Guilty Gear XX: Ky Combos

About the air throw glitch: I’m sure I’ll be corrected if I’m wrong, but I think the glitch only works due to 3 factors - The game will not let you air throw someone into the extreme corner, Ky’s air throw flips them around, Greed Sever’s hit box extends behind the opponent. If all 3 of those need to be in play (I think FinalShowdown said this in the original post, but I’m not entirely sure), then you can only do it when you throw them into the corner.

Well air throwing has nothing to do with it. They just have to be faceing the wrong way and in the corner…

It would work mid screen, but the opponent will automaticly JD the hits. So it wont work. lol

Anywho yea basicly more or less what cuervo said, you just gotta get a opponent in the corner faceing the wrong way from a attack(or with ky air throw) and then basicly more or less any attack in the air will cross up where normaly it wouldnt…

Player 2 is much stronger with this as, any attack that moves foward or go through something can also cross up, not just air attacks.

Well the Greed Saber glitch count as a glitch?
Not to mention, whats with this 2-player cross up glitch :bluu:

Oh well, I heard someone wanted a Impossible Dust Combo but an easy one.

This one is a popular impossible dust combo (In #Reloaded):
s.D, Homing, FD, j.S, land, VaporThrust(HS), land, c.HS (2 hits), Vapor Thrust Loop.

the FD cancels out the Homing (somewhat) and you will slowly fall to the ground.

Also, if you can’t get the timing right for c.HS, just use s.S instead (duh).

Also, if your going to RC your grab and go into a Vapor Thrust Loop, you might want to c.HS (2 hits) instead of Run up a bit, s.S, c.HS (1 hit). The c.HS will BARELY push you back, allowing up to 2 (maybe 3) VT loops.

Oh well, I hope I helped :frowning:

player 2 just has more things they can do basicly shrug…

player 2 just has more things they can do basicly shrug…

sigh
Damn 2 player Ky glitches :bluu:

ok,thanks.as for impossible dusts,i’ve asked inxx,and the one you gave is in #r,so…thanks though.anyways i’ve readen (again) the dust guide of final showdown,but well it seems that id are not more damaging than a regular dust combo,so,no way for me.

ok,yesterday i practiced the s,6k,s…loop with a crouching opponent with a crouching opponent for the first time(i wanted to get it in all cases) and i rezalised that you can do more loop and it’s really easier.really impressive.now i’ll punish the missed dragons more hardly.(after that,i realised it was written from the beginnig in fs/heidern thread,but i didn’t read that part a lot as they started with basics stuff)…each time i read this thread i find something new.loooooool
i peformed a 260 damages on sol.i suppose it’s the max for ky.

Well,
the good thing about Ky is that he can bring up the Guard Guage Bar really fast. Sadly, he does not have many 100% combos in X2 :-/

Also, when doing a long dust combo in X2 try ending it with a 236+HS instead of a Vapor Thrust (HS). The reason is because, the opponents Guard Guage Bar will be so low they will recover before Ky does :lame:

Luckliy this was fixed in #R because the gravity in the game is somewhat heavyer and Ky does not jump 15 feet in the air when doing Vapor Thrust (HS) (In other words, not as high) :slight_smile:

j.D = a good wakeup, and if your quick enough you can link this up: 5S© CH > 6HS > (faviorte ground combo).

Gah! I wish I had some good newbie info…
I feel as tho I’m not being much help :frowning:
oh well…

Quick question: how does Ky punish bursts other than Air throw?

edit i told a mistake,so i deleted that shit i told.sorry for inconveniance…

well do 6p,s,as the opponent is in the air and jc,k,s,jc,s,h,dp

*well do 6p,s,as the opponent is in the air and jc,k,s,jc,s,h,dp

*If your a good Ky player, then you could just JI the S and do:
6P, JI 5S, SuperJump, j.S, j.P, j.S, JC, j.S, j.HS, VaporT (HS)
Or any other air combo you like :slight_smile:

I don’t know if anyone cares but or if this is known but I got a KY unblockable. just jump in on someone get them to block a j.k and then Air Dust after they block. It hit’s overhead so when You land do any low attack and there you go unblockable. Maybe someone will find that shit useful. (I find it works well against turtlers like pot.

the idea is cool but no,the air dust isn’t an overhead,so your strat doesn’t work,sorry.

