Guile vs Nash vs Remy

No retard, he would be completely useless and get raped by O. Sagat because Tiger Shot recovery and speed >>>>> LoV recovery and speed.
He would also get out poked all day by Dhalsim, and Dic & Claw would be able to rape him from the air for free, because his shitty Flash Kick isn’t going to stop them from crossing him the fuck up.
Even ST Blanka would wreck Remy’s shit, with or without 2 LoV’s on the screen.

Please shut the fuck up about SF2 when it’s obvious you have no idea what the game is even like.

Ash was really good in MIRA and 2003, and that’s it.
He’s barely above average in XI, and pretty mediocre in XII and XIII.
So that’s only 2 out of 5.

Outside of 2003 and MIRA, Ash suffers from the exact same problems that Remy does: bad normals and weak damage.

Except you can’t ignore the system they’re put in… but yeah, purposefully ignoring a character’s primary and strongest tools when attempting to compare them to another character will make 'em look bad… maybe you should ignore Guile’s anti airs when comparing them while we’re at it :rolleyes:… Hecatomb or whatever his name is explained it best tho

Isn’t Sagat’s fireball like 50 frames?

All of you guys must have be playing a secret version of SF2 with Remy in it because you are full of knowledge on the speed, priority, recovery and damage potential of all of his normals, specials and supers.

Maybe we can continue this conversation when folks stop acting like Guile is their boyfriend.

Note that the definition of a good normal/special in 3s is not the same as a good normal in other SF’s. That said I think Remy’s normals/specials are extremely underrated if taken out of 3S.

Take a look at his normals: [media=youtube]Mw5–r6PgH4]YouTube - SFIIII: 3rd Strike - Makoto [Sushi] vs Remy [Shamoji[/media]

Dive kicks are safe on block

Remy actually has some pretty solid pokes

Cr. Fierce is very hard to beat out and it juggles. It basically has the best of Guile’s cr.F and df.RH in one move. The reason this move isn’t a big deal in 3s is because with parries, it’s extremely punishable.

Remy is VERY mobile. And he can actually do mix-ups.

N. Sagat’s Tiger Shot recovery might be 50 frames, but definitely not O. Sagat.
I don’t remember exactly how much recovery it has, but that it’s definitely faster than Ryu’s fireball which has 40 frames.
He can also throw another Tiger Shot out as soon as one is negated.

So you’re the one who brought up the comparison of Remy in SF2 in the first place, get exposed for knowing nothing about how the game works, and then back out with this. Nice move, billy bitchcakes.

Cold Blue Kick is at least -4 on block. Put it in ST without weakass throws that suck, and see what happens. CBK is a free throw or DP EVERYTIME.

Yeah…no.

Remy’s crouching fierce has as much range as Guile’s crouching forward and is an overhead???

LOL St Claw and Dic would rape him blindfolded.

Why the hell would you compare Remy to SF2 Guile? Seriously wtf. SFIV Guile is like, right over there. He’s getting pissed off.

and I meant Remy’s cr. Fierce is better than Guile’s cr. Fierce and df. Roundhouse

Try to keep up with the discussion, if possible. I wasn’t the one that brought SF2 Remy up.

http://shoryuken.com/f2/guile-vs-nash-vs-remy-256032/#post9780203

Oh, my mistake…I thought you said something COMPLETELY IDIOTIC.

3rd Strike pride vs. Super Turbo stride.

High level Theory Fighter is fun to watch.

ok I laughed.

Uh, for the most part you do. Because the argument is not that, “OMG Remy is bad because he is low on the tier list” (as that directly correlates to tier discussion, and also the game engine…things also become mad sketchy when you do that). Keep it simple - for the last time, compared to his predecessors, he is a less robust character. You DO leave stuff like the twin projectiles out, because in just about any other SF game, he would NOT have them. So using them to put them over the other two makes no sense. He has them BECAUSE its 3S.

Anyway, Pherai already made a fantastic post on this.

So who is sexier? Remy, Nash, Guile, Ash, or Cedric?

Cedric, those shorts plus his heart shaped shades

Remy and Guile have the best hair…

Personally I agree with Hecatom, those shorts, glasses, and the voice are almost too much for me. Since SRK is such a well-informed and unbiased site however I thought I’d ask.

But Ash has got all those zippers…

jean shits on all of them actually

who?

No-one plays that game

im gonna asume that he is talking about Jean Pierre from Fighter?s History series

This is going to be a long ass post…

It’s funny to hear people saying “Why are you using SF2 Guile, can’t you use SF4 Guile?” Honestly, this shit is all theory, who really fucking cares, and since I’m getting such a kick out of posting up all this random shit, let me start once more.

Firstly, Remy may “sound” to have more options, however none of them have proven to be effective enough to make Remy dominate in the game that he’s shown up in. When in SF2 even for Guile’s somehow “limited” options, he’s been Top-Tier for 3 out of the 5 games that he’s been in, has won numerous tournaments and has absolutely overpowering and intimidating zoning and positioning games, which has been proven and shown. So “if” Remy was as “great” as what you are indicating. Where’s his superior “zoning, and positioning” that is somehow better then Guile’s? Does he do better damage output? Does he have better priority on his normals? No. Does he even have better Supers? Sonic Hurricane>>>All of Remy’s Supers combined.

Using the entire Remy has more “options” so he’s a better character is the worse idea, because even with the labeled more options (which none I have yet seen personally, experienced myself, played against, or even seen by top-named Remy players has shown to be more dominant then the options Guile has had within his past and present).

