Guilty Gear XX: Ky Combos

mmm you mean it’s a combo or a way to keep pressure?
after a vap t rc,only one air dust can pass(or maybe you play in reloaded) then vap t(hs).i use it sometimes…shrugh.anyway your cross over seem nice.will try some of them…:slight_smile:

a way i like to keep pressure in the corner is CSE,frc,jump d,d,land CSE,frc,…there are some blank in it but it’s not easy for the opponent to punish you…

question when i practice the air dust loop,sometimes i got 2 hits on the screen but i don’t know if it’s the 2 cross of the same jump or the last cross of a jump and the cross of the following jump.can someone tell me more?
anyway i got hard time to use the air dusts in other ways that keeping pressure.sigh.practice isn’t really usefull for that i guess.

I just got this game two weeks ago and I’ve decided to make Ky my main character of choice and I have one question for you people. In your own personal opinion, which Ky is better to use: Ex Ky or regular Ky? Currently I’m using Ex Ky as I find him easier to combo with plenty of options though I’ve watched some matches with regular Ky and he seems to be really good as well.

when i started i played ex-ky only and i assume he’s really better than ky.if you want some combos,i get nice for him(send me a pm or ask it here if you want).ex-ky is a killer.now i stopped to play him cause i’ll probably try to make tourneys one of those days and at least i find him really abusive.Quite as much as sol…

hey thats one dope ky av, makes me want to play ky again… but then again i realized ky aint that great so nvm =/

It’s really disheartening to hear that Ky doesn’t stand up too well against the top tier characters but I guess that’s why they’re top tier. I really would appreciate it if you could post some Ex-Ky combos on here. I’ll post some of the larger combos I use with Ex-Ky.

c.d distance away from the opponent with the opponent in the corner:

Ride the Lightning->Sacred Edge->Crescent Slash->j.k->s->j.k->s->hsXXVaport ThrustXX2,1,4+K

If the opponent is really low on health and if I have a full tension meter I RC after 2,1,4+K and perform a Ride the Lightning for extra dmg but the dmg isn’t anything special.

6,2,3+P->Crescent Slash->j.k->s->j.k->s->hsXXVaport ThrustXX2,1,4+K

The timing between the crescent slash and j.k is very strict as the opponent can recover before you land the j.k. You could also RC after 2,1,4+K and do a Ride the Lighting but againt hte dmg isn’t anything special.

Those are some of the more dmging combos I use alongside the basic ones.

ok i finally seem able to write something

as for ex-ky combos i wrote that in somewhere else so i just copy it for some lazy reason.

corner combos:
-s,2d,236k,rc on the second hit,aerial632146hs,aerial dphs,214k
-k,s,hs,632146hs,wait,632146p,after that there’s a lot variety possible but i mostly use 623hs,214k
-s,6p,632146p,frc,5d,dust combo or s,6p,632146p,frc,214k,jc,k,s,jc,s,hs,623hs,214k or any other loop

middlescreen combos:
-k,s,hs,214s,214k,rc,then,d,623hs,214k or land to a 5s,jck,s,jc,s,hs,623hs,214k.
-6hs,63214p,hs,214s,rc just after the dp,hs,623hs,214k
-the most sylish I know:623p,jc,k,s,jc,s,hs,623hs,214k,rc,as quick as you land,214k,jc,k,s,jc,k,s,623s.you can rc this last dp by a very quick s,623s.don’t make the 214k,the opponent can tech before…

new combos (only tried in the corner)

-k,s,6k,2k,s,hs,214s,rc(2nd hit)632146p as soon as possible,jump.d,land,jump.k,s,jc,s,hs,623hs,214k

-236hs,frc,air.d,land,6p,s,hs,214s,rc(2d hit), 236hs,frc,air.d,land,jump k,s,jc,s,hs,dp(hs),214k or super jump,s,hs,dp(hs),214k it’s easier.

as for the 214k,you can air combo after it if your timing is correct…jump k,s,jc,s,hs,dp,qcb k or watever i know

i’ll send you a pm too…

Here’s a nice combo from GGX, I assume it still works, but I give you permission to flame away if it doesn’t.

s.S, s.S, c.S, s.HSxxqcfk(2 hits), RC, s.HSxxqcbk, j.S, JC, j.S, j.HSxxdp.HS, RC, dp.HS

You can add a few juggle punch hits but that’ll just kill the damage. As it is I think it does over 200 points of damage.

it should work…i think.but i don’t play ex-ky anymore so i won’t try.

i lastly get this combo for regular ky.quote it’ a good combo to work a lot of timings.
cse,frc,air d,air dash,k,p,s,land to k,s,sacred edge,frc,run to s,f+k, s,duck s,slide.
I like it,anyway it’s not a good combo in terms of damages.

