Guilty Gear XX: Ky Combos

thanks for the answer.
are you sure it’s not more usefull?if you’re far from your opponent,you send a cse,frc,cse,frc to send it in the air an then you run,you’re more than cover!
and yeah when you send 2 cse i quote that the opponent is very often disappointed.i’m not sure cause i didn’t study it against a lot of opponent.

and yeah i realised you can cse,frc to send it in the air,and quickly send an air stun edge.than may not be very usefull but against zappa it can be good if he ran under the cse.i’m not sure,i’m just studying the problem…

and yeah i lastly get a chipp in front of me and i never realised he gets so much priority…it’s not sol but he really sucks.and his shoryu pass through my cse too.

against sol and chipp isn’t there other issue that the 6hs as meaty attacks?
ok,later:)

Yeah, you can send one CSE on the ground and another in the air. I’ve never done it though, not even in training mode. I can’t get the second frc right because the first CSE is in the way (I can’t see Ky do the move, so I have trouble frcing it)
I hear you can use 6HS as a meaty against Sol or Chipp, but I really don’t understand how it works. It has to do with distance and timing I think, but I’m not too sure. I have experimented with it in matches, but I’ve never had much luck with it, I usually get VVed when I try, so I obviously don’t know how to do it right.
I don’t have any experience against Chipp, so I really can’t help you…

I use the double stun edge thing fairly rarely. Everynow and then i do the one in the ground and then one in the air that kinda stuff.

And if i have a ton of super to waste and im fooling around sometimes i go for the triple or qaudruple etc shrug…

As for the meaty attack thing? Umm what do you mean, you can meaty attack vs everyone or are you talking about the meaty attack that cant be reversaled? If so that also works on everyone theres a pretty easy set up for it. However you have to do it differently vs jam,slayer,testment,chipp beacuse they get up slower then other characters.(iirc there is also another character that gets up slower but i dont remember to long since ive been playing or cared shrug.)

Anyway its pretty easy, im sure if you looked you could find it. It doesnt even require any timing there is a specific set up to do it.

1 i get the same problem anyway if you get it (or if you suceed to do a lot of cse) after that your success of frc will increase…

2 personnally to be sure i push the 6hs the more far possible…

dialupsucky

yeah that’s what i meant it sucks that the more interesting meaty attacks (cse and air d) can be reversal by chipp and sol.that really sucks a lot. i have to do a 6hs if i don’t want to take a bad counter in my ass.and there are not a lot of variation after it. if i run for a trow or cse or air d i’m too much far and easily predictable.those kind of shoryu should be banned.they kill the interest of the game.damned!!!
and yeah i succed to get 5 cse in the corner in practice.that’s fun.

so you don’t think there are some applications in 2 cse?sighok.it’s just a shame i find it cool.

quote: for the first time i did an expert thing yesterday: i did a cse from the other side of the screen against eddie and when he started the move to send it back to me i did the sacred edge to freeze the screen…and he took all…bwahahaha:cool:

This isn’t a combo question, but since this seems to serve as the general Ky thread I thought that I should post this question here.

I keep reading that Ky’s jumping Dust is key, but for the life of me I can’t figure out how I’m supposed to use it. Is it primarily intended to keep the opponent grounded, so that I can rush in to put pressure on? Am I supposed to use it low to the ground to cover my approach? Or maybe to keep the opponent from rushing in when my offense stalls? Does it make a good meaty attack? If so, when should I use it instead of 6HS/5K/CSE?

Thanks for any assistance!

well I never played against a good Sol player, I just posted up what ive heard other players say

I switched to Slayer anywayz, Ill prolly go back to Ky if #R ever comes out to US

Slayer is a fucking powerhouse! :stuck_out_tongue:

Well, I really don’t have much to say about Baiken after all. When you knock her down, use 6HS as a meaty and hold FD. You’ll block the sword counter and the anchor counter provided you’re not too close. If she tries the run counter, you can probably throw her. Her pressure… just play it by sight really, there’s not much there… Wait for an opening and counter attack. If she does her chain special mid pressure, I’d imagine you can uppercut her out of whatever she might be doing (don’t quote me on this). You really have to draw out her counters… Maybe try things like 6HS, dash in, 2P, dash, 2P. Something that recovers quickly so you can block the counters. Yeah she basically forces you to play differently, but it’s just an annoyance, really, once you get to know the matchup. I don’t really have much else to say

