Guys airthrow is like that for a reason…it allows him to control the throw box using LP,MP or HP… though i wish the range is buffed to that of normal air throws(1.1) , guys is 1.0…
what is it with Guy and throw ranges?
Guys airthrow is like that for a reason…it allows him to control the throw box using LP,MP or HP… though i wish the range is buffed to that of normal air throws(1.1) , guys is 1.0…
what is it with Guy and throw ranges?
Hello Guys!
Pardon my late answer, graduate school has been kicking my ass this week.
So, last Sunday I went to the location test for the beta version of 2012 AE for testing Guy, based on the topics I listed above and on requests made by you all.
I made a simple video (with a happy ending) as a resume of what I got, but before moving to it, I would like to state here my opinion, and describe how it went.
First of all, I was naive enough to think that there wouldn’t be too many people there and that I would be able to ask my friend to play the characters I liked to test against and all…it would be perfect…Well, reality isn’t so simple and that shit was packed with Japanese good players.The line for playing always had something like 10 people, and if you lost you had to wait another 15 minutes to play…so it wasn’t like testing at all for them…I mean they were testing yes, but while trying to win as well…So you Guys can imagine how hard it was for me to perform some of the stuff I wanted.
On top of that, my friend (a second one, the camera man) in the middle of my first fight was alarmed by the staff that any type of recording was prohibited…
Lucky me he has sneaky hands, and he kept recording even so by just holding the camera in his waist, as if it was turned of. So, forgive me if the quality isn’t the best, but believe me, it is more than we could have asked.
Anyways, I managed to gather almost all the info I wanted and what you people had asked also.
Starting from stuff I could not record (because the staff always came back to see if we were shooting)
xIROCx asked me to try Forward Throw, Forward Dash, then quickly input Empty Medium Bushin Flip and Block. THAT WORKED! I blocked the shoryuken reversal somehow…dude brilliant set up! congrats!
I did not fight any Rose in something like 15 fights so, sorry but couldn’t test the naked super. About the Ultra 1 in corner, it looks like the possible distance for it if not doubled, has increased in 1.5 at least, sorry I could not get that on the video. As for the safe jump with HP, it is in the video.
As for AlboShinobi’s request, sorry but I did not fight any Rose or Chun-li , so could not try to cross them up.
And AcidicEnema’s request, overhead on Sagat, that I couldn’t do as well, no Sagats there in 4 hours I stayed.
Now to my list and what I felt about the changes.
1- Walk back speed has made Guy notoriously lighter and faster, that is definitely a big buff.
2- Empty bunshin flip recovery is now good for running away from the corner, but** I could not manage to mix up anything with it from close range**, it may be just me but It seems like anyone with reactions fast enough would hit me before i get to the ground as monkeymadness had already pointed out
3- Could not get that on the video but ultra 1 does hit twice from mid screen after gokusa combo FADC
4- see the video for Ultra 1 against fireballs
5- same here for ultra 2
6- Also could not get that in the video but HP is now a very good Air to Air. But it already was…so…
7- That has not improved at all. Capcom please do something about it! HK still whiffs, unless imputed very deep, against low profiles.
8- Wall jump > elbow and Wall jump> MK are in the video
9- Throws in the video
10-Elbow drop with diagonal inputs in the video
11- Run >overhead in the video
12- Ex Senpuukyaku in the video.
Last but no least, we had a questionnaire to answer there, so I took the opportunity to write my opinion about the changes.
Mainly, I complained about the diagonal jump HK hitbox, that has not been lowered enough to hit low profile moves unless inputed very late and about target combo, which still whiffs sometimes for no reason (see in the video).
Also, I asked for the last battery of changes, some buffs on elbow drop (either hit stun or better hit box) because it is still killed by low profiles the same way since super version. Finally, I asked for a FADC in EX senpuukyaku, simply because not having it is bullshit. Cmon, its three bars we are talking about here.
In resume, Guy did got stronger, but more than buffs, he got many of his mistakes corrected. Lets keep asking Capcom to change the flaws that still are there. We are not asking them to make Guy top tier or to give him more tools. We just need his tools working decently.
You Guys need anything, just contact me.
Keep it strong
OTinhoso
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awesome vid. Thanks a lot.
^ Thanks for the info!
@Pedro So is ultra 2 two quarter circles back now?
I think they said its still 2 half circles but df to back counts as a half circle as opposed to its current form where you have to hit forward or all you get is EX shoulder.
yea its still defined as 2hc’s but its easy to shortcut now like it used to be.
.Like NOGeauxGetta and mc-fine said, the input is 2half circles still, but more reliable now.
Tyvm for the vid to show the changes.
I’m not a good Guy, but in my eyes, whiffing on low profile looked more like a lack of active frames rather than hitbox itself. The hitbox buff seems really small as well.
Good point man!
Maybe I should tell capcom that as well!
Thanks as lot!
^ Also tell them to give Guy a higher Chip Damage output. His Chip Damage is decent but because he has low priority moves he deserve more. Hozantos are to slow, Running Overhead is unsafe on block, Hurricane Kick’s doesn’t FADC, enable 10 Chip Damage to Elbow Drop because it’s not an overhead. Viper does 25 to 30 Chip Damage across the board and her moves are more useful. Purpose a ‘10 Chip Damage Increase’ to the moves I listed above, then at least we’ll get a little more for our efforts. Thanks.
What can Guy do off of his S.lk now? Is it like A3? What is wrong with him having more range on his c.lk? Fucking Cody’s has like sweep range and its faster. If you guys can, show them everything he has the just plain whiffs on standing opponents still and see about him being able to hit with Ex tasu from behinf for light dmg and knockdown so it doesn’t feel like a complete waste of meter. Fix his dmg output on some of his ex moves and make his super a little more useful as an AA please.
Guy’s st.lk ,both close and far, is just a waste of button to me honestly… i’d love to hear a good use for either or …
st.lk hits low and is special cancelable.i dont think you would even have the opportunity to hit though
Umm im pretty sure it has neither of those properties.
Far standing lk was this special cancellable in regular Super?
I think he means close
Make that ish fast so he can get like three of them hoes off and combo that shit into his chain kinda like A3. It’s stupid that he doesn’t have that ability in the first place. And whats with almost EVERYONE in the game that isn’t a boxer having like 40 fucking crossups while Guy has one that comes off that fucking cheese puff jump he has. Fuck it, make both elbows cross up and let him do his super in the air while your at it since it is trash anyway. Whats wrong with Guy being broken, I mean this IS street fighter right?
Why you shouldn’t have a character that’s broken especially when that was previous low tier, EVERYONE will complain, everyone will think you jumped on the tier train, EVERYONE will fight to learn that matchup, everyone will know the ins and outs of that character and how they can be played, then you’ll expect nerfs in the next update.
Having Guy be mid, high mid tier, and tourney viable is more than enough for everyone.
Guy will get nerfs anyway just like he did before so who fucking cares about people bitching. You talking about tiers but you have no real idea how all these changes are gonna effect the overall game unless you are already playing the changed edition and have take everything and every character into account and then you would still probably be wrong.
I did my homework, and the only viable option to land a senpuukyaku is after a FFCombo FADC, but you can land a full HK Senpuu, so ¿Why waste meter? FF Combo > Ex hozanto is 1 bar, why to waste 2 more bars for… 40 DMG? useless… They at least could gives him some reset ability or izuna at end, but no.
I’m having my time with eRyu, and is a shame how many options some characters have (tons), Guy lacks plenty, I mean plenty.
Awwww