Guy AE v.2012 Changes Thread

I’m sure its just made to be hcb hcb but if done quickly it will come out, Wall Jump I wouldn’t sleep on that, faster attack means you can escape the corner easier, especially if the person tries to Air-Air you. Trade will even benefit because you’ll be able to give yourself some space and advance from there. Plus with Guy being Higher in the air than most characters and J HK and J MP having more downward hitboxes. I see some good in that change.

‘Bushin Muso Renge’ was my Ultra of choice in Super, since I had to deal with Cammy and Rufus dive kick so much. Just it’s presence can make people think twice before acting. I’m glad Capcom is finally ‘acting’ on some of the things we’ve been talking about for a long time.

Walljuimp buff could provide some sick corner gimmicks. I’m thinking, Bushin Chain to throw, jump at the wall and elbow drop immeadiately, perhaps this could provide an ambiguous crossup? And just dont do anything against reversal happy opponents or elbow drop to safety then punish. I wonder if this could provide for more safe jumps after forward throw mid-screen. Throw, dash, walljump, etc.

Bro, this is exactly pretty much what I was thinking, but more like this:
Bushin chain to throw, wall jump, instant elbow so youre back in the corner.
I’m thinking reversals will go the wrong way with proper timing on the jump.

The first post should be updated to have the new changes added! :slight_smile:

Bushin chain is not an untechable knockdown. The way I imagine it, I don’t think there’s enough time for mix ups after you do the wall jump. I doubt it’s instant.
At the best, the way I understand this wall jump buff is that you can do command elbow faster, to cancel the jump. Useful bait in the corner.

Maybe if you get a throw in the corner, then you can use it as mix up perhaps.

watching the live stream test of AE, wow guy can literally immediately do an elbow off a walljump now

Do us a favor… link us.

^Please post up anything else interesting you see on the stream for Guy.

I watched some of the stream - another Guy player doing good, to an extent because his opponnents didn’t really know the match-up. We need someone to expose Guy in the alpha testing - especially the elbow!

booooo saw EX tatsu whiff cammy! It was a cross up though! Wish tatsu hit both sides

Also saw the CPU do instant down elbow off the wall. CPU was abusing ninja sickle. Was it buffed?

LOL CPU Guy just beat a cammy player!

I like the sound of the buff to wall jump. I tend to use wall jump to bait a reversal in the corner (especially against Hakans U2, they fall for it 99% if the time), but its allways been a race to get back with run slide. If that makes sense?

Hopefully now I will be able to elbow drop sooner (even instantly if ifs a short range dp) leaving me more time to run slide punish. :smiley:

The wall buff is desent, but I’m hopeing he’ll receive better buffs. Most of the cast has gotten better buffs so this is going to put Guy right back at ground zero. So the matches aren’t going to be that much better and we’re going to still have to work ‘extra hard’ for wins. To me, Guy is more of a keep away character than a rush down character in this game since his Running Overhead is unsafe on block, his Run Stop doesn’t stop fast enough, his Elbow Drop isn’t an overhead and his Normal Hozanto’s are way to slow. And thats a shame, because we all know he was design to be a true rush down character. Defence seems to be the theme of SSF4.

all hozanto’s and cr.hk should be safe. For a ninja grandmaster Guy needs to be better.

I mean if you look at it nothing Guy does is safe, as with Yun having a safe DP (safe as in it shoots you way too far for characters like Zangief to punish)

[quoteThe wall buff is desent, but I’m hopeing he’ll receive better buffs. Most of the cast has gotten better buffs so this is going to put Guy right back at ground zero. So the matches aren’t going to be that much better and we’re going to still have to work ‘extra hard’ for wins. To me, Guy is more of a keep away character than a rush down character in this game since his Running Overhead is unsafe on block, his Run Stop doesn’t stop fast enough, his Elbow Drop isn’t an overhead and his Normal Hozanto’s are way to slow. And thats a shame, because we all know he was design to be a true rush down character. Defence seems to be the theme of SSF4]

[/quote]

It’s a complete shame how true this statement is. I have an easier time rushing down as honda than i do guy, because every jab hands, they’re guess with the risk reward//pretty heavily in my favor. with guy anything you do that chips, is hugely unsafe, or you get 20 chip damage at most to give up your block string.then you have to work ridiculously hard to get back in again. I’m sure we’ve all said time and time again there’s nothing to fear from guy if you down back, but i guess i’m here to say it again. I definitely have the most success with guy playing keep away =/

I think Guy is fun to play as, but I agree with those in this topic that say he doesn’t feel like he should. I feel like I spend most of my time keeping my opponent at bay with St. MK and then surprising them with Run Stop/Bushin Flip pressure. To me, you kind of have to lull the opponent to sleep/capitalize on their mistakes and then strike when the time is right. Part of me has grown to like this version of Guy because I think he’s one of the more cerebral characters in the game. But at the same time, I’d like for him to feel more like Guy if you know what I mean. In SSF4, he’s reminds me of an athlete that’s past his prime/younger days.

I will add that each update seems to make him closer to the character he was designed to be though.

The stream is archived, http://www.twitch.tv/nsbtv/b/295728287 I haven’t watched it yet.

This is the thread on unity that the devs will look at supposedly so of you guys have a unity account, it might help to post there and give it one more try. After the next balance changes, we are stuck with whatever we get.
http://www.capcom-unity.com/street_fighter/go/thread/view/7411/28288449/AE_ver.2012_GUY_Balance_Requests!

only one of Guy’s Tatsu is 4 frame that being EX Tatsu, LK is 10, MK is9 and HK is 6, but really HK needs to be an AA, just so he doesn’t have to burn meter all the time to beat certain normals. just nitpicking at that person’s post in there

Im thinking that Guys empty bushin flip will feel like Alpha 3. Pretty much no recovery. Ive been playing some alpha 3 lately and thats how the Bushin flip works. Also Normal down HK is so much safer!