deal with… i dont want him to be op or braindead, flow chart type character, just make sure his shit works. Nobody is talking about his crossup still whiffing on rose n sim n others… wassup wit that. They tease us with that video of whiff punishing ken, then the actual is nowhere near that. The u1 buff is useless. The real buff shoulda been the start up. The walk speed gotta wait n see. The ex-bsk is more bullshit. Its not like it was op and u still had to have meter to use it. They shoulda buffed ex tk izuna to 3f start up. Which wouldnt be op either cause its a motion move not a braindead move like guile’s n ibuki’s etc etc… Well we still have till maybe second qtr 2014 for this game to come out, so “they” still have a chance to get it right…
Kay here’s my rant response to your response. Run overhead when it hits twice is +2 you have it do that when they are crouching you lose all combo ability since we can get it as +3 and +4 on some characters. Do you want to lose that and not get a chance at a hard knockdown or combo? TC shown in the video, that was honestly FAR too good of a buff. That would destroy anyones chance at playing footsies with Guy, you literally just said you don’t want him OP or braindead… but have TC hit like that doesn’t even signify that it’s on the broken side? There has to at least be a space where it must whiff, as long a standard combo such as Cl.HK into TC/2 lights into TC works on everyone that’s good enough for me. His EX kaiten izuna already starts in 3 frames as do his normals EX has 3 active frames, you forget that you have 4 prejump frames which in total makes it a 7 frame move. Losing cr.mp yeah its a huge deficit but we gain something that is literally of the same ability but for bigger damage and requires an earlier timing… not a huge problem. EX tatsu, get over it, it being 4 frames and it being 6 doesn’t make a huge difference to be quite honest if it works well enough as an entire. There is nothing wrong with blocking anyways which is what you should be doing first and foremost rather than blowing meter. There are still things to be tested and approved and changed plenty of time for things to be thrown in a different direction, honestly you’re overreacting on a bunch of things written on paper and haven’t tested. Which I can convey for us come NEC. So quit you’re bickering ALL of you over things that have happened. You realize how different Guy was in Super (BETA) than he was in the actual game when it was released. You can even view the footage of his announcement, cr.hk went under fireballs and EX tatsu moved him forward… PATIENCE.\
You act like Guy is a low tier character when he’s clearly shown to be high mid/mid tier.
ok i was talking about his REGULAR overhead (f.mp.) hits once on abel. Like I said all i wanted was a few more combo capabilities and for his deficiencies to be fixed… Thats all.
When characters like Ken Ryu Akuma throw a haduken it also whif (example you read they will throw it and you calculate that you hit them from behind but surprise you whiff an you eat a throw)
And when Adon is exactly in the corner it also whiff.
That again is because of their hurtbox not because of MK’s hitbox and that also happens to other characters as well when they go for the same thing, I’ve also never had that happen to me with an Adon. However you’re asking for a buff to be on the level of Yang’s AE j.mk.
Hold on Guy whiff its the hurtbox of the others, Yang whiff he gets buff of jump MK that is not fair.
Ryu jumps his JMK never whiff, Cody jumps his JMK never whiff, if it was the hurtbox of the others it will whiff on evrybody right?
I play other characters,I’ve watched matches as well. I’ve seen Cody and shotos mk whiff against a ryu throwing a fireball. Yang’s MK doesn’t even cross up anymore unless you have it at the right spacing against most of the cast that isn’t a big body. Yang virtually lost the ability to even crossup on anyone outside of the corner which never was the case in AE. Guy’s cross up was never even complained about for the changes, honestly at this point if someone can’t see or realize when Guy is going to cross up that’s on them. It wouldn’t even matter if they even slightly buffed his hitbox (which isn’t even needed( because it’s easy as hell to tell when Guy is going to cross up.
I play other characters,I’ve watched matches as well. I’ve seen Cody and shotos mk whiff against a ryu throwing a fireball. Yang’s MK doesn’t even cross up anymore unless you have it at the right spacing against most of the cast that isn’t a big body. Yang virtually lost the ability to even crossup on anyone outside of the corner which never was the case in AE. Guy’s cross up was never even complained about for the changes, honestly at this point if someone can’t see or realize when Guy is going to cross up that’s on them. It wouldn’t even matter if they even slightly buffed his hitbox (which isn’t even needed( because it’s easy as hell to tell when Guy is going to cross up.
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Yea man pooooooooooooooooooor yang he is so weak and so slooooooow he needs to carry a cross on his back to win a game pffff
You know why because alot of people dont even know it. I wrote on the capcom forums and people said i was wrong then i told them go and try it on trainig mode and then they believed me.
You know Guy’s hozanto (the normal one) doesnt go under some projectiels ?
You are aware that Guy;s Hozanto only has projectile invincibility for a small bit and it’s upper body not lower, so you won’t bypass a low tiger shot or low fireball from Juri. In case you need to actually the frame data for that LP Hozanto is from frame 5-15, MP hozanto is from 5-19, HP is from 5-26. In case you want to defeat low fireballs you always have the options of EX RunSlide, a properly timed Run Overhead normal or EX, or MK tatsu. You can even use EX Bushin Flip if you so dare.
Are you also aware of what Guy’s j.mk hitbox even looks like?