PozerWolf,yep it should work.in fact i learn the jump installs actually(never used them before).anyways in reloaded,the dragonz loop is probably worse.

are you sure I am pretty sure it is cause it’s an air attack. Just try it. It seemed to work for me. I’d go check for sure but I am not near a playstation at the moment.

Thats a negative. Ky’s j.D counts as a projectile, and no projectile (with the exception of Anji’s shitsu after block) counts as an overhead.

" PozerWolf,yep it should work.in fact i learn the jump installs actually(never used them before).anyways in reloaded,the dragonz loop is probably worse. "

Do you mean “worse” as in more damage?
In a way, yes… but it might cost you a RC :frowning:

Also, ky-master…
IIRC you said something about doing around 200 damage on Sol in X2. How did you do it, was it with the 5S > 6K loop?

Also, TheSquelched (or Chojin) is right. j.D is NOT an overhead

yep it’s on a crouching opponent
6hs,run,s,6k,s,6k,s,6k,s,sacred edge,frc,run,s,6k,s,6k,s,slide it’s 262 iirc.that’s the worse i know actually for ky.and it works in#r too(i play vs in #r so i’m sure of it)

for everyone i can recommend you to learn the 6k,s repeat on a crouching opponent cause it’s hella damaging and as a lot of air moves like vv let the opponent crouching when landing if your opponent is sol and he mess a vv well use that loop beggining by the s and your opponent will hesitate to perform the vv again!!
honestly i did a lot of vs this week end and tried this shit and it’s incredible for ky how this combo is high damaging!that’s really important to know that to punish seriously your opponents when they’re in crouching cause in crouching the loop is easier and you can perform more loops than in standing
don’t forget that the 6hs makes the opponent crouching in #r if he took it so if you know how to use the 6 hs properly and your opponent try to counter and miss…well run and s,6k,s…high damages

and yep i won’t learn the jump install.i…don’t like this stuff.butshrughit’s just me.hehe each one gets his own style.lol

errrr i don’t think the dragonz loop requires any rc(i don’t get #r so not sure)

I play XX. And I need some help on Ky. I’ll tell you what I know and do though first.

Combos:

s.D > 8H,S,S > P,S,P,S -> jc s,h -> 623 h.

any link > 236236p > 6p, 6s > jc > k, s > jc > k,s > 623 hs.

throw > rc > 6p, 6s > jc > k,s > jc > k,s > 623 hs.

corner : any link > 236 k (2 hits) > rc > 6p, 6s > k,s > jc > k,s > 623 hs.

That’s about it. Are there any more advanced combos?

And how do you JI? I have no idea how to do it. And I don’t use it. Do I need it at all? And what is his dragon loop?

for combos look before in the same thread.we posted a lot including(no offense to you) a lot of what you told.lol.
what i call dragonz loop is only in reloaded.the dragon hs of ky isn’t techable the firsts times in the #r so i’m not sure it is something like 214k,s,dp(hs),run,s,2hs,dp(hs),s,2hs,dp(hs).i don’t know the numbers of repetitions and the exact combos but it’s something like that

oh and for the jump istall,have a look here
http://www.gamecombos.com/games/ggxx/tech/ji.html
i can not tell more…mmmm i don’t use it at all with ky…but it’s more than necessary for may(i started to play her lastly)and i know it’s necessary for jam too.depends who you use.but i suppose there is some application for each char.
for example using it permits you to do a super jump and a jc after it,so longer combos…

*errrr i don’t think the dragonz loop requires any rc(i don’t get #r so not sure)

*Well, if you want them to last longer than your gonna want to RC them :lol:

Also, bout that 5S > 6K I would usually RC the combo instead of FRC Sacred Edge
I still do around 220 damage:)

And yeah, JI isn’t a MUST LEARN but it will help you out at times. As long as your not using Anji, their is really no need to learn JI…
…or so I think. I dunno, I use JI all the time and find it useful:cool:

yep it’s possible too and the damages are in the same order i prefer the sacred edge for a stylish question.:smiley:
on a standing opponent i can do about 220 too and on a crouching opponent about 260 cause you can do more repetitions of the loop.
as for jump install i think it can be necessary depending of who you play…(may…)