it was a tad laggy for my matches with Poco, but with Andy they straight up desynched. I figured out that with netplay enabled my controls wonāt work if multitap is activated so I deactivated that and it worked again. I think maybe if Me and Andy tried the Marble server one more time it would have worked a little better. Maybe we just need to start saving up some cash so we can fly out to a tournament and bring this game to the scene XD.
From what I gathered from my matches with poco, yeah Deathscythe is a beast, but he can get into troubling situations when it his scythe is dodged so you REALLY need to get that timing down if youāre going to go for the air loop. However, even without comboing, he can corner hog like thereās no tomorrow and if you run out of thruster thereās not much you can do to stop him.
Epyonās pretty disgusting. Ever since I started pulling off bigger combos with Epyon, he just feels so much more powerful now. Sure heās always had the super armor special and the whips for easy getting in, but Epyon, not unlike Rose, still has to work for his damage. Once you learn how to time those kicks though⦠man. I know youāre thinking, āyeah yeah Iāll just block themā but theyāre overhead, and Iām almost positive they start at frame one. Thatās not always easy to block. And unlike a lot of normals in the game, as long as you keep the timing down, or just mash x like a monster, the kicks will keep coming without much post lag.
Burning is good. hit confirm into super is really all you need to do, which imo makes him a little braindead. I still feel like weāre missing something with him. Soh84 removed the GBA2 combo video from his channel. He sent me the link to the Nicovideo version, but for some reason it wonāt play. (it may have been removed from her as well, idk I canāt read kanji)
I had to work for my damage a bit more than I thought with Zaku IIS, but I was pleasantly surprised that his air combo from his qcfHK air tackle is a great punish for aerial approaching or dashing in and was a lot less situational than I thought. Zaku IISās Chun Li style overhead is pretty useful as well. the real gripe with Char is the range of his normals are not that great, and as good as his ammo attack is, he doesnāt have much ammo, and his ammo attack can be intercepted fully by most other ammo attacks, with a lot less cost from the opponent to boot.
I have some thoughts on the lvl1 vs lvl5 thing, but Iām going to bed. Iāll post that tomorrow, or some other time.
EDIT: also tomorrow I will post the second epyon video. Iām very happy to announce that my GBA2 vids will be a lot less laggy from now on. I figured out that by decreasing the size of the window, I could record less space and use less RAM for better quality video. Still no sound though. Iād have to hold up a microphone to the speakers and thatās just more trouble than its worth imo.