Go ahead and look at it, now go and reviews Cody’s his crossup stops at his right foot, it doesn’t even go to his knee as it does with Guy. As I told you earlier, the reason why Guy’s whiff is because of the opponent hurtbox. It also like ties in with our hurtbox as well during the move on top of Guy’s jump path… I’m getting tired of this argument, I never said anything about Yang being weak or slow. Your debate skills are quite horrible, all I stated was Yang required timing to cross up his opponents since it isn’t as easy as it was in AE due the hitbox reduction.
ahhaahahah just say you have nothing more to say and stop playing it interesting.
My whole point is that this game is totaly unfair to Guy, yun’s hozanto goes under all projectiel and Guy does not?
His extatsu whiff so much and what was the solution lets nerf it.
When i press a button i want this button to work, isn’t that the whole point of a move to hit the oponent.
I don’t have much to add, but wanted to stop by and say: Thank you Pedro, for posting these playtest reports. I’m a Guy fan, and these notes are very interesting!
Playing it interesting? You don’t understand frame data which is making you look even more of an idiot. There’s a display of hitboxes and in-depth frame data for SF on the internet. Yun’s Tetsuzan is the same as Guy’s Hozanto it has a limited amount of projectile invincibility to his UPPER body. Not full invincibility, At a certain frame because of how his move allows him to have a rather low profile is the reason why it will go underneath some low fireballs but that has to be frame perfect. Something you aren’t exactly understanding very clearly. EX tatsu between 4 frame and 6 frames isn’t exactly a big nerf. Do you get hit by a DJ’s LK sobat when you aren’t doing a safe jump? Then it’s completely usable, are any of the changes final? Absolutely not. Also EX tatsu does not whiff so much, it only whiffs on certain characters in certain situations. Which has been known and clearly spoken about.
Honestly this game isn’t unfair to Guy at all. He’s a mid tier character, he has the tools to win and succeed in every matchup, just like Ryu. His hozanto goes under fireballs excluding Low Tiger Shot and the Low fireball of Juri… any other fireball you can go under, the invincibility doesn’t last forever this also applies to Yun. Guy also has other moves to defeat the purpose of a fireball. Bushin Flip (especially EX), EX Run Slide, and Normal/EX Run Overhead. EX Run Overhead has projectile invincibility up until a certain frame, Run Overhead requires a specific timing to avoid the fireball. Then there MK Tatsu which has full projectile invincibility. How exactly is the game unfair to Guy when he has other tools for fireballs? You don’t always have to blow your meter for EX Tatsu you can simply block, also if its nerfed to 6 frames when finalized, the move is invincible til it’s active, so how is that necessarily a nerf? Sure it’s slower by 2 frames, makes it easier to safe jump, but considering most players will always do 4 frame safe jumps? Why does that suddenly matter. With the added delayed wakeup why are you worried about something even jumping at you? If they are aiming to safe jump you, you have another option outside of backdashing and you can still just block.
But if you exclude the two “nerfs” all his other changes are buffs. If you ask me, Guy is a well balanced character now. After the update hes still one of the few chars with a 3f cr LK, thats pretty big.
True - but DP>Ultra is such a big thing in this game - so I still think Guy will fall short…and some who don’t have DP>Ultra have command grabs instead to make up for it.
Give him cancellable ex tatsu.
Give him throw invisible down-forward HK.
Then his opponents will have something to fear…at least near or in the corner.
Guy is considered airborne 14~, if he was throw invincible that would be literal cheese since on wakeup I will just throw that out against grapplers and if they did any kind of grab I get away scotch free for damage. That also ruins any attempt of grabbing on wakeup… cmon now… you can time it to be airborne when they wake up.
Honestly do you even see what you’re asking for in total everyone is suddenly asking for the dumbest things that Guy doesn’t even need.
EX Tatsu for FADC because others have it, YET only some folks actually benefit greatly from FADC DP, (Ryu/Ken/Sagat/Dan/Cammy/Fei/Yang/Rufus/ERyu/Oni/Dud/Seth?Adon) That’s not a lot of people, that’s not even half the cast because even some of these characters have better ways to land their Ultra (Yang/Rufus/Dud/Seth/Oni.) Considering everyone’s FADC forward for is going to be - and probably even throwable in Ultra that leads for the backdash. Wasting 3 bars to possibly be negative and having virtually no meter doesn’t even seem worth it. Remember having that ability is like a double edged blade. Sure it can help in some areas, but if I’m just going to bait you to spend the meter. You just lost your “last hope.”
0 Frame Ultra 2… (Do we really need to go here…)
St.hk to have invincibility to airborne attacks.
Hozantos go under every fireball from startup to active frame (…)
A bigger crossup even though his is one of the largest in the game.
If Guy hasn’t fallen short as a mid tier character in 2012. He will not fall short in Ultra, there’s always room for improvement. Why can’t you just block instead of doing something to spend meter? Why can’t you risk lk tatsu to avoid a command grab mixup? Why don’t you just use U2 to punish safejumps and unsafe moves? Why not use all of Guy’s moves that go through projectile and time them correctly? Why doesn’t anyone understand AE has some of the weirdest hurtboxes in SF history.
There was a time wear blocking was your only option… or did we seemingly forget that with a new era of Fighting games?