About the air dust… It has it’s uses. You can use it to keep some space between you and your opponent when you’re a decent distance from eachother by jumping and laying out two dusts or something. You can also put one out to prevent air dashes and jump ins, but it won’t last long. I can’t reccomend using it when your offense stalls though… If you do something like… 5K, 5S, 6K, 2K, 2S, 2D, JC, air dust, you’re gonna get hurt for it, unless your opponent’s scared and in the corner or something. Never do it against anyone with an uppercut move.
It’s biggest uses are for zoning/spacing, and meaty/fake meaty attacks. I already mentioned the first one… A meaty air dust can be useful. I don’t use it too often, but it can be really effective. After a knockdown and meaty air dust you can: double jump after the dust and cross over, come down with an overhead (probably HS), land and throw, land and hit low, land and dust, whatever… That random weird stuff tends to work more often than Ky’s standard mixup, especially if your opponent is used to Ky. You can also put one out late and throw them while they try to block it… You always have to be careful if they have an invincible reversal of course, so be ready to FD after putting out the air dust.

sorry i’m a little late.thanks for your help cuervo,i definitively get some hard time with baiken more than with everyone cause she can kill my pressure as she pleases.i quoted i can pass through the counters with the 6p and pass under a lot of them with the slide but it’s not enough.

as for the air dust i use it more and more and not only at meaty attacks.i don’t know how to explain the application but it can be very efficient.
an example you finished an air combo and the opponent is high in the screen and can not see you.Go just under him and do some air dusts.he won’t see them and if he think you’re under him and try to attack you will get a nice counter hit so go in an air combo.if he didn’t attack he will mabe be hitten by it.if he saw he’ll block but you get the advantage to attack.

as for meaty attacks
_the air dust is cool.you can do jumpd,d,land,jump,d,d,land…anyways it’s punishable so alternate with some other things.you can air d,jump to pass behind and attack a disapointed opponent again or rejump to an other air d or a fireball,etc…you can rejump and land to a throw that’s very efficient too.anyways sol,chipp and every opponent with a shoryu move can kill the air d…
_the cse is nice too if you frc it there’re a lot of variation possible (pass behind,dust,pas to the jump dust…)anyways the shoryu pas through it too…
_the 6hs can be used against every opponent but i’m not good enough with this kind of meaty attacks (i’m studying it actually),so i can’t tell you a lot.

Dust combo question:

What dust combos do you guys use. Currently I used two of them

  1. 5D, j.S, j.H, JC, j.S, j.P, j.S, j.P, j.S, j.P, j.S, JC, j.S, j.H, 623H

  2. 5D, j.S, j.H, JC, j.D, j.S, JC, j.S, j.H, 623H

The second one is harder to land but it does more damage and looks much cooler! :smiley:

First, thanks to Cuervo and fti/ky-master for their help with the Air Dust question. I still haven’t gotten the hang of it, but now I know what to be practicing.

On a different note, I’ve started experimenting with RCing Ky’s throw, and I’m curious as to what other people have done with it. The best I’ve managed so far is:

Throw(RC), 6P -> 5© -> JC j.K -> j.S -> JC j.S -> J.HS

Bascially just RCing the throw, juggling for a moment, and then going into Ky’s normal air combo. I’m pretty sure that it’s possible to tack a Vapor Thrust onto the end of that, but I haven’t managed it yet; the opponent has always been pushed too far away for it to connect.

Has anyboy else given this a go? Is there something better out there?

In Reload, I always do …
Throw (RC), 66, 5S©, 2H (1 hit), 623H
… because its untechable and I can continue pressure with a CSE. Or if you’re in the corner, it sets up nicely for…
Throw (RC), 66, 5S©, 2H (1 hit), 623H, 5S©, 2H, 623H
… which is still untechable, but they’re in the corner so you have more pressure options.