EDIT:i just figure it’s possible to modify this combo to a 24 hits

cse,frc,air d,air dash to k,p,s,land to p,k,sacred edge,frc,dust, jc,s,s,s,p,s,p,s,jc,s,hs,vap thrust(this last hit will not tuch anyways.)

very fun,i think(the aim princips are inspired by “ky best man”.lol.thanks to him)anyways i find it by myself.

thx:)

Seriously, All characters in GGXX are playable, and Ky is good against Sol I hear b/c of his pokes and fireball.
I hear theres a few Sol loop set ups that dont work against Ky b/c hes so low to the groud when he gets tripped.

hes also a hell of a lot better in Reload, ton of random stuff they fixed about him, Such as Faster Recovery From his throw, more combo chains, blue cancel small fireball, and a ton of other misc. stuff :slight_smile: :slight_smile:

I think you got your info wrong eh

honestly i don’t agree at all.Sol kill all ky moves just with k or slash and the vv kill all the meaty attacks of ky.how could you think a match is equal when one char can keep the pressure and not the other?you jump at sol and he just have to do k to beat you!You run at sol and he just have to make s to beat you!
no definitely sol sucks.
maybe you don’t have often a sol in front of you to tell that.when i played sol i didn’t figure he was so abusive but when i founded a sol’s opponent i understood.

as for the recovery it’s true that ky get one of the best recovery of the game.
as for the gg#r i play the xx so i can not judge but i’ve listened that the invisible hit of the laser sabre was out.but luckyly the dp hs is not techable.and air stun edge is frc.so yeah ky must be better in reloaded.

Ky is considerably better in #R. HS Vapor Thrust is untechable when it hits near the ground (not anti-air). You can do a loop in the corner with it now that does pretty nice damage. Air Stun Edge FRC is at the end, it cancels his landing recovery. It’s a bit odd considering that you can double jump or air dash after an air fireball but it’s still there. His standing HS got a lot quicker. I think his uppercut has a little more invincibility and priority now. Greed Sever did lose it’s invisible hit though…
All in all, Ky’s game is very much improved…

shoryuken gained nothing in terms of priorty or invincability. It only gained a greater stun. It also lost its height.

Stand hs is one frame faster.

His f+P is worse, less priorty and now has recovery

stun dipper is one frame slower recovery as well

So,you mean ky isn’t better in#r?

mmm,what’s happening in gamecombos.com?
i just saw yesterday a message posted by =dave= a while ago…posted in “general”.(it’s a shame you won’t recieve pm’s)

quote:yesterday sol pass trough my dp hs with a single hs,i passed through him too,like it usually does with the super of johnny too.so finally,it means that the super of johnny and the hs of sol are in the same level of priority…fufufu and some guys don’t think sol abuse…one day he beated my dp(hs) with his 6hs as well…

acctualy if your talking about sols f+hs, yea it will go through kys shoryuken if timed right. But it will go through just about anything acctualy anyway.

Durning the first hit theres a dodge basicly right when its about to hit. It will also beat supers like johnnys super. Kys f+hs also has this effect if you time it to hit right ont he first hit it will dodge moves etc and i guess another example would be it also beats johnys super.(i only use johhnys super beacuse everyone seems to think his super is just so radical and stuff =/)

I thought his f.P got weakened… I don’t know from frame data, just from playing the game…
1 Extra frame recovery on Stun Dipper doesn’t make a huge difference, that move was punishable as hell to begin with.
Even so, #R Ky is still much better than XX Ky.

Oh yea theres a damage buffer on his f+p now as well.

and yes i disagree with the much better.

i didn’t know.thanks for all the info you gave me.my game becomes stronger and stronger with all the strats you gave.

oh and yeah i meeted a guy that uses baiken as second player.what the hell can i do against a baiken?this guy is on my level for his aim char and he told me he’s not well experimented as baiken,anyways i couldn’t do anything against her as i don’t know how to beat her…she’s really special!!!my pressure was the cause of my defeat!

And yeah,this weekend i meeted the best sol player i can meet and he kicked my ass.pfff…

i got a question for all of you guys

it’s possible to perform 236hs,frc,236hs if it’s done quickly…
i just learn to do it since yesterday and i asked myself is it really efficient in a fight or is it dangerous to do it???
against the cp it seems very usefull but against an human??

thx by advance…

Yeah, you can do two 236HS in a row if you frc the first one. I’ve never done it in a match, or even tried, though. I just think there’s better things to do after frcing a 236HS. It might be a nice thing to do once in a while… but not very often, I’d say.

And on Baiken, you gotta bait those counters… I can post more about this, but I have to play our resident Baiken player first to be sure on some points. I will post more in say, a week, if no one else does first.