However, lets once more delve into this “theory shit” again and pretend to “remove” Parry from 3rd Strike. Remy would indeed move up the tier list because he could finally utilize his zoning and positioning game to its potential. However, here’s the problem that arises here. Now with Parry Removed. Other characters such as Ryu now becomes an absolute phenom (Even w/o utilizing Denjin mind you) because he can now finally zone his with projectile as well which will become a significant advantage for his character, and more importantly is now able to start utilizing a truly dominant positioning and footsie game. Wow, Ken just got better too now because he can finally take advantage of the entire stage, something that he, nor Ryu couldn’t do prior to Parry being available.

There’s more though, Gouki now becomes a wrecking machine because he not only has a projectile across the stage, but an aerial projectile game as well. You thought Parry 3S Gouki had rush down options, lmao, Non-Parry 3S Gouki would make you bomb shit into your pants. No more free “jump in’s” on Shoto’s because their Shoryuken’s can actually be an effective AA once more. Things like Shoto Corner traps are going to become 10x more powerful now.

So when Remy fights these characters, he’s going to be put into situations that Guile was forced into back in SF2. He’s going to have to “move in” in order to beat them, which plays hand in hand into the Shoto’s advantage. Should we even mention other characters such as Chunli now who can’t be parried baited with their normals, her c.mk is now 100x more Godly, along with her S.FP.

Basically put, even within a Non-Parry environment, although Remy will improve, the same factor applies that this also will make the better characters in that game even stronger. Which goes into the same situation once more…Remy still won’t dominate even with this option removed.

However lets “pretend” that Guile is in 3S along with Parry. Guile will already do better then Remy because of a few things that are signature to his character. Firstly, Guile will have vastly superior normals, he will also have better stamina, and he will also have better damage out put. To add more into the process, Guile will also have better Super Arts. Sonic Hurriance, if it was implemented like his CvS2 version or his SSF4 version even would be better then all of Remy’s SA’s combined, and would become one of the best SA’s in the game.

So even within 3S Guile would still end up having better normals, better damage, better stamina (his stamina would at worse be exactly like Ryu’s in 3s), a better Super Art then Remy. All of which sets him up into more dominant and stronger positioning games that Remy would not able to contend within.

However lets take another walk going into theory here and pretended “if” Remy was in SF2, firstly, his Lov’s wouldn’t “work” in the same way anymore, because these were built with the 3S system in mind. Not only that, but he would lose his “juggling” options, and another significant loss is that he would also lose his Ex-Options. Being able to shoot High/Low in SF2 is “only” good if your Sagat.

Let me phrase this out, let’s just pretend Remy can shoot Lov’s in SF2 at the same recovery speed as Guile’s best version of the Sonic Boom (10-20 frames) with the High/Low Option. What amazingly “huge” significance is this going to be in SF2 over Guile’s Sonic Boom?

Firstly, the hit-boxes for his Lov’s will actually be smaller then Guile’s Sonic Boom because the projectiles smaller making it easier to avoid, not to mention the effectiveness of shooting high/low here is insignificant because they aren’t fast enough to make it so. Considering this all projectile characters like Guile/Ryu/Ken/Dhalsim/Chunli can all cover it up with one single Projectile.

Sagat is going to Kill Remy because if you go by CE/O. Sagat terms. His Projectiles in there are a staggering 11-37 Frames of rape! That’s just the start up and recovery frames mind you, not even the indication of the sheer speed in which the Tiger Shots will be going across the stage.

Remy’s normals in contrast to Guile’s are again, not even mentioned within the same breath. I’ll even help Remy out by giving him the same exact priority as Guile’s WW/CE/HF Flash kick however it is still worse because unlike Guile’s, Remy’s launches far more vertical while Guile has a more angled attack, giving Guile significant advantages (see my other post on what I mentioned in what it actually does for Guile)

Then we also go into the part that Remy would have the same type of match up problems as Guile has had before in SF2. Remy is going to have even more problems fighting against a powerful Ryu player (Guile can compensate this because of his normals), Remy is going to do even worse up against characters like Sagat because unlike Guile, Remy again does not sport the same effective normals that would be able to compensate him within this match up. For example, Guile can do things such as SB into Knee Bazooka, or c.mk to stuff Sagat after a traded Tiger Shot because of their greater range.

There are “some” instances to where I believe Remy might possibly do better then Guile. That Remy vs Zangief with the High/Low Lov’s, however again, the reason Guile can do very well in this match up was because of his amazingly high priority, long range normals. So the more advantage may not really even be there at all.

Basically “in theory” even, where is the so called advantage to Remy?

Remember to read this last part here —>>> The biggest Parting of the Red Sea that should be visible for all to see that isn’t theory based, that doesn’t require one character to jump from one game to another is how they already do within their own respective game. Remy doesn’t even dominate in the game that he’s in. While the only games in which Guile doesn’t dominate in are the ones in which Capcom purposely goes “We need to nerf the shit out of the American or he’s going to rape the majority of the cast”. For example, in SFA3 when Guile was the “bonus” character, Capcom purposely made him shit-tier in there was because from a “storyline” standpoint, Guile wasn’t supposed to be very strong here yet and had only started to “learn” the SB and Flash kick, therefore they made him like garbage on purpose (first time they ever incorporated storyline to equate to how good a character plays besides Boss characters and Dan of course).

Look at what happened when they beefed him up just “slightly” from SF4 to SSF4 to be more like his original counterpart (Hell, even weaker SF4 Guile version placed more in the Top-3 in tournaments then Remy ever did within nearly an entire decades worth of 3S tournaments). He went from solid, to Top-Tier rape potential, the only SF games in which Guile shows up to be bad in are the ones in which he’s intentionally made to not have his usual high priority repertoire.

So in short…Guile would flash kick the Green Haired Mojo, then comb his mop, put on his bomber jacket, fly his fucking F-16 back home, make hot love sex with Eliza’s older sister and become The Family Man.