In GGXX, I do the same thing because I’m lazy :smiley: . But I hear that this is the best combo…
Throw (RC), 6P, 5S©, JC, j.S, JC, dj.S, dj.H, 632H

that’s what i do too.anyways for anji and some other shitty char that pass pretty bad…anyways,i’ve told about it before,so just look my past posts.and for reloaded yep i think it’s better to do as TheSquelchedt told.the dragonz loop seems definitively to do more damages than a regular combo

as for dust combo wel i generally do sX3~4(5 is possible,but…),(p,s)X2~3,jc,s,hs,dp(hs)
anyways with some chars (anji,jam,etc…)it doesn’t work so i use s,s(or just hs),d,s,jc,s,hs,dp(hs).
as told TheSquelched it better to start s,hs,d… but i find it harder,so…i prefer use one that pass better for me.
i quote that those combos(including an air d) seemed to be easier(for me) in reloaded…

can someone teach me about impossibles dusts in xx.i don’t even really know the princip.i just know that it includes a dj.I do something like d,dj,s,land,generally i missed the timing and my opponent can tech.even if i succed i just do s,jc,k,s,jc,s,h,dp but it does less damages than my regular combo.
is it only usefull to learn impossible dusts for ky in the xx?i know that in the reloaded,it does more damages with the dragonz loop,but i’m still in the xx(i’ll buy the #r in 3 months)and that doesn’t seems to be really usefull in xx and that seems hard…

and yeah i now got the timing for 6hs as meaty attack and that’s really good as you can protect yourself while the second hit is still hitting the opponent.so you can block a vv or any super if your opponent succed to put it anyways this move get a really nice priority,so it’s not so easy to pass through it.and you have time enough to run a little and combo.thanks again to FinalShowdown.

I can’t say that it’s something I can do myself, but http://www.gamecombos.com/games/ggxx/tech/id.html has an explanation, and an example of how Ky can do it.

thanks but i’ve readen that before and i don’t seem to be able to get it.anyways,i’m pretty sure it’s unusefull in xx so not important(i’ve readen some old shit concerning it and the damages were not more important than with the regular dust combo.
i’ll learn in reloaded and i’m pretty sure it’s easier.
thanks anyways:)

not sure if it’s been posted yet, but here is FS’s little dust combo:

5d/\ | jh> JC> js> JC> jd |> 236s> DOUBLE JUMP> js> jh> 623h

coolest looking dust combo EVAH

you mean
dust,jump hs,s,d,236s,jc,s,h,dp?
i knew it but it’s too much hard for me.i can get it in practice but not in vs.anyways i lastly readen his dust combo thread again and he told he used it a lot so i’ll maybe try again…i’ll see,depends of my actual level if i don’t success i’ll see later.i don’t want to acharn myself on a dust combo to win 5or 6 damages.anyways i think i won’t get it in vs.i get hardly s,hs,d,s,jc,s,hs,dp in xx.This one is harder,so…

Start with hs first instead of s…

Anyway whatever the case, just do whatever you are most comfertable doing.

i’ll try but honestly i generally use s,s.
heh don’t worry,that’s my politic.anyways as i’m able to do things more and more complicated,i have to come back on some old shit i founded too much hard and i can perform now(like running to combo after the 6hs i couldn’t before)

errr…do you know when scf will be back?that start to be a long time…sigh

ky-master could you explain how to use 6HS as a meaty. I don’t understand how it works. I want to be able to use it against sol players since sol is my most frequent matchup.

i’ll try…that’s not very easy to explain i understood lastly.

first it gets some frames of invincibility,so if the timing of vv is missed even just a little it kills the vv(or any super).

then if your timing is good,you can be in guard as the move hits your opponent.i mean do 6hs,and if you see the vv make fd quickly and you’ll be able to guard during the end of the 6hs.
for the timing,well i can’t teach you try a lot of time in vs until you get it.you have to do the 6hs early…i hope i helped a little…but it’s hard to explain it (more than that i’m not english or american so problems of translation for my poor brain)

then know that after the 6hs,you can run a little and add s,6k…
try in practice,and then maybe your timing as meaty will increase that’s how i did but it’s just me…
now i alawys use this attack as meaty against sol,chipp or if my opponent get a super.i don’t always get it but i will…

dialupsucky:question:for the cross over after the meaty light saber(after air throw)does it only works in the corner or in all the screen.cause i did air throw,run a little and then 214k(don’t ask me why i did it!i’m pretty stupid!) and it worked against axl…is it axl specific or does it work for everyone?(or did i dream?but i’m pretty sure that no)